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News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Poll

Do you prefer fighting or helping the Crystanite?

Helping; the trinkets haven't done anything wrong!
- 15 (37.5%)
Depends; what pays more at the moment?
- 19 (47.5%)
Fighting; those xeno should be crushed like the glass they are!
- 6 (15%)

Total Members Voted: 40


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Author Topic: The Crystanite (Version 1.10b Hotfix) [0.8.1a compatible]  (Read 146179 times)

Nicke535

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Re: The Crystanite (Campaign integrated!) [0.65.1 compatible]
« Reply #30 on: November 05, 2014, 11:52:15 PM »

Are you sure that download link is correct? It does lead to a dropbox page, but not to a download page, and this sounds kinda neat.

Oh. I didnt realize that. Let me check.

Nicke535

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Re: The Crystanite (Campaign integrated!) [0.65.1 compatible]
« Reply #31 on: November 05, 2014, 11:54:46 PM »

Ok, fixed the download link.

Aklyon

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Re: The Crystanite (Campaign integrated!) [0.65.1 compatible]
« Reply #32 on: November 06, 2014, 07:10:22 AM »

Code
10384 [Thread-5] ERROR com.fs.starfarer.combat.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO  - java.lang.RuntimeException: Spec of class [com.fs.starfarer.loading.specs.super] with id [BLUE_CRYSTAL_HULL] not found
java.lang.RuntimeException: Spec of class [com.fs.starfarer.loading.specs.super] with id [BLUE_CRYSTAL_HULL] not found
at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
at com.fs.starfarer.loading.ShipHullSpecLoader.o00000(Unknown Source)
at com.fs.starfarer.loading.ShipHullSpecLoader.new(Unknown Source)
at com.fs.starfarer.loading.SpecStore.ö00000(Unknown Source)
at com.fs.starfarer.loading.void.super(Unknown Source)
at com.fs.A.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.Ò00000(Unknown Source)
at com.fs.starfarer.combat.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.super(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

I got a crash before the title screen :/
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Nicke535

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Re: The Crystanite (Campaign integrated!) [0.65.1 compatible]
« Reply #33 on: November 06, 2014, 08:51:59 AM »

Code
10384 [Thread-5] ERROR com.fs.starfarer.combat.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO  - java.lang.RuntimeException: Spec of class [com.fs.starfarer.loading.specs.super] with id [BLUE_CRYSTAL_HULL] not found
java.lang.RuntimeException: Spec of class [com.fs.starfarer.loading.specs.super] with id [BLUE_CRYSTAL_HULL] not found
at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
at com.fs.starfarer.loading.ShipHullSpecLoader.o00000(Unknown Source)
at com.fs.starfarer.loading.ShipHullSpecLoader.new(Unknown Source)
at com.fs.starfarer.loading.SpecStore.ö00000(Unknown Source)
at com.fs.starfarer.loading.void.super(Unknown Source)
at com.fs.A.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.Ò00000(Unknown Source)
at com.fs.starfarer.combat.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.super(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

I got a crash before the title screen :/

*facepalm*

I am an idiot. I somehow managed to COMBINE my old folder with the new one, leading to serious errors. This only happened on my dropbox, though.

I fixed it now (i hope...)

Aklyon

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Re: The Crystanite (Campaign integrated!) [0.65.1 compatible]
« Reply #34 on: November 06, 2014, 10:25:22 AM »

So, I pulled out some of your ships using the console commands mod (specifically the Traveller, Worker, Soldier, and Payback, after looking through their codex entries) after seeing only a few pirates to fight in the Baka system and little else to raise my Crystanite rep with, and it feels like I'm using Zorg ships, to a degree. Which is not a bad thing btw, since I liked the Zorg when I wasn't having to fight against their armor, hehe.

