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News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Poll

Do you prefer fighting or helping the Crystanite?

Helping; the trinkets haven't done anything wrong!
- 15 (37.5%)
Depends; what pays more at the moment?
- 19 (47.5%)
Fighting; those xeno should be crushed like the glass they are!
- 6 (15%)

Total Members Voted: 40


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Author Topic: The Crystanite (Version 1.10b Hotfix) [0.8.1a compatible]  (Read 146153 times)

Nicke535

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Re: The Crystanite (Version 1.0) [0.65.1 compatible]
« Reply #45 on: December 13, 2014, 02:39:13 AM »

Warning; This update WILL break saves.

Update 1.1 for the Crystanite

I followed the poll results and decided to rewamp almost all old ships (the Grower and Traveler being the exceptions). They are now generally more different, and the Payback is now even slower (do not ask why, ask why not.) It has a form of teleportation system to compensate, though it is not very useful in combat. The Soldier and Hive have also lost some of their direct combat capability for more long-range support weapons. I also added two small Hegemony bases to Baka, providing a new way to grind reputation with the Crystanite (or the Hegemony if you are so inclined, you bastard.)

But i could not just leave it at that, so i made THIS:
Spoiler
[close]
So yeah. Theres that.

Full changelog below:
Code
Version 1.1
*Reworked the Soldier; it now carries Splitter Shard Launchers and has a missile reloading system
*Reworked shields and system for the Worker
*Seriously reworked Payback mobility
*Reworked the Hive-class, it is now more support-oriented
*Added two Hegemony bases to Baka
*Added the Rebirth-class (MUHAHAHAH!!!)

Nicke535

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Re: The Crystanite (Version 1.1) [0.65.1 compatible]
« Reply #46 on: February 13, 2015, 09:03:54 AM »

Warning; This update WILL MOST LIKELY break saves

Update 1.2: The "Small" Update

Indeed, i am back! It took way longer than it should, but here it is! This will most likely be the last update for the crystanite in quite a while, as i dont have much free time, and most of said free time is "wasted" on my WIP mod, "Project Vortex".
Anyhow, without further delay, the ships:

The "Haystack" is a heavy frigate which is good all around.


The "Mercury" is a support frigate armed with a devastating Heavy Shard Launcher and little else.


Finally, the "Janus" is the only phase-ship in the Crystanite Fleet, and has superior manueverability. It lacks in armor, however.


Full changelog below
Code
Version 1.2: The "Small" update
*Added three additional frigates
*Added the Heavy Shard Launcher
*Minor rebalancing
*Started implamentation of the Crystanite Pirates (Will most likely never be fully implemented)
*Started implamentation of the Caligo Survivors (Will most likely never be fully implemented)
*Fixed for 0.65.2a

As usual, feedback is appreciated.

Agalyon

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Re: The Crystanite (Version 1.1) [0.65.1 compatible]
« Reply #47 on: February 13, 2015, 09:14:06 AM »

...
Hey, thanks for the speedy update. Very much appreciated. Good luck on your WIP.

I think you really really REALLY need to make the Halo regenerate drones, or at the very least have a whole lot more drones. A ship that dedicated to drones, especially drones that die as fast as they do, shouldn't be as limited as it is. If the drones were just a facet of the ship, I think it would be fine, but a dedicated drone ship needs to be able to rely on its drones, and the Halo can't.
« Last Edit: February 21, 2015, 12:56:00 AM by HeartofDiscord »
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DinoZavarski

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Re: The Crystanite (Version 1.2) UPDATE! [0.65.2 compatible]
« Reply #48 on: March 08, 2015, 03:47:04 AM »

Hello,

It seems the 1.2 archive was packed with a tool that uses .zip extension, but fails to create actual standard-complaint ZIP archive. Such tools sometimes appear for Windows and some of them may even be compatible with each other, but they are generally not guaranteed to produce archive, that is expected to be expandable everywhere.

Can you please repack with standard-complaint tool.

For now i was able to expand your archive with 7zip. It resulted in 3 folders : Crystanite , crystanite and empty Crystanite.mod (Maybe non-standard .zip format extension that packs previous file version NTFS streams?). Moving all files from crystanite to Crystanite resulted in a mod dir that is playable.

