Starsector 0.96a is out! (05/05/23); Blog post: Colony Crises (11/24/23)
Total Members Voted: 0
Voting closed: October 28, 2014, 01:20:16 PM
Missions are going to be part of a more major update, ver. 0.0.3 - 0.0.5 is when they'll likely appear. They seem to be the two things that'll take a lot more time and effort on my part to complete and I'm still trying to figure out why my fighters won't spawn properly in the games campaign simulator... =\
id variant fleet pts hyperdrive formation num role refit base valuemsinc_nail_wing msinc_nail_int 5 CLAW 4 INTERCEPTOR 10 5000
23002 [Thread-5] ERROR com.fs.starfarer.combat.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO - java.lang.RuntimeException: [msinc_nail_int] is not a valid fighter wing idjava.lang.RuntimeException: [msinc_nail_int] is not a valid fighter wing id at com.fs.starfarer.campaign.fleet.FleetMember.õÖÖ000(Unknown Source) at com.fs.starfarer.campaign.fleet.FleetMember.<init>(Unknown Source) at com.fs.starfarer.campaign.fleet.FleetMember.<init>(Unknown Source) at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source) at com.fs.starfarer.title.B.dialogDismissed(Unknown Source) at com.fs.starfarer.ui.float.dismiss(Unknown Source) at com.fs.starfarer.ui.impl.oooO.dismiss(Unknown Source) at com.fs.starfarer.campaign.save.null.actionPerformed(Unknown Source) at com.fs.starfarer.ui.privatesuper.super(Unknown Source) at com.fs.starfarer.ui.F.processInput(Unknown Source) at com.fs.starfarer.ui.T.o00000(Unknown Source) at com.fs.starfarer.B.super.float$super(Unknown Source) at com.fs.A.oOOO.Ò00000(Unknown Source) at com.fs.starfarer.combat.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.o00000(Unknown Source) at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source) at java.lang.Thread.run(Thread.java:745)
{ "bounds": [], "builtInMods": [ "magazines" ], "builtInWeapons": { "WS0001": "lightdualmg", "WS0002": "lightdualmg", "WS0003": "lightmg" }, "center": [ 15, 25 ], "collisionRadius": 12, "engineSlots": [ { "angle": 180, "contrailSize": 10, "length": 34.5, "location": [ -21.5, -0 ], "style": "LOW_TECH", "width": 10 } ], "height": 50, "hullId": "msinc_nail", "hullName": "Nail", "hullSize": "FIGHTER", "shieldCenter": [ 0, 0 ], "shieldRadius": 0, "spriteName": "graphics/mi/nail.png", "style": "LOW_TECH", "viewOffset": 0, "weaponSlots": [ { "angle": 0, "arc": 0, "id": "WS0001", "locations": [ 14.5, -0.5 ], "mount": "HIDDEN", "size": "SMALL", "type": "BUILT_IN" }, { "angle": -0, "arc": 0, "id": "WS0002", "locations": [ 14.5, 0.5 ], "mount": "HIDDEN", "size": "SMALL", "type": "BUILT_IN" }, { "angle": 0, "arc": 0, "id": "WS0003", "locations": [ 14.5, -0 ], "mount": "HIDDEN", "size": "SMALL", "type": "BUILT_IN" } ], "width": 30}
{ "displayName": "Nail Interceptor", "fluxCapacitors": 0, "fluxVents": 0, "hullId": "msinc_nail", "hullMods": [], "variantId": "msinc_nail_int", "weaponGroups": [ { "autofire": true, "mode": "LINKED", "weapons": { "WS0001": "lightdualmg", "WS0002": "lightdualmg", "WS0003": "lightmg" } } ]}
Send what you have to me real quick and I'll take a lookEdit: via PM
Road map to full release of Metelson Industries:update and revamp savable spritesredo sprites as needed.Get mod framework going with help (thank you foxxer!!! (citadel's fellow))ensure ships actually spawn into Hegamony and other stations (for now)Produce 6 civilian shipsBALANCE TEST, BALANCE AN TEST!!! FIX FIX FIX FIX FIX FIX RELEASE!!!produce 2 favourable shipsBALANCE TEST, BALANCE AN TEST!!! FIX FIX FIX FIX FIX FIX RELEASE!!!Produce 4 welcoming shipsBALANCE TEST, BALANCE AN TEST!!! FIX FIX FIX FIX FIX FIX RELEASE!!!produce 6 Friendly shipsBALANCE TEST, BALANCE AN TEST!!! FIX FIX FIX FIX FIX FIX RELEASE!!!produce # (not sure how many) cooperative ships.BALANCE TEST, BALANCE AN TEST!!! FIX FIX FIX FIX FIX FIX RELEASE!!!work on getting own system and lore set-up (i have ideas in mind)BALANCE TEST, BALANCE AN TEST!!! FIX FIX FIX FIX FIX FIX RELEASE!!!BALANCE TEST, BALANCE AN TEST!!! FIX FIX FIX FIX FIX FIX RELEASE!!!BALANCE TEST, BALANCE AN TEST!!! FIX FIX FIX FIX FIX FIX RELEASE!!!BALANCE TEST, BALANCE AN TEST!!! FIX FIX FIX FIX FIX FIX RELEASE!!!BALANCE TEST, BALANCE AN TEST!!! FIX FIX FIX FIX FIX FIX RELEASE!!!squish the bug!
Trust me, the Nota, Spade, Anthrom (possibly...), and a heavy destoryer called the Lead Carrier will probably be the first ships to be on the offical forms. Also, does anyone have any Idea how to get the stupid Image tag to work correctly? I've been trying to get it to work with no good results... > <