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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Voting closed: October 28, 2014, 01:20:16 PM


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Author Topic: Old Metelson Industries :: Important Update 03/12/2024  (Read 299211 times)

Grizzlyadamz

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Re: [0.7.2a] Metelson industries: ONWARD!!! a2.70 7/30/16
« Reply #195 on: August 04, 2016, 03:55:00 PM »

I hope he's got it. Maybe in history, or a cache somewhere..
In any case, best of luck to ya!
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Weltall

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Re: [0.7.2a] Metelson industries: ONWARD!!! a2.70 7/30/16
« Reply #196 on: August 04, 2016, 08:31:28 PM »

..Definitely best luck. I hope no matter what happens, you will not feel too down Azmond.

Regaining lost time..
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Az the Squishy

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Re: [0.7.2a] Metelson industries: The cogs turn once agian! a2.70 8/11/16
« Reply #197 on: August 11, 2016, 09:55:06 AM »

Allright! So, it's been a week. During this week, I've remade the actel Cannon, I've remade the cockpit, I've remade the Actel itself and managed to slavage it all! NOW! Now it's time to Repaint the Mantarn (AGAIN!!!) and the Grancursor (a complete redesign for that ugly little space willy... it is so ugly... eaugh.)
*Removed*

NOW~! pardon me as I save my work and do a back-up of this month's work on the mod and the first back-up that is new.
« Last Edit: November 30, 2016, 01:17:40 AM by Azmond »
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Midnight Kitsune

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Re: [0.7.2a] Metelson industries: The cogs turn once agian! a2.70 8/11/16
« Reply #198 on: August 11, 2016, 12:23:22 PM »

A suggestion is that you should alternate the backups and their devices so that if one fails, the other isn't a YEAR old...
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Az the Squishy

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Re: [0.7.2a] Metelson industries: The cogs turn once agian! a2.70 8/11/16
« Reply #199 on: August 11, 2016, 01:24:38 PM »

Aye. Going to have an onboard back up and then a USB backup.  Not able to do otherwise. Mod is synched with dropbox now.
So, never again!!!  :'(

Weltall

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Re: [0.7.2a] Metelson industries: The cogs turn once agian! a2.70 8/11/16
« Reply #200 on: August 15, 2016, 10:06:58 AM »

Make sure to not get too stressed Azmond. That will be much worse. Just think of it like a dream.. a really bad.. long dream.. >.> I think I am making it worse  :-X

Ahem! I was just looking at my Acutor and saw that the System name is Actuor Drones, rather than Acutor drones. Just wanted to point that small thing out. I so did not know it had a flight deck up to now.

Again Azmond, thanks for all your hard work and for keeping this up..
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Az the Squishy

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Re: [0.7.2a] Metelson industries: The cogs turn once agian! a2.70 8/11/16
« Reply #201 on: August 15, 2016, 11:16:30 AM »

Oh bollocks, seems i still have to pass over the Descriptions file... Among other things. let me know if you spy anything else...

Blaze

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Re: [0.7.2a] Metelson industries: The cogs turn once agian! a2.70 8/11/16
« Reply #202 on: August 15, 2016, 12:00:19 PM »

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Lakis

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Re: [0.7.2a] Metelson industries: The cogs turn once agian! a2.70 8/11/16
« Reply #203 on: August 16, 2016, 09:07:48 AM »

You're so very lucky I had multiple copies of your Mod, from debugging for linux, you little shrike. xD

Don't forget, I've got your six bro.
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http://fractalsoftworks.com/forum/index.php?topic=8100.0 - Metelsons Faction Mod - Occasional contributor - mostly a cold dead planet.

Weltall

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Re: [0.7.2a] Metelson industries: The cogs turn once agian! a2.70 8/11/16
« Reply #204 on: August 18, 2016, 03:21:39 AM »

You're so very lucky I had multiple copies of your Mod, from debugging for linux, you little shrike. xD

Don't forget, I've got your six bro.

Three cheers for Viymese!

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Grizzlyadamz

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Re: [0.7.2a] Metelson industries: The cogs turn once agian! a2.70 8/11/16
« Reply #205 on: August 26, 2016, 10:17:52 PM »

Seems like the AI is misbehaving around Rock Citadel- looks like they're repeatedly trying to dock with the station but being turned back by the corona.
Might be worth a look.
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Az the Squishy

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Re: [0.7.2a] Metelson industries: The cogs turn once agian! a2.70 8/11/16
« Reply #206 on: August 27, 2016, 12:01:24 AM »

It's not an issue with the AI so much as it's an issue with Placement of Citadel, it'll be fixxed come this next release. And with Slacaging coming out, well. I've a few more things being plunked together in my head though. I really should slow down before I end up with my foot in my mouth.

Weltall

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Re: [0.7.2a] Metelson industries: The cogs turn once agian! a2.70 8/11/16
« Reply #207 on: August 27, 2016, 10:57:57 AM »

Out of curiosity Azmond and mind you, in no way I mean to rush you, especially with how things have been hectic for you, do you think you will release another version for 0.7.2a? I am sure by now devs are looking towards what comes next, so they do not want to bother with what happens now. Well, I could be wrong though.
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Az the Squishy

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Re: [0.7.2a] Metelson industries: The cogs turn once agian! a2.70 8/11/16
« Reply #208 on: August 27, 2016, 01:09:14 PM »

soonTM
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Midnight Kitsune

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Re: [0.7.2a] Metelson industries: The cogs turn once agian! a2.70 8/11/16
« Reply #209 on: August 27, 2016, 01:21:46 PM »

soonTM
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You MIGHT want to tone down those asteroid amounts as I remember they use to be a big performance hit
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