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Author Topic: Diable Avionics (v.1.05)[0.65.1a]  (Read 94443 times)

Death_Silence_66

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Re: Diable Avionics (v. 0.75a)
« Reply #30 on: October 19, 2014, 10:32:45 PM »

Can you make the clustered dual auto cannon groups on alternating mode? It seems to be better at suppressing shields and looks way cooler IMO
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NightfallGemini

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Re: Diable Avionics (v. 0.75a)
« Reply #31 on: November 03, 2014, 12:07:55 PM »

This is a silly question, but is this faction compatible with the newest version? :s
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ValkyriaL

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Re: Diable Avionics (v. 0.75a)
« Reply #32 on: November 03, 2014, 12:27:57 PM »

It is not a silly question, as mister Frozen has forgotten to include a game version tag in his OP =D
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Wriath

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Re: Diable Avionics (v. 0.75a)
« Reply #33 on: November 04, 2014, 06:06:22 AM »

Whoah these guys look really sharp!

FlashFrozen

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Re: Diable Avionics (v.1.0)[0.65.1a]
« Reply #34 on: January 09, 2015, 07:11:30 PM »

I think should be ready -isssh for this thread to be moved to Mods.

Additional freighters, ship breakers , fuel things, and possibly another capital to come. Maybe.
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Histidine

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Re: Diable Avionics (v.1.0)[0.65.1a]
« Reply #35 on: January 10, 2015, 02:59:15 AM »

Whoa, the logistics costs on these things are really punitive. A Storm uses 2.88 times as many supplies per battle as an Astral and 3.84 times as much as an Odyssey (put another way: it uses 72% of its own cargo capacity in supplies for just one battle). A Haze eats 2.34 times as much as an Eagle. Vapor is 2.6 times Tempest. Calm is better off, being only 25% more than Medusa.

And the wanzers are totally broke. Frost wing uses 107 supplies (that's more than aforementioned Astral).

>_<
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FlashFrozen

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Re: Diable Avionics (v.1.0)[0.65.1a]
« Reply #36 on: January 10, 2015, 11:51:33 AM »

Noted, and *gps voice* recalculating.

I probably overestimated how much reverse cr would have an effect, so i'll lower it a bit
« Last Edit: January 10, 2015, 11:55:45 AM by FlashFrozen »
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valefore

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Re: Diable Avionics (v.1.0)[0.65.1a]
« Reply #37 on: January 10, 2015, 12:09:29 PM »

Yes! Yes! YES!
Awesome artwork as always. Thanks a bunch for the cool mods!
And right on time for the weekends...
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angrytigerp

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Re: Diable Avionics (v.1.0)[0.65.1a]
« Reply #38 on: January 10, 2015, 12:44:55 PM »

It's funny, Flash, a lot of your stuff reminds me of other universes:

- All of the 'rectangular'/no-bits-sticking-off ships look like Hiigaran ships (must be the stripes)
- The Calm looks like either a Drake from EVE's Caldari faction, or like IFed's Auriga
- The Vapor, Hayle, and Haze similarly remind me of the top-down perspective on Caldari Merlins and/or Caracals.

Not that I am accusing you of 'stealing' design cues (and now, with me saying it out loud, it sounds like I'm doing just that and trying to save face, I assure you, I'm not), but... yeah, when I first saw the Calm, my first thought was "That's an Auriga!" and then "OH MAN SOMEONE'S RESURRECTING IFED AWESOME!" Then I saw that you weren't.

And now that I've read some of the other replies, I can definitely see that, if anything, their biggest resemblance is to the Neutrino Corp... I wonder why...  :P
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Silver Silence

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Re: Diable Avionics (v.1.0)[0.65.1a]
« Reply #39 on: January 10, 2015, 01:06:32 PM »

Personally, what I see is Causality Mk1-3, and Banshee Mk 0.25.
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Jsay19

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Re: Diable Avionics (v.1.0)[0.65.1a]
« Reply #40 on: January 10, 2015, 03:57:50 PM »

It's funny, Flash, a lot of your stuff reminds me of other universes:

- All of the 'rectangular'/no-bits-sticking-off ships look like Hiigaran ships (must be the stripes)
- The Calm looks like either a Drake from EVE's Caldari faction, or like IFed's Auriga
- The Vapor, Hayle, and Haze similarly remind me of the top-down perspective on Caldari Merlins and/or Caracals.

Not that I am accusing you of 'stealing' design cues (and now, with me saying it out loud, it sounds like I'm doing just that and trying to save face, I assure you, I'm not), but... yeah, when I first saw the Calm, my first thought was "That's an Auriga!" and then "OH MAN SOMEONE'S RESURRECTING IFED AWESOME!" Then I saw that you weren't.

And now that I've read some of the other replies, I can definitely see that, if anything, their biggest resemblance is to the Neutrino Corp... I wonder why...  :P

He Literally took the Design of the Frost Wanzer (Front Mission) and Put it in here. Diable Avionics is even a Company IN the Universe of Front Mission.

(Btw, not complaining)
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Tommy

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Re: Diable Avionics (v.1.0)[0.65.1a]
« Reply #41 on: January 13, 2015, 01:17:03 PM »

How does one get friendly with them ? I have included them in my SS+ campaign, and they are always at 100/100 vengeful.
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FlashFrozen

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Re: Diable Avionics (v.1.0)[0.65.1a]
« Reply #42 on: January 13, 2015, 01:28:01 PM »

argh my bad, I thought I altered the download version with a proper relation one a few days ago, but if you want, just redownload from the same link and it shooould be okay.
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Tommy

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Re: Diable Avionics (v.1.0)[0.65.1a]
« Reply #43 on: January 13, 2015, 01:49:08 PM »

Heh, thanks :) I thought you were going for a "pirate" affiliated faction kind of strategy. But since it was always at vengeful, you can never repair the relationship.

Thanks much.
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Silver Silence

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Re: Diable Avionics (v.1.0)[0.65.1a]
« Reply #44 on: January 13, 2015, 07:33:39 PM »

Judging by their declaration of claiming all systems in the sector as their own, "DA vs the world sector" doesn't seem like a bad idea.
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