Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
Quote from: Nanao-kun on February 17, 2015, 12:40:18 PM"the Martyr's exploding husk is hurled towards hostile vessels during this detonation sequence."Oh god.A ship sized projectile? Oh yes, this thing screams Templars from the top of its lungs. Im surprised it wasnt included earlier.
"the Martyr's exploding husk is hurled towards hostile vessels during this detonation sequence."Oh god.
Martyr-class IlluminatorThe Templars' idea of a corvette is the Martyr, a fast attack vessel capable of unmatched agility. Advanced inertial dampeners keep the crew alive while the ship performs up to 120-G maneuvers, while a powerful-but-unstable Templar reactor powers a pair of weapon systems. Somewhat undergunned for a Templar ship, the Martyr-class is nonetheless a dangerous vessel that requires precaution and careful execution to defeat.The Martyr-class illuminator wields a pair of small weapon slots, plus a Carnwennan Quad-Beam for defense. This is a small weapons package, even by Templar standards, but the onboard Riastrad system can supercharge these weapons, allowing it to inflict terrible damage on the unsuspecting victim. When the Martyr is destroyed, its reactor usually explodes violently, damaging all nearby ships. Unlike other Templar warships, the Martyr's exploding husk is hurled towards hostile vessels during this detonation sequence.It is thought that the Templars use the Martyr-class to test new recruits, weaponizing their zeal by placing them in these fast, powerful, but relatively fragile vessels, while the senior knights command larger warships.Unlike most other ships used by the Knights Templar, the Martyr-class illuminator lacks the Priwen Burst Shield. Instead, it mounts the Almace Burst system, which is appropriate for small vessels that lack the flux reserves to unleash a strong Priwen blast.
Added a ship and a weapon, at long last.Download The Knights Templar 0.9.4Download Mirror(Requires LazyLib 2.0b)(Requires ShaderLib Beta v1.04) (Updated!)(Supported by Starsector+ 2.6.1) (Updated!)We also recommend Version Checker 1.4b to notify you when an update is ready.Note: This mod uses custom shader effects. If you suffer performance issues, adjust or disable these effects in Templars/data/config/templarShaders.jsonChange LogVersion 0.9.4- Updated for Starsector 0.65.2a- Martyr-class Illuminator added- Pax Cannon added- Weapon rebalance pass- Memory leaks resolved- Clarent/ROLAND AI and flight profile changed- Reputation loss from trading with the Ludd decreased- Luddic Church Purification fleets now have escorts, improved AI- Crusades improved in general, reputation increases normalized- No longer illegal to sell your own stuff to Ascalon; no longer illegal to buy back non-Templar weapons- Fighters are a lot less common in small Templar fleets- Hard flux dissipation rate adjusted- Defense fleet AI is a lot more zealous[/center]
I just got killed by firing a Clarent at a Jesuit, which bounced it away with a Burst, sending it at a Crusader, which bounced it again, right into my ship. I don't know if that's something the AI is coded to try, or if it was a complete fluke, but either way congratulations on making something that amazing possible.
In one instance, some fighters launched Clarents at me from a ways off while I was fighting a Jesuit in a BRDY frigate. I dodged them just in time to see them slingshot around me, burn their engines out, and slam right into the Jesuit I was fighting for the killing blow. Had a good laugh at that, until I was on the receiving end some time later.
Quote from: ahrenjb on February 19, 2015, 01:40:40 PMIn one instance, some fighters launched Clarents at me from a ways off while I was fighting a Jesuit in a BRDY frigate. I dodged them just in time to see them slingshot around me, burn their engines out, and slam right into the Jesuit I was fighting for the killing blow. Had a good laugh at that, until I was on the receiving end some time later.Stuff like this is why I wish I was just recording all the time as I play. It doesn't happen often, but when it does... oh, the unborn gifs that could have been.
Well, I just found that I can replicat Pax Cannon in omnifactory. Haven't check the Martyr but i think it needs to be check too.
Quote from: Deathfly on February 19, 2015, 09:18:43 PMWell, I just found that I can replicat Pax Cannon in omnifactory. Haven't check the Martyr but i think it needs to be check too.Isn't one of the omnifactory config options ignore restricted parts, though?