Most of the ships are what I tend to think of as 'heavy carrier' levels of slow (The Payback on the otherhand is little more than a capital-sized turret, because dear lord 9 speed without a ship system or adding any levelup perks means the battle will have to come to you, or you have to hold fire and clutch the zero-flux bonus speed with an iron grip as you drift towards the fight), but if they manage to hit, they hit well; they also have lots of PD and everything is builtin. However almost all of them have no ship system (the Traveller's is pretty fun to woosh around in though! ), which leaves most of them as well armored, mostly interesting, but extremely slow ships without much to distinguish between them besides weapon layouts and burn speed.
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Nicke535

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Re: The Crystanite (Campaign integrated!) [0.65.1 compatible]
« Reply #35 on: November 06, 2014, 10:44:41 AM »

So, I pulled out some of your ships using the console commands mod (specifically the Traveller, Worker, Soldier, and Payback, after looking through their codex entries) after seeing only a few pirates to fight in the Baka system and little else to raise my Crystanite rep with, and it feels like I'm using Zorg ships, to a degree. Which is not a bad thing btw, since I liked the Zorg when I wasn't having to fight against their armor, hehe.

Most of the ships are what I tend to think of as 'heavy carrier' levels of slow (The Payback on the otherhand is little more than a capital-sized turret, because dear lord 9 speed without a ship system or adding any levelup perks means the battle will have to come to you, or you have to hold fire and clutch the zero-flux bonus speed with an iron grip as you drift towards the fight), but if they manage to hit, they hit well; they also have lots of PD and everything is builtin. However almost all of them have no ship system (the Traveller's is pretty fun to woosh around in though! ), which leaves most of them as well armored, mostly interesting, but extremely slow ships without much to distinguish between them besides weapon layouts and burn speed.

Thanks for the feedback! I'm going to implement ship systems on all ships in time, so just bear with it! When it comes to speed... i sort of get what you mean. I need to buff up some of the smaller ships speed, but otherwise im happy with the result (the payback is designed for either defensive or "40 to 1" scenarios, so i feel its speed is appropriate). I am also far from finished with the ships, civilian vessels specifically is something i have to work on.

And then comes the thing with reputation... I seriosly dont know how to fix that. I am considering adding a hegemony minor base in the Baka system for this purpose, but i will have to work on that.

EDIT: I checked the core files; the payback class has a standard speed of 15, but it has the Heavy Crystanite Armor installed as standard, which reduces its speed and also reduces its zero-flux boost.
« Last Edit: November 06, 2014, 12:37:56 PM by Nicke535 »
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Aklyon

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Re: The Crystanite (Campaign integrated!) [0.65.1 compatible]
« Reply #36 on: November 06, 2014, 10:47:38 AM »

Well if thats what the Payback is built for, I can see why its so slow. :D
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Nicke535

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Re: The Crystanite (Campaign integrated!) [0.65.1 compatible]
« Reply #37 on: November 09, 2014, 03:55:52 AM »

Big update! The "Civilian Update" is now up and running!



The crystanite no longer need food in the campaign. Instead, they rely on Solar Capsules, which are produced at special outposts. There is a known bug that the Independant and the Tri-Tachyon somehow produce these, and also have a demand for them (for reasons beyond me).

I also added some more "civilian" crystanite vessels, giving them more flexibility. As you can see above, i also added a flag! Full changelog below.

As always, suggestions are welcome!

Changelog:
Code
Version 0.9, the "Civilian" update:
*The crystanite now only employ and sell their own ships
*Added "Solar Capsules" to the campaign. These are needed by all crystanite colonies, and produced by special outposts (interestingly, it seems like the tri-tachyon produces and consumes these)
*Added the Laborer-class Combat Hauler, the only combat vessel initially avaliable in crystanite markets
*Added the Wanderer-class Tanker frigate
*Added a slightly modified Traveler equipped with a Tow Cable
*Added a flag (the old one was an unused flag in the core game)
*Added custom interaction dialogs
*Added portraits
*Added the Oddity-class Utility Cruiser and its built-in weapon, the Heavy Wave Cannon. In addition, the Oddity acts as an repair rig
*Increased the size and influence of Sindra, the pirate planet in the Baka system
*Changed the Crystanite Coalition's relations with other factions
*Most likely other things i forgot...

Nicke535

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Re: The Crystanite (Campaign integrated!) [0.65.1 compatible]
« Reply #38 on: November 24, 2014, 11:05:53 AM »

Perfect Necromantic Magic: Resurrection!

