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Starsector 0.98a is out! (03/27/25)

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Author Topic: My current problem...  (Read 13758 times)

lemmington

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Re: My current problem...
« Reply #30 on: October 30, 2014, 05:13:44 AM »

i think i got very lucky an encounterd a Odyssey and Apogee in the tri tach base. not a real fan of any of the cruisers in the game right now but man i was so ahppy to find an capital that WASN'T an onslaught :D. but it is true large energy weapons are hard to find, i only could equip the high intensity laser or the laser pulse cannon.
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c plus one

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Re: My current problem...
« Reply #31 on: October 30, 2014, 01:15:25 PM »

but it is true large energy weapons are hard to find, i only could equip the high intensity laser or the laser pulse cannon.

If those were the only two large energy choices available to you, I would rate the Autopulse Laser as #1. The High Intensity Laser only inflicts soft flux onto its target, while the Autopulse Laser deals hard flux and will score a kill rather faster than the other weapon can.
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Aereto

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Re: My current problem...
« Reply #32 on: October 31, 2014, 11:07:18 AM »

but it is true large energy weapons are hard to find, i only could equip the high intensity laser or the laser pulse cannon.

If those were the only two large energy choices available to you, I would rate the Autopulse Laser as #1. The High Intensity Laser only inflicts soft flux onto its target, while the Autopulse Laser deals hard flux and will score a kill rather faster than the other weapon can.
Plasma Cannons are short-ranged, but delivers so much hard flux... and I saw some of them in a black market, and at least once in a Tri-Tach military store.

I favor High Intensity Lasers to ensure ships won't get away from a beam-specialized capital such as a Paragon. Fights like a magnifying glass.
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Thaago

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Re: My current problem...
« Reply #33 on: October 31, 2014, 11:21:22 AM »

I've actually been seeing plasma canons all over the place - Jangala military and black market and Sindria. Not sure why though.
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ahrenjb

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Re: My current problem...
« Reply #34 on: October 31, 2014, 11:31:33 AM »

 One thing I just cannot find is Phase Beams. I've seen one phase beam for sale, on the black market, in two play-throughs. It seems to be one of the rarest weapons in the game now.
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Wyvern

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Re: My current problem...
« Reply #35 on: October 31, 2014, 11:38:14 AM »

Phase Beams and Light Needlers and Proximity Charge Launchers.  There are very, very few variants that use those, which in turn means they tend to only turn up as part of the random weapon selection.  If I remember right, there's one Vigilance variant that uses a proximity charge launcher, one Sunder variant that uses light needlers, and... I don't actually remember what uses a phase beam, but I'm pretty sure that, again, it's one variant of one hull.

I think some of these sorts of things might be a bit more common if we had some "advanced" variants in-game, that were designed to include the extra ordnance points (or increased vent / capacitor limits) of a high-tech character.
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Aereto

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Re: My current problem...
« Reply #36 on: October 31, 2014, 02:36:22 PM »

I've actually been seeing plasma canons all over the place - Jangala military and black market and Sindria. Not sure why though.
Especially when you consider that they do not use high-tech ships that carry large energy/universal mounts.
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SafariJohn

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Re: My current problem...
« Reply #37 on: October 31, 2014, 03:27:57 PM »

Especially when you consider that they do not use high-tech ships that carry large energy/universal mounts.
Hegemony uses Sunders. The Sunder is mid-tech and has a large energy mount.
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Aereto

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Re: My current problem...
« Reply #38 on: November 01, 2014, 12:46:43 PM »

Hegemony uses Sunders. The Sunder is mid-tech and has a large energy mount.
Sunders are very deadly with their high intensity beams when taking support roles... but yes, Hegemony does happen to use a good bit of mid-tech. Not going to ask why, because... military command.  :-X
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Histidine

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Re: My current problem...
« Reply #39 on: November 02, 2014, 05:12:13 AM »

I found where all the Eagles went!

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Hypilein

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Re: My current problem...
« Reply #40 on: November 02, 2014, 06:10:19 AM »

you lucky....

My Sindrian Military Store is made up of 4 Herons and some Falcons. I've never understood why anyone would ever choose a Falcon over an Eagle.
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SafariJohn

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Re: My current problem...
« Reply #41 on: November 02, 2014, 07:48:08 AM »

Speed. Falcon makes a good bully ship to support a frigate/destroyer mix.
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TaLaR

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Re: My current problem...
« Reply #42 on: November 02, 2014, 10:08:51 AM »

Yeah Falcon's seem very awkward to use and outfit:
- First it absolutely has to take Unstable Injector or Augmented Engine, otherwise it is strictly inferior to Eagle with these mods.
- Second it has to take Integrated Targeting/Targeting Core, otherwise it is inferior to Hammerhead. (That's pretty much the only usable upside to being classified a cruiser instead of destroyer)
- Third, now you kind of have speed and range, BUT there are very few OP points left for actual weapons.
Still compared to Hammerhead you have same twin Medium Ballistics (though functionally it is pretty much 3 on Hammerhead) + twin medium energy instead of small. With better range and mobility (maneuvering jets).

...Which kind of leads me to thinking that Falcon<->Eagle is simply not where it should be compared. Instead, it is mostly superior alternative to Hammerhead...
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c plus one

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Re: My current problem...
« Reply #43 on: November 02, 2014, 11:38:35 AM »

Speed. Falcon makes a good bully ship to support a frigate/destroyer mix.

...Which kind of leads me to thinking that Falcon<->Eagle is simply not where it should be compared. Instead, it is mostly superior alternative to Hammerhead...

HartLord and TaLaR, those are perceptive comments.

Falcon can best be thought of as the functional equivalent of a destroyer in cruiser's clothing. ;D Against other vanilla cruisers, it is dangerously light-weight and under-featured.

But when compared to vanilla destroyers it is very complementary: the firepower of a destroyer, but with a cruiser's (admittedly a weak cruiser's) hitpoints and armor it generally outclasses all destroyers except possibly for Sunder (that large energy hardpoint) and Enforcer (same armor as Falcon, and 3 more medium guns) in certain situations. It also has considerably greater flux reserves than vanilla destroyers, giving it additional value in combat.

Of course Falcon is still a speed king of cruisers, giving it some ability to keep up with friendly destroyers and (refitted with hullmods) occasionally some frigates from time to time - or at least valiantly avoiding falling hopelessly behind, if not actually "keeping up with". :P And compared to small ships, it can even be set up as a decent-enough tank for absorbing enemy fire while your smaller but more numerous partners gang-tackle the enemy in a massed rush.

Falcon can be a surprisingly good hull when primarily used with smaller, rather than larger, ships. This is almost the only way in which I deploy it. Yeah, it's no contest when comparing Falcon's stats against an Eagle (let alone a Dominator or an Aurora), but as you dudes observed that's not really where we should be looking.
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Quote from: Lopunny Zen
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Don't tell me I'm playing anything wrong in a singleplayer sandbox game. Just don't.

SafariJohn

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Re: My current problem...
« Reply #44 on: November 02, 2014, 12:39:53 PM »

Here's my Falcon. It basically just tanks, runs up enemy flux, and throws a couple of Reapers on occasion.
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