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Author Topic: Ship hull variant [(this section varies)] not found!  (Read 10117 times)

00lewnor

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Ship hull variant [(this section varies)] not found!
« on: June 02, 2014, 03:58:34 AM »

I just quit the mission for the greater lud and I believe I opened the refit screen when the game crashed, I cant remember what variants of ships I was using though.


1715546 [Thread-5] INFO  com.fs.starfarer.combat.CombatEngine  - FP1: 49, FP2: 41, maxFP1: 110, maxFP2: 90
2184793 [Thread-5] ERROR com.fs.starfarer.combat.O0OOOOOO .... OOOOOOOOOOOOOOOOOOO  - java.lang.RuntimeException: Ship hull variant [mission_forthegreaterlud_ship_0] not found!
java.lang.RuntimeException: Ship hull variant [mission_forthegreaterlud_ship_0] not found!
   at com.fs.starfarer.loading.L.o00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.õÖÖ000(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.<init>(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.<init>(Unknown Source)
   at com.fs.starfarer.coreui.refit.o00OOOOOOOO .... OOOOOOOOOOOOOOO.oO0000(Unknown Source)
   at com.fs.starfarer.coreui.refit.private.Öo0000(Unknown Source)
   at com.fs.starfarer.coreui.refit.private.OÓÓ000(Unknown Source)
   at com.fs.starfarer.coreui.refit.private.o00000(Unknown Source)
   at com.fs.starfarer.coreui.refit.F.float(Unknown Source)
   at com.fs.starfarer.coreui.refit.F.Ö00000(Unknown Source)
   at com.fs.starfarer.coreui.floatsuper.o00000(Unknown Source)
   at com.fs.starfarer.title.ooOO.D.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.O00oOOOOOOO .... OOOOOOOOOOOO.o00000(Unknown Source)
   at com.fs.starfarer.ui.F.processInput(Unknown Source)
   at com.fs.starfarer.ui.newsuper.super(Unknown Source)
   at com.fs.starfarer.B.ØÓÒ000(Unknown Source)
   at com.fs.oOOO.A.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.O0OOOOO .... OOOOOOOOO.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)


I restarted starsector and the mission loaded fine.


EDIT3:

Removed known errors
« Last Edit: June 04, 2014, 01:11:38 PM by 00lewnor »
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Alex

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Re: Ship hull variant [(this section varies)] not found! (Three reports)
« Reply #1 on: June 03, 2014, 10:47:35 AM »

Thanks for the reports! The 2nd one is a known issue and already fixed for the next release. The first one, let me take a look and see if I can figure out what's causing it. Have you possibly changed what mods are enabled between different tries at that mission?
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00lewnor

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Re: Ship hull variant [(this section varies)] not found! (Three reports)
« Reply #2 on: June 03, 2014, 03:45:52 PM »

Nope, hadn't downloaded any mods at that time.
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The Sage

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Re: Ship hull variant [(this section varies)] not found! (Three reports)
« Reply #3 on: June 03, 2014, 03:52:19 PM »

I have a question:

Why is the word "Thread" in the error log?

And why does it still say Starfarer? Shouldn't it say Starsector?

Quote
at com.fs.starfarer.loading.L.o00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.õÖÖ000(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.<init>(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.<init>(Unknown Source)
   at com.fs.starfarer.coreui.refit.o00OOOOOOOO .... OOOOOOOOOOOOOOO.oO0000(Unknown Source)
   at com.fs.starfarer.coreui.refit.private.Öo0000(Unknown Source)
   at com.fs.starfarer.coreui.refit.private.OÓÓ000(Unknown Source)
   at com.fs.starfarer.coreui.refit.private.o00000(Unknown Source)
   at com.fs.starfarer.coreui.refit.F.float(Unknown Source)
   at com.fs.starfarer.coreui.refit.F.Ö00000(Unknown Source)
   at com.fs.starfarer.coreui.floatsuper.o00000(Unknown Source)
   at com.fs.starfarer.title.ooOO.D.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.O00oOOOOOOO .... OOOOOOOOOOOO.o00000(Unknown Source)
   at com.fs.starfarer.ui.F.processInput(Unknown Source)
   at com.fs.starfarer.ui.newsuper.super(Unknown Source)
   at com.fs.starfarer.B.ØÓÒ000(Unknown Source)
   at com.fs.oOOO.A.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.O0OOOOO .... OOOOOOOOO.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

