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Author Topic: Diable Avionics (v.1.05)[0.65.1a]  (Read 94439 times)

Ahne

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Re: Diable Avionics (v.1.05)[0.65.1a]
« Reply #75 on: February 23, 2015, 12:24:34 PM »

Is this mod playable with starsector+ (0.65.2a)?

Just curious.
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Aklyon

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Re: Diable Avionics (v.1.05)[0.65.1a]
« Reply #76 on: February 23, 2015, 05:08:03 PM »

Is this mod playable with starsector+ (0.65.2a)?

Just curious.
Yes. Though I haven't tried gaining rep with them, I can buy from their hyperstation and fight their doods.
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Ahne

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Re: Diable Avionics (v.1.05)[0.65.1a]
« Reply #77 on: February 23, 2015, 07:51:28 PM »

Can you also tell me if their ships/weapons appear in the market/blackmarket on other planets too?

Would be neat to know.
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Voiddweller

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Re: Diable Avionics (v.1.05)[0.65.1a]
« Reply #78 on: February 24, 2015, 05:29:42 AM »

Can you also tell me if their ships/weapons appear in the market/blackmarket on other planets too?

Would be neat to know.
Weapons appear on black market, but not sure about ships.
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connortron7

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Re: Diable Avionics (v.1.05)[0.65.1a]
« Reply #79 on: February 24, 2015, 06:22:51 PM »

90% sure they don't

NightfallGemini

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Re: Diable Avionics (v.1.05)[0.65.1a]
« Reply #80 on: February 24, 2015, 07:15:09 PM »

Weapons do, ships don't. The easiest way to get their stuff is to fight them, capture a ship and use your Omnifactory to crank out tons. Granted, you lose a really great refueling/resupply station in hyperspace by doing that.
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Protonus

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Re: Diable Avionics (v.1.05)[0.65.1a]
« Reply #81 on: February 24, 2015, 07:19:02 PM »

Weapons do, ships don't. The easiest way to get their stuff is to fight them, capture a ship and use your Omnifactory to crank out tons. Granted, you lose a really great refueling/resupply station in hyperspace by doing that.

Actually, the Red mod's Black Market ships beg to differ.

The chances of military-grade ships to appear in the Black Market is very slim, sometimes you can even see a rare Capital ship from Diable to be sold, although like I said, the chances are very unlikely, but still remains possible.
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The cookies are a weird one, okay.

EI

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Re: Diable Avionics (v.1.05)[0.65.1a]
« Reply #82 on: February 24, 2015, 07:49:34 PM »

Weapons do, ships don't. The easiest way to get their stuff is to fight them, capture a ship and use your Omnifactory to crank out tons. Granted, you lose a really great refueling/resupply station in hyperspace by doing that.

Actually, the Red mod's Black Market ships beg to differ.

My body ships are ready~ @o@
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You know what happens when I raise the "alarm"~ <3

Flare

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Re: Diable Avionics (v.1.05)[0.65.1a]
« Reply #83 on: February 25, 2015, 11:56:44 PM »

Just had a Diable bounty on one of their fleets that deserted, these don't come up very often, but it appears that it does work once in a while.
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Quote from: Thana
Quote from: Alex

The battle station is not completely operational, shall we say.

"Now witness the firepower of this thoroughly buggy and unoperational batt... Oh, hell, you know what? Just ignore the battle station, okay?"

tanith

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Re: Diable Avionics (v.1.05)[0.65.1a]
« Reply #84 on: March 17, 2015, 05:23:44 PM »

Has anyone else using this that the Calm and Gust never show up fleets?  I really only ever see the Hayle and Haze.
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Velox

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Re: Diable Avionics (v.1.05)[0.65.1a]
« Reply #85 on: April 06, 2015, 02:10:22 PM »


I can't seem to get past 50/100 with Diable - no bounties and dispatching pirates/enemy factions near the station doesn't seem to yield any reputation benefits.  I've only seen them selling one of the ships above destroyer-size too - is this expected?
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FlashFrozen

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Re: Diable Avionics (v.1.05)[0.65.1a]
« Reply #86 on: April 06, 2015, 05:22:29 PM »

For the moment, trade is the only reliable way to increase reputation with Diable, ships for sale are relatively limited to destroyers and below, cruisers and above are relatively rare.

Things may change eventually but for now if you see something you like you may just have to be their enemies :P
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LostInTheWired

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Re: Diable Avionics (v.1.05)[0.65.1a]
« Reply #87 on: April 08, 2015, 04:21:32 AM »

I really like these.  I love to play with strikecraft heavy fleets (a capital sized carrier, cruiser and frigates for escort, and loads of fightercraft) and these really have that look for it!

/thumbsup, friend!
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19_30s

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Re: Diable Avionics (v.1.05)[0.65.1a]
« Reply #88 on: June 09, 2015, 06:20:46 AM »

For the moment, trade is the only reliable way to increase reputation with Diable, ships for sale are relatively limited to destroyers and below, cruisers and above are relatively rare.

Things may change eventually but for now if you see something you like you may just have to be their enemies :P
But how about the release date?I am eager to know whether there will be transforming ships instead of jets :D
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Histidine

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Re: Diable Avionics (v.1.05)[0.65.1a]
« Reply #89 on: June 26, 2015, 05:07:50 AM »

Should the wanzers have only burn 3? This slows down a fleet in SS+ (even if it has capital ships), often painfully so.
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