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Starsector 0.97a is out! (02/02/24)

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Author Topic: [0.95.1a] Scy V1.66rc3 (2023/03/19)  (Read 1090215 times)

A_Random_Dude

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Re: [0.95.1a] Scy V1.66rc3 (2023/03/19)
« Reply #1440 on: July 11, 2023, 09:48:17 AM »

The phase torpedo crash means you're not using the correct Magiclib version. Wisp did release a version that worked with not up-to-date mods using deprecated magiclib methods. I gave it a try with both current SCY and the 1.1.3 version of Magiclib, didn't have any problem so I assume it's this one. Try reinstalling your version of magiclib and see if the problem persists.
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Odysseus

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Re: [0.95.1a] Scy V1.66rc3 (2023/03/19)
« Reply #1441 on: July 11, 2023, 11:10:52 AM »

I'm also getting a crash with the phase torpedo. This only happens if the projectile is destroyed in it's initial 'fast-moving' stage. Otherwise works as normal.

I'm using the latest versions of the game & mods.

Decided just to remove the weapon from the game for now.
« Last Edit: July 11, 2023, 11:51:18 AM by Odysseus »
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Nausk

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Re: [0.95.1a] Scy V1.66rc3 (2023/03/19)
« Reply #1442 on: July 11, 2023, 07:05:01 PM »

The phase torpedo crash means you're not using the correct Magiclib version. Wisp did release a version that worked with not up-to-date mods using deprecated magiclib methods. I gave it a try with both current SCY and the 1.1.3 version of Magiclib, didn't have any problem so I assume it's this one. Try reinstalling your version of magiclib and see if the problem persists.

I'm using 1.1.3 MagicLib is there a different version I should be using? I'll try reinstalling regardless, maybe I had the discord version or something that was posted previously.

I'm also getting a crash with the phase torpedo. This only happens if the projectile is destroyed in it's initial 'fast-moving' stage. Otherwise works as normal.

I'm using the latest versions of the game & mods.

Decided just to remove the weapon from the game for now.

How did you go about doing that? I couldn't find anything super obvious with a quick look but I'm a noob at these things..

I've removed mentions of scy_phased from the weapon.csv file (and renamed the .wpn filed to .bak), keto ,manticore ,station ,nemeanlion ,erymanthianboar variants all have a scy_phased reference that i've changed to scy_swarmer instead. There might have been something in the Scy faction file in data/world/factions as well, I can't recall. Hoping this info can help anyone else trying to bootleg it.

The game launches, but I believe this requires a new save. Let me know if I've forgotten anything.
« Last Edit: July 11, 2023, 09:03:58 PM by Nausk »
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Odysseus

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Re: [0.95.1a] Scy V1.66rc3 (2023/03/19)
« Reply #1443 on: July 13, 2023, 09:59:53 AM »

The phase torpedo crash means you're not using the correct Magiclib version. Wisp did release a version that worked with not up-to-date mods using deprecated magiclib methods. I gave it a try with both current SCY and the 1.1.3 version of Magiclib, didn't have any problem so I assume it's this one. Try reinstalling your version of magiclib and see if the problem persists.

I'm using 1.1.3 MagicLib is there a different version I should be using? I'll try reinstalling regardless, maybe I had the discord version or something that was posted previously.

I'm also getting a crash with the phase torpedo. This only happens if the projectile is destroyed in it's initial 'fast-moving' stage. Otherwise works as normal.

I'm using the latest versions of the game & mods.

Decided just to remove the weapon from the game for now.

How did you go about doing that? I couldn't find anything super obvious with a quick look but I'm a noob at these things..

I've removed mentions of scy_phased from the weapon.csv file (and renamed the .wpn filed to .bak), keto ,manticore ,station ,nemeanlion ,erymanthianboar variants all have a scy_phased reference that i've changed to scy_swarmer instead. There might have been something in the Scy faction file in data/world/factions as well, I can't recall. Hoping this info can help anyone else trying to bootleg it.

The game launches, but I believe this requires a new save. Let me know if I've forgotten anything.

Yeah I did the same. You've covered everything as far as I remember.

Thanks for writing out a guide for others to use.
« Last Edit: July 13, 2023, 10:01:36 AM by Odysseus »
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Axelord

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Re: [0.95.1a] Scy V1.66rc3 (2023/03/19)
« Reply #1444 on: September 01, 2023, 11:54:04 AM »

Had the same CTD crash with the phased missile and juked all the references in the files.
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High Alpha Best Alpha - Can't die if all your enemies die in one salvo, and damn the poor tech who had his hand on a power conduit at that moment.