Sorry for the obvious question. Just wanted to know.
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Sundog

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Re: Ship hull variant [(this section varies)] not found! (Three reports)
« Reply #4 on: June 03, 2014, 10:51:15 PM »

Why is the word "Thread" in the error log?
That's referring to this type of thread. I wouldn't try to read that wikipedia article though, the language only really makes sense if you already know what a thread is and/or know a lot about computing. Basically (and this is a gross oversimplification) a thread is a task that follows a set of instructions assigned to it by a program. When a program starts it only has one thread, but the first thread can create other threads to do other tasks simultaneously. It's kinda like a supervisor splitting tasks among workers, only in this case the people (including the supervisor) are CPU cores and the tasks (including the task of assigning tasks) are threads. In Starsector, when a thread adds a message to the log it identifies itself (like '[Thread-5]') so people who read it will know which 'task' generated the message. Hope that made some sense.

And why does it still say Starfarer? Shouldn't it say Starsector?
My guess is that it would be a pain to change it, and I doubt it maters much anyway. I, for one, would prefer that Alex spend his time working on features rather than making sure Starsector refers to itself correctly.  :)

Alex

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Re: Ship hull variant [(this section varies)] not found! (Three reports)
« Reply #5 on: June 03, 2014, 11:13:18 PM »

Nope, hadn't downloaded any mods at that time.

Thanks, helps to know that - can rule some things out. Alright.

And why does it still say Starfarer? Shouldn't it say Starsector?
My guess is that it would be a pain to change it, and I doubt it maters much anyway. I, for one, would prefer that Alex spend his time working on features rather than making sure Starsector refers to itself correctly.  :)

Yeah, pretty much. Also, on a bit of a pedantic point - when "starfarer" is used there, it's not the name of the game, it's the name of a code package, so it's not actually even "wrong" to use that name in that context. The code package could have been named "puppies" and that'd have been fine too.
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00lewnor

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Re: Ship hull variant [(this section varies)] not found! (Three reports)
« Reply #6 on: June 04, 2014, 12:52:11 AM »

2626032 [Thread-5] ERROR com.fs.starfarer.combat.O0OOOOOO .... OOOOOOOOOOOOOOOOOOO  - java.lang.RuntimeException: Ship hull variant [mission_predatororprey_ship_0] not found!
java.lang.RuntimeException: Ship hull variant [mission_predatororprey_ship_0] not found!
   at com.fs.starfarer.loading.L.o00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.õÖÖ000(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.<init>(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.<init>(Unknown Source)
   at com.fs.starfarer.coreui.refit.o00OOOOOOOOOOO .... OOOOOOOOOOO.oO0000(Unknown Source)
   at com.fs.starfarer.coreui.refit.private.Öo0000(Unknown Source)
   at com.fs.starfarer.coreui.refit.private.OÓÓ000(Unknown Source)
   at com.fs.starfarer.coreui.refit.private.o00000(Unknown Source)
   at com.fs.starfarer.coreui.refit.F.float(Unknown Source)
   at com.fs.starfarer.coreui.refit.F.Ö00000(Unknown Source)
   at com.fs.starfarer.coreui.floatsuper.o00000(Unknown Source)
   at com.fs.starfarer.title.ooOO.D.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.O00oOOOOOOOOO .... OOOOOOOOOO.o00000(Unknown Source)
   at com.fs.starfarer.ui.F.processInput(Unknown Source)
   at com.fs.starfarer.ui.newsuper.super(Unknown Source)
   at com.fs.starfarer.B.ØÓÒ000(Unknown Source)
   at com.fs.oOOO.A.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.O0OOOOOOOOOOO .... OOOOOOOOOOOOOO.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

