Hey, so I have a question, which may or may not have already been answered. (If it has been, I apologize, I haven't read this thread in a while)
So it's been established that there are a variety of ways for players to influence their own standing with a faction, but would it be possible for factions to have the same dynamic relationships with one another as they do with the player? The more I think about this question the more complicated it sounds coding wise, but I'm wondering if, say, at some point in my theoretical playthrough, the relationship between factions like Tri-Tachyon and the Hegemony would be friendly, or at least won't kill each other on sight, as drastic as that could sound. If yes, is there a way the player can at all influence these relationships?
Actually, on the topic of hypothetical faction stuff, I'm not entirely clear on one thing. If a planet or a station is destabilized, (I know it has effects such as smaller fleets) is there a system in place that a faction hostile to the planet or station suffering this destabilization crisis could swoop in and take over, eliminating the former faction from the area? Would it be possible to sort of launch a crusade to effectively wipe a faction from the face of the Sector, or is that not how it works?
Thanks in advance! Super excited for the update, I can't wait to play it! Keep up the great work, Alex and company!