Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.95.1a is out! (12/10/21); Blog post: Hostile Activity (09/01/22)

Author Topic: Selling metals on Tartessus bug?  (Read 1722 times)

Ali

  • Commander
  • ***
  • Posts: 107
    • View Profile
    • Email
Selling metals on Tartessus bug?
« on: October 29, 2014, 08:39:27 AM »

Hello,

Have tried selling metals on Tartessus.. ( Only place i found that seemed to offer a good price )

Initial indications showed 51 credits per unit but when i sellected a stack of 1488 metal price before tax was 1488 credits  :(

Is this correct?

Any help appreciated

Cheers
Logged

Cromodus

  • Ensign
  • *
  • Posts: 44
    • View Profile
Re: Selling metals on Tartessus bug?
« Reply #1 on: October 29, 2014, 09:13:54 AM »

As you sell stuff, the planet/station's market will fill and offer less and less of it.

So the first metal might have sold for 51 but if Tartessus doesn't need any more, it will give you less money for it. If you add the tarif on top you're not in to make a lot of money.
Logged

Alex

  • Administrator
  • Admiral
  • *****
  • Posts: 20800
    • View Profile
Re: Selling metals on Tartessus bug?
« Reply #2 on: October 29, 2014, 09:41:48 AM »

Right, yeah. There's no demand for metals on Tartessus, so the "nobody needs it" curve is very sharp. The first couple of units, you might have found a specialized buyer for, but after that...
Logged

Ali

  • Commander
  • ***
  • Posts: 107
    • View Profile
    • Email
Re: Selling metals on Tartessus bug?
« Reply #3 on: October 29, 2014, 10:13:15 AM »

Ah k, many thanks for info..

is there anywhere good to offload metals or an event that'll sometime demand it?
Logged

dmaiski

  • Captain
  • ****
  • Posts: 422
  • resistance is futile
    • View Profile
Re: Selling metals on Tartessus bug?
« Reply #4 on: October 30, 2014, 03:08:07 PM »

ive seen demand for metals ocasinaly, but its rare

ive found trading in drugs, fuel, supplies, and food the only reliably profitable things

one of the odd things i have found is that if you have a massive trade fleet and 3 large planets ~2 days apart
you can buy ALL the food from #1, then sell it to #2 (with food shortage)
then buy all the food from #3, and travel back to sell to #1 (winch now has food shortage)
and cycle the food like that for crazy profit

I got 2million credits cycling 4000 units of food between a few planets like this
Logged
BISO
(WIP) lots of shiny new weapons ( :-[ i have more weapons then sprites :-[ )

i got a cat pad
its like a mouse pad but better!