So.... My memory may be fuzzy, but I remember the Keto's main gun not having ammo, let alone only 1 ammo....
Is this a whoopsie bug? Kinda makes the whole thing worthless.
It's easy enough for me to fix on my end, but I figured I'd ask anyways.
no its got regenerating ammo... you just have to wait a bit for the synchrotron to spin up
Thanks, ya I figured this out eventually, and apparently there is a script that manages the reload time, instead of it being managed in the .csv(only).
The actual chargedown time is somewhere around 15-17 seconds, and not the 10 seconds(plus 1 second chargeup = 11 total) that the .csv and tooltip in-game describe.
I have found that changing the chargdown time in the .csv to something a lot lower will make it actually have a chargedown time of 10 seconds. Anything from 0.1 to 5 seconds will work, since it's all really just done in a script.
So, I suppose this is a bug, and I took a look at the script, and I couldn't tell which variable actually controlled the chargedown time, so I suppose I'll just report this as a bug for now, since I got a workable, albeit ramshackle, workaround for it right now.