This is a minor update to iron out a few remaining kinks.
Changelog
1.66
- Removed the Lightweight Plating, Reactive Armor and Minimal Preparation hullmods, moved them to the Torchships And Deadly Armaments mod.
- Added two tiny outpost stations in vanilla sectors to increase Scy's presence outside of Acheron, particularly with Nexerelin.
BALANCING:
- Mild miscellaneous buffs to:
. LVDS (range)
. Laser Torpedo Rack (op)
- Siren-class cruiser:
. Base number of special teleporting shells reduced to 4 from 5. (regeneration unchanged at 50s per ammo)
. Toggling off the Siren ship system without firing returns the unused charge and negates the cooldown.
. Teleporting shell now only deals Frag damage. (to make it more usable to save an over-extended allied ship)
BUGFIXES/IMPROVEMENTS:
- Added a stat display to the Modular Armor hullmod
- Fixed missing stealth mechanic for the player fleet.
- Hopefully finally fixed the Keto's main gun crash.
- Fixed missing system for the Aklys fighter.
- Clarified many short descriptions and stats.
THIS UPDATE IS NOT SAVE COMPATIBLE!
Earliest save compatible version: 1.66
Always DELETE the old version before extracting the new one
To whomever it may interest: As it has become pretty obvious, this past year I for the most part moved on from modding this game. While it may be disappointing to hear I cannot promise to ever returning to the debit of frequent updates I once held. I however do not want to let this mod die. Thus in the case I have yet to show up 3 months after the next major game release, anyone is free to update Scy and/or change it however they want.
In the meantime, Scy's code can freely be re-used by anyone and the sprites can freely be kitbashed from
without asking with 3 conditions: It must be for a Starsector mod, that mod must have a similarly permissive license, and I am credited.