Just kidding. But seriously, i should have released my update long ago. But here it is anyway, enjoy!

Changelog: Version 0.95
*Most bugs that i have found have been eliminated.
*Added named bounties to the crystanite.
*Added the Soldier Alpha, a legendary vessel using long forgotten technology. It is only availible in the test mission yet, though.
*Added the Thundercloud Beam and Excommunicator Beam, ancient weapons mounted on the Soldier Alpha.
*Added the prologue and first chapter for the the story of Norona.
*Most likely other things that i forgot.

On a side note, i am writing a story at school about the crystanite. The prologue and first chapter comes here!

Spoiler
Prologue:
Norona. That was her name, she knew that much. But everything else was sort of foggy. What was she doing here? Where is here? The more she thought about it, the more confused she got. Why was everything so dark? She hated the dark, though she could not for her life remember why. Did it have something to with her past? Most likely. Her senses were slowly coming back to her. She started hearing things. There was someone talking in the distance, but they spoke so slowly, she could not make out the sounds. What was going on? She decided to take a look, so she stood up to her full length. Now she saw why it had been so dark: she had been curled up inside a small crater in the ground. Over in the distance, she finally spotted who was talking. Humans, by the look of it, and they seemed scared. A single, loud sound pierced the air, and some part of her body recognized the sound. A human military-grade rocket launcher, most likely fired at her. As she saw the projectile soar through the air in her direction, she realized she would not be able to dodge it in time. She had almost accepted her fate, when she remembered a very important fact. She did not need to dodge it. Everything turned white.

Chapter One: Norona the Crystanite
As the explosion enveloped her body, she felt nothing. Exterior sensory organs was one of the many things she lacked, and she was happy about that at the moment. She made a spur of the moment decision to kill the human aggressors, lest they fire again. She is tough, but she is not invincible. Precisely zero-point-four seconds after the missile hit, she jumped out of the fireball. Moving as fast as her sluggish body could move her, she quickly closed on the humans. She may be slow, but if someone was slower, it was the humans. The humans were screaming in panic, their speech slow as ever, as she finally got a good view of the situation. There were six of them, three armed with some form of pistols and one armed with the monstrous rocket launcher. The other two were unarmed, they were most likely escorted by the other four. But it was obvious they did not expect this sort of encounter. She quickly decided that the men with pistols were the only real threat at this range, and went in for the kill. The first two went down in an eyeblink, their bodies impaled by Noronas arms. The third one had enough situational awareness to of fire a round at her, though it could just as well been a pebble for all the damage it did. She threw away the still-bleeding corpses on her arms, and headbutted the last armed human to a bloody pulp. The last three humans had done the more sensible thing and started running for their lives. Norona did not feel like taking the risk of them returning in greater numbers, and quickly set of in pursuit. In a couple of seconds she caught up, and she wasted no time in trying to get elaborate. The sheer mass of her body slamming into the first two humans was more than enough to crush most bones in their body, and it was no challenge to punch the head of the last human clean of his shoulders.

As the fighting calmed down, she reflected on her surroundings. A wasteland extended in every direction as far as she could see, and the only real thing of interest she could  see was a second crater, much larger than the one she was in, about three kilometer away. The ground surrounding her was stained with the blood and viscera of the recently killed humans. They had not been a match for a crystanite. As she thought that, memories started flooding into her mind. She remembered:

The crystanite. A race of advanced space faring creatures, the crystanite are famed for their size and power. They are about 2.6 meter long, with a powerful build that belies their speed. The crystanite refers to each other as female, even though they have no real genders. The crystanite are entirely non-biological, made up of the material from which they are named: “Crystanite”. “Crystanite” have unique interactons with light, being able to produce incredible results, such as transforming light energy into kinetic energy, something the crystanite have become adept at exploiting. Crystanite are recreated when a small piece of this “Crystanite” is mutated, giving it a form of counciousness. This process takes years, however, so crystanite reproduction is very slow.

The crystanite have no true lifespan, each of them surviving by absorbing solar energy and storing it within their bodies. This energy can then be used to regenerate their bodies, power ships, blind their oponents and many other incredible feats. While this means that crystanite population does not decrease naturally, it does mean that the death of a crystanite is a tragic event indeed.

