Feedback on the update.
Priwen bursts:AI is only smarter in that it bursts only when it thinks it can be hit. Firing a short-ranged weapon at it from more than a screen away no longer triggers a burst. This is an improvement. It can still be baited into wasting its burst by firing anything from max range, while your attacking ship backpedals, to avoid or mitigate damage from a high-powered burst.
Weapon tweaks:Rhon Laser exchanged DPS and turn speed for more range. In my experience, this is more of an upgrade than a downgrade or even sidegrade. I do not need Advanced Optics anymore to kite with Rhons. Rhon Laser plus IPDAI is still disgustingly overpowered as PD. Rhon remains more powerful than High Intensity Laser, and it fires quickly enough that Advanced Turret Gyros is not necessary, despite slower turn speed.
Sentenia Assault Cannon was noticeably weakened, but it is still very powerful. It remains overpowered when compared to standard weapons, despite less DPS than Heavy Blaster, and is still usually a no-brainer for non-Templar ships to use if they can support it, due to 800 range and homing. Compared to other Templar weapons, Sentenia was weakened enough that is no longer supreme.
Longinus Heavy Laser kills unarmored ships faster than other medium Templar weapons. Still a beam, and takes a while to overpower shields. Its flux costs are high on non-Templar ships. Even on ships that can use Longinus effectively, I prefer Sentenia or Galatine instead, unless I want a beam-only configuration.
Juger Heavy Cannon feels useful. The arcing murders missiles and fighters, and does respectable, if not great, damage on a direct hit. Juger seems to be designed as a multipurpose swiss-army knife than a simple beatstick. If I want a simple weapon that kills enemies efficiently, there are better alternatives to the Juger.
Joyese Fractal Laser is worth using thanks to more damage combined with weaker Sentenias. It is damaging enough to overload or kill smaller or weakened ships in one full blast.
Arondight Accelerator is very powerful now, maybe to the point of unfair. A direct hit will incapacitate most ships, regardless what defense was hit. Can compete with multiple Galatines. Tried it on an Onslaught, still brutally effective, though multiple Galatines may be better. Dominator cannot fire two at a time without at least 40-something capacitors.
ROLAND System was deadly before, but with regeneration (and max Missile Specializaton), it competes with the other Templar heavyweights. It can alpha strike like no other weapon short of a few other overpowered mod weapons. Compared to other Templar weapons, it is a choice of whether you want to pile on the damage now or have less but more sustainable damage throughout the fight. Non-Templar ships with large missile mounts can receive a significant power upgrade by mounting a ROLAND, especially the Astral.
Suggestion: If ROLAND can regenerate, let the medium Clarent tube regenerate too.
OtherChange to High Maintenence is nice. I can support more and/or bigger Templar ships comfortably.
Made Templar shields particularly effective against beams
It seems too effective. An all-beam Paragon with Rhons and Longinus struggled against a Paladin. A Paragon with Sentenias and Galatines crushed the Paladin.