This looks the same as the first one to me. This happened after I ended the mission, reset all the ships in the fleet and tried to open the refit screen, I have LazyLib, combat radar and target leading pip all downloaded and active now.
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Alex

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Re: Ship hull variant [(this section varies)] not found! (Three reports)
« Reply #7 on: June 04, 2014, 10:12:37 AM »

Thanks for the extra detail. I can reproduce this in the 0.6.2a build, but not in the current dev one, so it must've been fixed along the way (probably when fixing the other variant-related issue).
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The Sage

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Re: Ship hull variant [(this section varies)] not found! (Three reports)
« Reply #8 on: June 04, 2014, 01:20:13 PM »

Nope, hadn't downloaded any mods at that time.

Thanks, helps to know that - can rule some things out. Alright.

And why does it still say Starfarer? Shouldn't it say Starsector?
My guess is that it would be a pain to change it, and I doubt it maters much anyway. I, for one, would prefer that Alex spend his time working on features rather than making sure Starsector refers to itself correctly.  :)

Yeah, pretty much. Also, on a bit of a pedantic point - when "starfarer" is used there, it's not the name of the game, it's the name of a code package, so it's not actually even "wrong" to use that name in that context. The code package could have been named "puppies" and that'd have been fine too.

Didn't Starfarer used to be the old name of the Starsector game, or no?  ;D
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Alex

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Re: Ship hull variant [(this section varies)] not found!
« Reply #9 on: June 04, 2014, 01:40:26 PM »

It was, but that doesn't change the applicability of what I said :)

(Btw: please don't make off-topic posts in this subforum. There's a sticky about it; basically it boils down to 1) this is a subforum I need to keep a close eye on and respond quickly in, and 2) it's very distracting to do that only to see it's a message that didn't really need to be there. So, if it's something not related to the bug report/issue in a direct and currently-relevant way, please consider not posting it or posting it elsewhere.)
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DarkAlbino

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Re: Ship hull variant [(this section varies)] not found!
« Reply #10 on: January 30, 2015, 02:15:21 PM »

running version 0.65.1a RC1

CTD when clicking on "run simulation" in refit screen.

starsector.log:

Spoiler
172098 [Thread-5] ERROR com.fs.starfarer.combat.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO  - java.lang.RuntimeException: Ship hull variant [exported_variant_lasher_c6aecf5c-d5e5-40c8-b9c8-1ac4103c1ded] not found!
java.lang.RuntimeException: Ship hull variant [exported_variant_lasher_c6aecf5c-d5e5-40c8-b9c8-1ac4103c1ded] not found!
   at com.fs.starfarer.loading.O00O.o00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.õÔØ000(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.super(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.<init>(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.<init>(Unknown Source)
   at com.fs.starfarer.coreui.refit.M.õÕo000(Unknown Source)
   at com.fs.starfarer.coreui.refit.M.OÖo000(Unknown Source)
   at com.fs.starfarer.coreui.refit.M.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.thisnew.super(Unknown Source)
   at com.fs.starfarer.ui.null.processInput(Unknown Source)
   at com.fs.starfarer.ui.O0Oo.o00000(Unknown Source)
   at com.fs.starfarer.B.void.class$super(Unknown Source)
   at com.fs.A.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOO.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

I exported 1 Lasher variant, had 2 in actual fleet, but not equipped as in exported variant.
Deleting said variant didn't prevent CTD. Tried it several times.

Mods installed:
-Blackrock v0.7.0
-Diable Avionics_1.05
-Interstellar Imperium_1.6
-LazyLib 2.0b
-Neutrino Corp_1.8
-Omnifactory_1.10b
-SCY_0.86
-ShaderLib Beta v1.02
-Shadowyards 0.5.2.2
-Tradewinds2
-Twiglib 0.6.5p

Two Instances of Starsector installed:
-0.65.1a-RC1
-0.6.2a-RC3

Playing 0.65 since update, never happened before.
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