Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.95a is out! (03/26/21); Blog post: A Tale of Two Tech Levels (05/28/21)

Pages: 1 ... 17 18 [19]

Author Topic: Biomancy Genetic Engineering (Open source)  (Read 98065 times)

Tecrys

  • Admiral
  • *****
  • Posts: 504
  • repair that space elevator!
    • View Profile
Re: Biomancy Genetic Engineering (Huge AI/Balance Improvements!)
« Reply #270 on: May 08, 2021, 04:49:05 AM »

I hope this isn't considered necroing ...

Well, since I haven't worked on this in years I decided to put all files and art up as public resource for the modding community.
I would be very happy if anyone would be able salvage my lovely monsters and put them in SS in some way. Be advised, the code is an absolute mess since I simply cobbled together lines from other mods and repurposed them.
Thanky to everyone who helped making this mod in the first place!

Now the link to it: https://www.dropbox.com/s/3l7rogglotbmq9w/BGE.zip?dl=0

Have fun with it!
Logged
Adopt a mod! (Or parts of it) I'd be happy if Biomancy Genetic Engineering found a new patron or if my little monsters appear in some form or another in someone's mod.
https://fractalsoftworks.com/forum/index.php?topic=7682.0
Currently working on Orbital Manipulation and Maintenance - an Independents sub faction focused on civilian ships inspired by Till Freitag's art
Pages: 1 ... 17 18 [19]