The crystanite are all united in a single group, the “Crystanite Coalition”. This coalition have equality, justice and cooperation as its cornerstones, with all crystanite expected to do their part. They had been living fairly peacefully for as long as anyone could remember, with the exceptions of a few rebellions and skirmishes with other races. The crystanite homeworld is callled Crystanos, and it is a natural wonder. In a geostabilized orbit around a bright star, half of crystanos has eternal day. As far as the eye could see, there is crystanite growing, making sure to absorb all sunlight there is. Norona had been blessed to be born on such a planet…


Norona came to again. She now realized why she could shrug of such weapons with ease; she was of course a crystanite! How could she have forgotten? Now it was clear to her, the lack of memory she was experiencing was not normal. She must have been in some kind of accident. Had it been related to the crater in the horizon? She did not know, but she had to give it a try. A crystanite did not have it easy during the night.
[close]

As usual, feedback is welcome.
« Last Edit: December 03, 2014, 11:51:31 PM by Nicke535 »
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xagemox

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Re: The Crystanite (Campaign integrated!) [0.65.1 compatible]
« Reply #39 on: November 24, 2014, 12:12:06 PM »

You can try to give them EMP weapons realy short range on Ballistic slots. Maby they have some tech to deal with shields. Or maby slow EMP missiles.

Good luck!
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Nicke535

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Re: The Crystanite (Campaign integrated!) [0.65.1 compatible]
« Reply #40 on: November 25, 2014, 01:03:22 AM »

You can try to give them EMP weapons realy short range on Ballistic slots. Maby they have some tech to deal with shields. Or maby slow EMP missiles.

Good luck!

That sounds like a good idea. A short range shield-busting lightning gun, perhaps?

As a side note, i completely forgot to add descriptions in the latest version. Will be adding that sometime this evening.

Nicke535

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Re: The Crystanite (Campaign integrated!) [0.65.1 compatible]
« Reply #41 on: November 25, 2014, 10:22:47 AM »

Hotfix. Descriptions for the new weapons and the new ship have now been added.

Nicke535

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Re: The Crystanite (Version 1.0) [0.65.1 compatible]
« Reply #42 on: December 06, 2014, 09:49:00 AM »

New version! Version 1.0 is now up and running

This version adds some much-needed variety to crystanite vessels, with five all-new ships. Most of these ships were created by an institution within the crystanite called the Crystanite Science Brigade (CSB for short, expect too see more of them). Some pictures of the ships in action:
Spoiler

Reminds me of Touhou.


When Sabots are not enough


Thor smite you!


All your point-defense are belong to us.
[close]

I also did some minor rebalancing all across the board.

Oh, and i added another chapter of Norona's journey

Full changelog:
Code
Version 1.0
*Added the Thor-class Battlecruiser/Capital-Grade "Glass Cannon", an enormous vessel with powerful weapons and poor defenses
*Added the built-in weapons of the Thor-class, the Tanngrisnir Emitters. These bombard enemy ships with bolts of lightning, but have a high flux cost.
*Added the Halo-class Drone Controller
*Added the Jupiter-class Heavy Destroyer, a powerful ship with a mobility system
*Added the Preserver-class dedicated Point Defense Cruiser and its built-in weapon, the Photon Disruption Cannon mark 3.7 (PD-37 for short)
*Added the Cargo Drone Wing, a small fighter wing used to ferry cargo
*Added the Hail- and Storm cannons
*Reworked some ships used in the campaign (no more 5+ Laborer on crystanos II's open market)
*Added another chapter of Norona's journey
*Rebalanced existing ships slightly

SpaceRiceBowl

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Re: The Crystanite (Version 1.0) [0.65.1 compatible]
« Reply #43 on: December 06, 2014, 05:58:16 PM »

Damn dude, those are some nice weapon effects
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I really don't know what I'm doing...

Nicke535

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Re: The Crystanite (Version 1.0) [0.65.1 compatible]
« Reply #44 on: December 07, 2014, 12:25:42 AM »

Damn dude, those are some nice weapon effects


Why thank you  :)
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