Here it is, Scy updated to 0.96a.
https://drive.google.com/file/d/1Z36abgNjnurvWTXreIsAabTJQkPSij6c/view?usp=sharing-Fixed Phased Missile Launcher crash by changing projectile missiletype to PHASE_CHARGE instead of PHASE_MINE, thanks Bullier Arthr from Starsector Discord. Tested. This of course does mean the projectile does not linger on the field, thus making it a more ordinary missile instead of a mine deployer, but I simply couldn't figure out what the hell was causing the crash in the relevant piece of code.
-Fixed Phase Missile Launcher transforming the projectile too soon, sometimes resulting in the weapon simply...uh...to poop out the projectiles straight out of the launcher without launching the missile. This does make the weapon more deadly however as the transformation is triggered closer to the enemy.
-Attempt to fix crash involving SKY_incom Industry when a colony with this industry on it was given an AI core, the game crashed. Not tested.
-Removed 2 deprecated administrator abilities, Space Operations, and Planetary Operations that were called to be added to an administrator, didn't cause crashes but not wise to leave references to deprecated abilities. Could replace with 2 IndEvo abilities that offer pretty much the same bonuses later when I figure it out..