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Starsector 0.96a is out! (05/05/23); Blog post: Colony Crises (11/24/23)

Author Topic: Balancing Rural Polity  (Read 1851 times)


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Balancing Rural Polity
« on: October 27, 2014, 05:58:27 PM »

Currently, Rural Polity causes increased food production while reducing consumption for domestic, luxury, and vice goods.

Except the description implies subsistence farming, not the kind of large-scale, highly mechanized farming that would lead to huge surpluses of food. Tartessus has Arid World as one of its market conditions, which is supposed to reduce food production, but it also has Rural Polity, and the tens of thousands of food the market has for sale clearly implies that Rural Polity is completely overrunning Arid World.

Therefore, I propose that Rural Polity, instead of increasing food production, reduces food consumption. This would more accurately reflect a dispersed subsistence farming culture and would hopefully get rid of the OP amounts of food worlds like Tartessus are producing.


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Re: Balancing Rural Polity
« Reply #1 on: October 28, 2014, 06:37:51 AM »

I also kind of like the idea. It adds a bit more of a... the sector can't sustain itself forever feel if there weren't massive stocks piles of food on certain planets.
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Re: Balancing Rural Polity
« Reply #2 on: October 29, 2014, 11:53:18 AM »

You could just buy a storage warehouse on Tartessus, spend a few million on emptying their food stocks, wait for a food shortage event to happen, then sell it all back to them for massive XP and money.  I mean...  not that I've done this before...

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