God, I cannot
wait for this update to come out. Not too excited about having to wait for all my mods to update though... Oh, well. I'll have this new stuff to play with! Also, I wish there was a system where you could actually officially join a faction's fleet, which means you have to stay with them for a few cycles, you get access to their ships-of-the-line (battleships/battlecruisers), you would be given orders and you could choose to follow them and stuff. As you rank up, you get more access to more free stuff, seeing as you can't really attack anyone but your enemies. Well, you
could, but the other faction would declare war on your faction, and you would most likely be kicked. Also, dreadnoughts! Want. Want now. They could be like super-capital ships that you could launch frigates and light cruisers from, and when they dock, they could be slightly repaired in terms of armor and structural integrity. Also, don't you just hate it when you just run out of ammo for your Hephaestus Assault guns? You can reload partially there. It would add another level of strategy to a fight, and extend them. But dreadnoughts are super-capital ships. And super-expensive. And super-slow. So, they're really not that viable in battle, unless they have very long-range beam weaponry. Also, they should be really survivable.
TM But, you ask, what if you outfit all of your guys with Reapers? That'd be really OP... hmm. Well, the same goes with cannon weaponry, I guess. Partially reloaded. Also, the amount ships can be repaired should depend on the dreadnought's combat readiness, which can go all the way up to 100%, even if your fleet is entirely composed of green crew. Which shouldn't happen if you can afford a dreadnought. Ooh! Another idea! Shields should have something like... lattice... uhh..... lattice integrity? I dunno, something fancy like that. In addition to having flux. The lattice integrity should degrade slowly when being subjected to enemy fire. Most of the damage should be translated into flux, but a portion of that damage is absorbed by the actual shield, reducing "lattice integrity." That can be recharged at the dreadnought too. There are different kinds of lattices, that can absorb different amounts, like lattices that can absorb a LOT overall, but not take that much damage per hit, but there are others for which the opposite is true. It depends of your play-style. More customization! Also! Completely utterly modular ships! Actually, that's probably hard to code. I'm not really a programmer, so I don't really know how hard it is to refit all your ship's modules, modules meaning how that ship's exterior looks, and how many weapons you can fit on it, what arcs they have, and what tier and type they are. Can also increase OP, but adds mass, decreasing overall speed. Take the Atlas' cargo pods. You can switch those out for 2 small weapon ports or 1 medium. It adds firepower, but reduces cargo space. This would be useful if you trade in an unstable system where pirates are everywhere. Adds more defense, reduces cargo, but you can still pull a profit because of the unstable market, and wildly differing prices. So, adding or switching around modules can create a design that is uniquely your own, especially if you make something crazy, mixing up Hegemony and Tri-Tachyon modules. Also, I want massive slots for dreadnought super weapons that can pop off a cruiser with a projectile that hits like a space truck. Well, maybe not that overpowered, but still pretty dang powerful. Speaking of dreadnoughts still, when they are destroyed, I want them to go super-critical in their reactors or something, exploding and destroying everything smaller then a cruiser and heavily EMPing and overloading everything that's bigger. And while everyone is drifting around, I want the yay that you hear when you headshot an Uggnoy (Grunt) in Halo to play a couple seconds after, because it'd be hilarious. Then the fight resumes. Anyways, I think that's all of my ideas. I'll check back in if I have anymore. Hope the update comes out soon!