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Author Topic: Autoresolve improvements  (Read 2596 times)

icepick37

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Autoresolve improvements
« on: February 17, 2012, 09:07:13 AM »

I love autoresolve, and usually it does what I want when engaging an obviously weaker force. But sometime it can't kill a much smaller force for anything when all I need to do is take command and throw down one or two defend commands...

So my suggestion is when you are going up against an obviously weaker for the autoresolve AI on your side should absolutely destroy anything it can. This is what appears to happen when you are the much smaller force.  X[
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Alex

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Re: Autoresolve improvements
« Reply #1 on: February 17, 2012, 11:43:44 AM »

Yeah, it could use a bit of tweaking :)

Can you point to a specific matchup where your fleet couldn't handle the enemy one easily, when it should? That would help me a lot.
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icepick37

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Re: Autoresolve improvements
« Reply #2 on: February 17, 2012, 11:50:52 AM »

I hunt down lots of fighters (usually piranhas or broadswords) and hounds. I'm currently running a medusa, wolf, pair of condors and LOTS of fighters.
MORE EDIT: So that would be fleets of JUST a piranha squad or JUST a hound. Sometimes a hound with a fighter escort, though. Is that clear enough? I am paranoid of being stupid. Heh.  :)

EDIT: Should probably clarify that it annoys me that they escape so easily. Not that I can't take them down.
« Last Edit: February 17, 2012, 11:53:29 AM by icepick37 »
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Icelom

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Re: Autoresolve improvements
« Reply #3 on: February 17, 2012, 12:44:03 PM »

Yeah, it could use a bit of tweaking :)

Can you point to a specific matchup where your fleet couldn't handle the enemy one easily, when it should? That would help me a lot.

I have noticed this too and stoped any autoresloving (tried it againts very weak forces).

Say they have 1 small ship (thats it for there fleet), i can always catch that one ship with my fleet if i command it but 9/10 if i use autoresolve it gets away. Even if i just turn autopilot on and give no orders my fighters and frigates can easily catch and destroy an enemy frigate. So you would think auto resolve would as well.
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icepick37

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Re: Autoresolve improvements
« Reply #4 on: February 17, 2012, 01:25:44 PM »

Yeah, exactly. Why couldn't I word it that way.   ::)
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Alex

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Re: Autoresolve improvements
« Reply #5 on: February 17, 2012, 02:30:29 PM »

Ah, ok - I'll look into fixing that. The "chance to retreat" right now isn't based on the opposing fleet's speed, just the retreating ship itself.
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Kilvanya

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Re: Autoresolve improvements
« Reply #6 on: February 17, 2012, 07:11:08 PM »

I'm still trying to understand how the hegemony SDF manages to escape from me all the time =(
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