Killsode

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Re: [0.95.1a] Scy V1.66rc3 (2023/03/19)
« Reply #1445 on: September 29, 2023, 05:41:37 AM »

I hope someone picks up maintaining Scy, its an incredible mod with some damn cool ships i'd hate to see left in the dust. Siren my beloved...
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MnHebi

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Re: [0.95.1a] Scy V1.66rc3 (2023/03/19)
« Reply #1446 on: September 29, 2023, 12:53:57 PM »

Well like I mentioned in the Seeker thread, I am working on it, but the Phase Missile crash is proving very hard to fix.
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Killsode

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Re: [0.95.1a] Scy V1.66rc3 (2023/03/19)
« Reply #1447 on: September 29, 2023, 06:31:29 PM »

Well like I mentioned in the Seeker thread, I am working on it, but the Phase Missile crash is proving very hard to fix.

I salute you, valiant modder! I wonder how setting up proper posts for taking over maintenance will work out? Hopefully tarti shows up to give a second round of explicit permission and or an update. Hope he's doing well.
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MnHebi

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Re: [0.95.1a] Scy V1.66rc3 (2023/03/19)
« Reply #1448 on: October 05, 2023, 05:37:27 AM »

Here it is, Scy updated to 0.96a.
https://drive.google.com/file/d/1Z36abgNjnurvWTXreIsAabTJQkPSij6c/view?usp=sharing

-Fixed Phased Missile Launcher crash by changing projectile missiletype to PHASE_CHARGE instead of PHASE_MINE, thanks Bullier Arthr from Starsector Discord. Tested. This of course does mean the projectile does not linger on the field, thus making it a more ordinary missile instead of a mine deployer, but I simply couldn't figure out what the hell was causing the crash in the relevant piece of code.
-Fixed Phase Missile Launcher transforming the projectile too soon, sometimes resulting in the weapon simply...uh...to poop out the projectiles straight out of the launcher without launching the missile. This does make the weapon more deadly however as the transformation is triggered closer to the enemy.
-Attempt to fix crash involving SKY_incom Industry when a colony with this industry on it was given an AI core, the game crashed. Not tested.
-Removed 2 deprecated administrator abilities, Space Operations, and Planetary Operations that were called to be added to an administrator, didn't cause crashes but not wise to leave references to deprecated abilities. Could replace with 2 IndEvo abilities that offer pretty much the same bonuses later when I figure it out..
« Last Edit: October 05, 2023, 05:46:08 AM by MnHebi »
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Superharem

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Re: [0.95.1a] Scy V1.66rc3 (2023/03/19)
« Reply #1449 on: October 06, 2023, 12:44:19 AM »

@MnHebi thanks a lot. Gonna try this in new run.
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MnHebi

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Re: [0.95.1a] Scy V1.66rc3 (2023/03/19)
« Reply #1450 on: October 08, 2023, 01:08:28 PM »

Updated, same link as above post.
Fixed faction hull chances.
Added administrator abilities from IndEvo to the Administrator of Elysee if you have that active, otherwise Industrial Planning is given.
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ShadowWraith

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Re: [0.95.1a] Scy V1.66rc3 (2023/03/19)
« Reply #1451 on: October 08, 2023, 02:41:22 PM »

Can this mod be loaded during a mid game, will the star system spawn in or will it only work if you make a new game?
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MnHebi

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Re: [0.95.1a] Scy V1.66rc3 (2023/03/19)
« Reply #1452 on: October 08, 2023, 10:44:48 PM »

Can this mod be loaded during a mid game, will the star system spawn in or will it only work if you make a new game?
It will only spawn in if you make a new game.
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Hatanis

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Re: [0.95.1a] Scy V1.66rc3 (2023/03/19)
« Reply #1453 on: October 16, 2023, 03:43:24 AM »

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presidentmattdamon

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Re: [0.95.1a] Scy V1.66rc3 (2023/03/19)
« Reply #1454 on: December 24, 2023, 09:48:09 AM »

i've updated Scy in the same way i updated Diable Avionics.

version 1.6.7:
https://github.com/scardwell15/scy-nation/releases/download/v1.6.7/Scy-Nation-v1.6.7.zip

the Modular Armor hullmod's readability has been massively improved in this version compared to the bootleg
fixed phased missile torpedo by removing STRIKE tag from the weapon. it also unphases slightly closer to the target than before
i've made the same changes that MnHebi made as well, except that the SCY information industry never crashed on my save no matter what so i didn't change that

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