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News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Poll

Good idea?

Yes
- 1 (2.6%)
No
- 37 (97.4%)

Total Members Voted: 38


Author Topic: Shield Hitpoints  (Read 7027 times)

Titann

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Shield Hitpoints
« on: August 31, 2014, 05:48:00 AM »

Starsector have Flux based Shield mechanic. Most of space games, Ships have Shield Hitpoints. Why not in Starsector? Example;

Onslaught Class Battleship
20.000 Hull point
18.000 Shield point / 300 rate charge speed

Now, for flux... All ships should have low flux capacity then they cant use energy weapons or all weapons at the same time.
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Linnis

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Re: Shield Hitpoints
« Reply #1 on: August 31, 2014, 05:52:56 AM »

Think that this was the whole point as a skill based mechanic.
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Tartiflette

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Re: Shield Hitpoints
« Reply #2 on: August 31, 2014, 06:48:27 AM »

Sorry, but that would be like stripping SS from it's main mechanic that makes it unique and new, and turn the game into a clone of every single space ship game ever created... So yeah not for me.
« Last Edit: August 31, 2014, 07:30:37 AM by Tartiflette »
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Debido

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Re: Shield Hitpoints
« Reply #3 on: August 31, 2014, 06:55:14 AM »

Sad to say this game isn't HALO in space.
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Clockwork Owl

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Re: Shield Hitpoints
« Reply #4 on: August 31, 2014, 08:14:43 AM »

Current flux system is one of the Starsector`s main, and unique, features which offers a tactical option in combat. Shouldn`t change that...
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Titann

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Re: Shield Hitpoints
« Reply #5 on: August 31, 2014, 08:20:12 AM »

well, not gonna happen then... thanks anyway.
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Megas

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Re: Shield Hitpoints
« Reply #6 on: August 31, 2014, 01:02:26 PM »

Flux IS shield hit points... that regenerate.  Firing weapons other than missiles damages shield hit points.
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