Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
Quote from: BeanusMaximus on January 25, 2012, 10:24:04 AMQuote from: Flare on January 24, 2012, 10:39:00 PMFebruary, I don't know anymore on the accuracy of that month though Let's have a bet to see when just out of curiosity of who is close. Whatever day you say you get the day before and after it too.E.g. If you say the 3rd of Feb, you get 2nd and 4th of Feb too say you basically get a 3 day windowI choose 9th I bet the 17th (aware thats a friday but if its planed for the 17th it might run a bit late and be released on the saturday (well very late friday... )
Quote from: Flare on January 24, 2012, 10:39:00 PMFebruary, I don't know anymore on the accuracy of that month though Let's have a bet to see when just out of curiosity of who is close. Whatever day you say you get the day before and after it too.E.g. If you say the 3rd of Feb, you get 2nd and 4th of Feb too say you basically get a 3 day windowI choose 9th
February, I don't know anymore on the accuracy of that month though
I just hope it gets released before my school starts again Which will be 20th, if 17th is Friday. Sooo, I hope it'll be before that I'm gonna bet... 15th!
The idea is that the various tech levels represent different - not "better" - ways to do things.
Wait. Supplies aren't for rearming weapon systems? ...Huh...
OverloadIf the flux level is maxed out due to damage taken by shields, the ship systems will be overloaded.While overloaded, the ship can't fire or use shields, and dissipates flux very slowly. Overload lastsa lot longer if it was caused by a big hit (for example, overload caused by absorbing a torpedo willlast a for long time).
That's confusing, because I thought supply logistics was supposed to be one of the drawbacks of ballistic and missile weapons..... Guess not. Honestly, I wouldn't mind it if you had to buy stocks of specific types of rounds ala EV Nova. Being able to spam missiles and torpedoes every fight is a little lame.