You also have to fix the following file name case related typos, that break game loading (case-insensitive OS not affected):

In data/missions/crys_escape/descriptor.json :
"icon.jpg" to be replaced with "Icon.jpg"

In data/missions/crys_test/descriptor.json :
"icon.jpg" to be replaced with "Icon.jpg"

« Last Edit: March 08, 2015, 04:49:13 AM by DinoZavarski »
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Nicke535

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Re: The Crystanite (Version 1.2) UPDATE! [0.65.2 compatible]
« Reply #49 on: March 08, 2015, 10:00:14 AM »

It seems the 1.2 archive was packed with a tool that uses .zip extension, but fails to create actual standard-complaint ZIP archive. Such tools sometimes appear for Windows and some of them may even be compatible with each other, but they are generally not guaranteed to produce archive, that is expected to be expandable everywhere.

Can you please repack with standard-complaint tool.

For now i was able to expand your archive with 7zip. It resulted in 3 folders : Crystanite , crystanite and empty Crystanite.mod (Maybe non-standard .zip format extension that packs previous file version NTFS streams?). Moving all files from crystanite to Crystanite resulted in a mod dir that is playable.

Wierd. When i open the package it gives me only one, functioning folder. Dropbox compiles the files into an .zip on its own, so i am not sure if that is what is causing it. I am sending a link to a new .zip made with WinRar, can you verify that this one works for you?
https://www.dropbox.com/sh/v03djlw8307r917/AAAQBFwRBizqJvoBMiSslGy0a?dl=1

You also have to fix the following file name case related typos, that break game loading (case-insensitive OS not affected):

In data/missions/crys_escape/descriptor.json :
"icon.jpg" to be replaced with "Icon.jpg"

In data/missions/crys_test/descriptor.json :
"icon.jpg" to be replaced with "Icon.jpg"
Fixed, thanks for telling me. I have not been working with anything else than windows.

DinoZavarski

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Re: The Crystanite (Version 1.2) UPDATE! [0.65.2 compatible]
« Reply #50 on: March 08, 2015, 12:05:05 PM »

Wierd. When i open the package it gives me only one, functioning folder. Dropbox compiles the files into an .zip on its own, so i am not sure if that is what is causing it. I am sending a link to a new .zip made with WinRar, can you verify that this one works for you?
https://www.dropbox.com/sh/v03djlw8307r917/AAAQBFwRBizqJvoBMiSslGy0a?dl=1
anks for telling me. I have not been working with anything else than windows.

----

| unholy@steamroller [2]% unzip -l mod_test.zip                                                                                          150308-2049.21-7 :)

Archive:  mod_test.zip
  Length      Date    Time    Name
---------  ---------- -----   ----
        0  2015-03-08 16:55   /
 14252187  2015-03-08 16:50   Crystanite.zip
---------                     -------
 14252187                     2 files

-----

This one is ok. Both mod_test.zip and the Crystanite.zip found in it unpacked with the stock unzip tool. It seems to use some extensions to the format, but unlike the previous one is made to be backwards compatible.
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Nicke535

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Re: The Crystanite (Version 1.2) UPDATE! [0.65.2 compatible]
« Reply #51 on: March 08, 2015, 01:06:57 PM »

Good. I am changing my main upload to this new one to ensure backwards compatibility. Please tell me if you find any other errors.

Oh, and i forgot to report that i altered the main page a couple of days back. Just to make things tidier.
« Last Edit: March 08, 2015, 01:12:49 PM by Nicke535 »
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Nicke535

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Re: The Crystanite (Version 1.2) UPDATE! [0.65.2 compatible]
« Reply #52 on: March 19, 2015, 01:41:22 PM »

Update! Version 1.3 is now up!
Update 1.3: The "Small" Update

I know what i said about not updating the crystanite for a while... but i simply could not stand the temptation. So here it is!
The focus of this patch was to add custom music and sounds for the crystanite, but i also added two new ships.

