Variations of this posted before but not for a while.
Problem: Manually switching weapons is ponderous but often required; e.g. AI/autofire doesn't use frag bombs correctly as PD vs missilesc.f. 2012 about AI/autofire poor decisions for firing frag bombs. Alex' reply that bombs will be updated
http://fractalsoftworks.com/forum/index.php?topic=3000.0c.f. 2013 about current solution for missiles-keys to toggle autofire of a group
http://fractalsoftworks.com/forum/index.php?topic=6968.0Above doesn't work for frag bombs. Try a Brawler with 2 frag bombs in the universal slots. The autofire/AI doesn't fire in response to missiles, despite frag bombs being PD and very good vs missiles.
Instead only when any enemy ship- be it fighter or capital- is near, then autofire spams out all the bombs uselessly.
I equipped an AI shuttle with 3 frag bays vs fighters, the shuttle never fired.
Battles are unforgiving if flying a frigate; manually switching takes a finger from WASD- easiest now is to pause the game, switch, fire the frag bomb once to blow up enemy missiles, then pause and switch back to cannons-- feels cheap and breaks flow/immersion (all the pausing in starsector is a topic in itself).
Solution: Key to toggle through all non-auto groups.Mapped near WASD so your thumb or pinky could reach without interfering with manuevering.
Is a frag bomb update still planned? If so this key would be unnecessary in this case, but still useful. What do more experienced players think?
Note lefties usually remap WASD etc to PL;' etc and use left hand for mouse. So numeric group keys are far away; if you map them to random keys, then you have arbitrary keys assigned to numerically ordered groups- mnemonically problematic. Just cycling through non-auto groups would be easier, and for the rare occasion you want to manually fire broadsides etc you'd press the appropriate number key.
Bolder UI feedback about weapon groups to shorten comprehension time-- Selected Weapons group turns blue on the Hud (current brighter green is a bit subtle)
- Disabled groups turn red on HUD
- Out of ammo groups (and charging?) turn orange on HUD (it's a pain to switch just to see if there's ammo)
Maybe the UI already gives such feedback, if so it's pretty subtle for new players.