Would you be able to make it so the H35's shells ignore/punch through those tiny asteroids, and missiles? It's kinda frustrating to have that one shot you get to make every 5 or so seconds interrupted by something so insignificant
The standard cannon will keep that however the Actel H35's canopy will have that code removed. In the actel H35 it is a major handicap- espically considering that it's the main crux of the ship. As a standard weapon... Denied.
Balance patch for Drengur and for Crackler is going to be out... Drengur was broken adn something i threw together. Should be more coherent and less of a bore/nightmare and have a better design.
EDit of Edit:
Balance patch is out, change log to be posted.
Changes for 4.2.4~!
6/24/2017::
mi_Drengur
turret layout changed
overall nerf and now on par with Odessey FP unchanged
OP to 212 from 260
Hull set to 11000 from 15000 Armor nerfed to 1200 from 1500
Max Fluxcahnged, Diss. unchanged. Max flux to 12500 from 15000
Speed set to 60 from 80, it also now turns and accelerates like a brick through water...
In otherwords... It's slow as balls to get up to speed and difficult to stop.
Turning is nerfed as well making it a 15 turn-rate with 10 Turn acceleration.
Arc lowered to 120 from 180, nerfed to 0.6 upkeep and 1.2 efficiency (in other-words it's a crap shield, but it works.)
Basically, the ship should be less of a cluster-of-things-evil! mi_actelh35
Speed lowered to 70
Shield nerfed, upkeep increased to 1 while efficiency is set to 1.5 (the shield is for catching shots and sponging beams when able)
mi_securi speed lowered to 80
Actel Cannon/Canopy Flux per shot increased to 1500
Canopy spread increased to 14 and decay lowered to 0.9333
Cannon spread set to10 with a decay rate lowered to 0.6333
Crackler spread increased
Spread set to 25 with a minimum spread of 2.
Next on the list, fighters and content patch...Edit:
Fighter Patch is next... Fighters...
Did I mention I sometimes suck at balancing?