I uploaded some videos to demonstrate the new sounds and features:


Full Changelog:
Code
Version 1.3: Update Resounding Crystal
[Additions]
*Halo mkII added, it works entirely differently (and i think it looks neat)
*Looted Pin-class added
*Further work on crystanite pirate integration
*Added more "unique" weapon sounds
*Added race-specific music from http://audionautix.com/
[Balancing]
*Halo-class now regenerates drones (thanks HeartOfDiscord for the suggestion), it has lost its reserve drones to compensate
*Excommunicator Beam buffed from 1700 Dps to 8000 Dps (it is supposed to be a cheat weapon, after all)

Az the Squishy

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Re: The Crystanite (Version 1.3) [0.65.2 compatible]
« Reply #53 on: March 19, 2015, 07:37:09 PM »

Some help with a linux issue would be nice, if not an update an explination on how to fix. I've tried adding in files to the folders that look for that Name in the varrients buut, that hasn't gotten me very far. :[

Code
5194 [Thread-5] INFO  com.fs.starfarer.loading.SpecStore  - Loading variant [/home/peter/Documents/linuxgames/Stragey/starsector current/./mods/Crystanite/data/variants/crys_traveler_tug_standard.variant]
5194 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [/home/peter/Documents/linuxgames/Stragey/starsector current/./mods/Crystanite/data/variants/crys_traveler_tug_standard.variant]
5609 [Thread-5] ERROR com.fs.starfarer.combat.D  - java.lang.RuntimeException: Ship hull spec [crys_traveler_tug] not found!
java.lang.RuntimeException: Ship hull spec [crys_traveler_tug] not found!
at com.fs.starfarer.loading.F.o00000(Unknown Source)
at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
at com.fs.starfarer.loading.specs.HullVariantSpec.<init>(Unknown Source)
at com.fs.starfarer.loading.SpecStore.ø00000(Unknown Source)
at com.fs.starfarer.loading.SpecStore.ö00000(Unknown Source)
at com.fs.starfarer.loading.G.o00000(Unknown Source)
at com.fs.super.oOOO.Ò00000(Unknown Source)
at com.fs.starfarer.combat.D.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

Nicke535

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Re: The Crystanite (Version 1.3) [0.65.2 compatible]
« Reply #54 on: March 20, 2015, 12:46:52 AM »

Some help with a linux issue would be nice, if not an update an explination on how to fix. I've tried adding in files to the folders that look for that Name in the varrients buut, that hasn't gotten me very far. :[

Code
5194 [Thread-5] INFO  com.fs.starfarer.loading.SpecStore  - Loading variant [/home/peter/Documents/linuxgames/Stragey/starsector current/./mods/Crystanite/data/variants/crys_traveler_tug_standard.variant]
5194 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [/home/peter/Documents/linuxgames/Stragey/starsector current/./mods/Crystanite/data/variants/crys_traveler_tug_standard.variant]
5609 [Thread-5] ERROR com.fs.starfarer.combat.D  - java.lang.RuntimeException: Ship hull spec [crys_traveler_tug] not found!
java.lang.RuntimeException: Ship hull spec [crys_traveler_tug] not found!
at com.fs.starfarer.loading.F.o00000(Unknown Source)
at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
at com.fs.starfarer.loading.specs.HullVariantSpec.<init>(Unknown Source)
at com.fs.starfarer.loading.SpecStore.ø00000(Unknown Source)
at com.fs.starfarer.loading.SpecStore.ö00000(Unknown Source)
at com.fs.starfarer.loading.G.o00000(Unknown Source)
at com.fs.super.oOOO.Ò00000(Unknown Source)
at com.fs.starfarer.combat.D.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

I did not think there was any errors on linux... and judging from the error file, it is missing the "skins" folder or reads it too late. Let me check.

EDIT: I dont get what causes the error, but i might have found a way to fix it. It requires extensive work, however, so i will patch it around this evening. Please tell me if Linux throws any other errors.
« Last Edit: March 20, 2015, 12:53:15 AM by Nicke535 »
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Nicke535

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Re: The Crystanite (Version 1.31) [0.65.2 compatible]
« Reply #55 on: March 20, 2015, 11:13:25 AM »

Quick patch; the linux issues should be fixed. This update WILL break saves. Consider leaving the old version if you are running windows.

Download update 1.31

If Linux problems persist, send me the error log and i will try to sort it out.
« Last Edit: March 21, 2015, 12:50:46 AM by Nicke535 »
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HELMUT

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Re: The Crystanite (Version 1.3) [0.65.2 compatible]
« Reply #56 on: March 21, 2015, 07:40:14 AM »

Can't launch the game with them.

Code
16328 [Thread-5] ERROR com.fs.starfarer.combat.D  - org.json.JSONException: Expected a ',' or '}' at 376 [character 31 line 32]
org.json.JSONException: Expected a ',' or '}' at 376 [character 31 line 32]
at org.json.JSONTokener.syntaxError(JSONTokener.java:423)
at org.json.JSONObject.<init>(JSONObject.java:227)
at org.json.JSONTokener.nextValue(JSONTokener.java:352)
at org.json.JSONArray.<init>(JSONArray.java:125)
at org.json.JSONTokener.nextValue(JSONTokener.java:356)
at org.json.JSONObject.<init>(JSONObject.java:210)
at org.json.JSONObject.<init>(JSONObject.java:311)
at com.fs.starfarer.loading.LoadingUtils.ô00000(Unknown Source)
at com.fs.starfarer.loading.LoadingUtils.void(Unknown Source)
at com.fs.starfarer.loading.ShipHullSpecLoader.super(Unknown Source)
at com.fs.starfarer.loading.ShipHullSpecLoader.Ò00000(Unknown Source)
at com.fs.starfarer.loading.SpecStore.ö00000(Unknown Source)
at com.fs.starfarer.loading.G.super(Unknown Source)
at com.fs.oOOO.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.Ò00000(Unknown Source)
at com.fs.starfarer.combat.D.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

It also still show as 1.2 despite downloading from your latest link.
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Nicke535

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Re: The Crystanite (Version 1.3) [0.65.2 compatible]
« Reply #57 on: March 21, 2015, 08:19:19 AM »

Can't launch the game with them.

Code
16328 [Thread-5] ERROR com.fs.starfarer.combat.D  - org.json.JSONException: Expected a ',' or '}' at 376 [character 31 line 32]
org.json.JSONException: Expected a ',' or '}' at 376 [character 31 line 32]
at org.json.JSONTokener.syntaxError(JSONTokener.java:423)
at org.json.JSONObject.<init>(JSONObject.java:227)
at org.json.JSONTokener.nextValue(JSONTokener.java:352)
at org.json.JSONArray.<init>(JSONArray.java:125)
at org.json.JSONTokener.nextValue(JSONTokener.java:356)
at org.json.JSONObject.<init>(JSONObject.java:210)
at org.json.JSONObject.<init>(JSONObject.java:311)
at com.fs.starfarer.loading.LoadingUtils.ô00000(Unknown Source)
at com.fs.starfarer.loading.LoadingUtils.void(Unknown Source)
at com.fs.starfarer.loading.ShipHullSpecLoader.super(Unknown Source)
at com.fs.starfarer.loading.ShipHullSpecLoader.Ò00000(Unknown Source)
at com.fs.starfarer.loading.SpecStore.ö00000(Unknown Source)
at com.fs.starfarer.loading.G.super(Unknown Source)
at com.fs.oOOO.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.Ò00000(Unknown Source)
at com.fs.starfarer.combat.D.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

It also still show as 1.2 despite downloading from your latest link.

The 1.2 - thing is just me forgetting. As for the crash... i have no idea. It runs fine on my system. I really dont know what could be throwing that error...

Tommy

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Re: The Crystanite (Version 1.3) [0.65.2 compatible]
« Reply #58 on: March 21, 2015, 05:55:13 PM »

1) Isn't the Heavy Shard Launcher on the Mercury supposed to regenerate, even at a very slow rate ? The ship is useless without it, and currently, it has 1 ammo.
2) The Laborer (Combat hauler) doesn't launch it's shards (f skill) at all when the AI is using the ship.
« Last Edit: March 21, 2015, 08:52:55 PM by Tommy »
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Nicke535

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Re: The Crystanite (Version 1.3) [0.65.2 compatible]
« Reply #59 on: March 22, 2015, 01:58:02 AM »

1) Isn't the Heavy Shard Launcher on the Mercury supposed to regenerate, even at a very slow rate ? The ship is useless without it, and currently, it has 1 ammo.
2) The Laborer (Combat hauler) doesn't launch it's shards (f skill) at all when the AI is using the ship.

1) I am thinking about it, but currently it does not regenerate. I should probably add that in, since as long as its reload time is long enough to prevent infinite overloads (that thing can overload cruisers for about 14 seconds) it should not be overpowered.

2) This is a problem with all crystanite ships using shard swarms. I do not know how to make AI-scripts, and thus their behavior is kind of wierd. They only ever fire shard swarms if you fire missiles at them first (because they use vanilla Flare AI). I am desperatly trying to find a way to fix this, but as of yet i have come up empty.
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