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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.95.1a] Scy V1.66rc3 (2023/03/19)  (Read 1097538 times)

Mexanix

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Re: [0.9.1a] Scy V1.55 (2019/05/19)
« Reply #1185 on: May 29, 2019, 07:48:15 AM »

First time using forum, sorry if I miss something
So I've found a bug with Khalkotauroi ship, when its main beam is damaged (i guess if some pods are destroyed) and haven't fully repaired until the next combat in campaign, when you deploy this ship it's instantly breaks (full HP but is disabled), but if you still win a battle it's ok and continues to repair, so the problem is that you can't deploy it until its beam is fully functional
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Tartiflette

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Re: [0.9.1a] Scy V1.55 (2019/05/19)
« Reply #1186 on: May 29, 2019, 07:56:40 AM »

Never heard of that issue, I'll investigate.
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IMyMe

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Re: [0.9.1a] Scy V1.55 (2019/05/19)
« Reply #1187 on: July 29, 2019, 01:15:38 AM »

Hi, the mod crashes on Linux during game launch cause of two case mismatches.
Code
java.lang.RuntimeException: Error loading [graphics/SCY/weapons/SCY_arc_SmallH.png] resource, not found...
It works if you rename the files in mods/SCY/graphics/SCY/weapons/ (SCY_arc_smallH.png -> SCY_arc_SmallH.png and SCY_arc_smallT.png -> SCY_arc_SmallT.png).
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atretador

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Re: [0.9.1a] Scy V1.55 (2019/05/19)
« Reply #1188 on: August 01, 2019, 08:33:38 PM »

Had the same problem here


Please reference files by their actual name  ;D ;D
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tangier

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Re: [0.9.1a] Scy V1.55 (2019/05/19)
« Reply #1189 on: August 06, 2019, 11:57:00 PM »

Interesting bug: whenever the telchine kills something with its beam, the target disappears completely. It doesn't count as a death either as the ships survive after the battle.
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Tartiflette

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Re: [0.9.1a] Scy V1.56 (2019/08/10)
« Reply #1190 on: August 10, 2019, 05:37:05 AM »


Maintenance update with some VRAM optimization, a small buff to the smaller ships, a possible fix to the ships with modules retreat bug and finally an alternate skin pack.

Spoiler
[close]

THIS UPDATE BREAKS SAVES!
Download available in the Original Post

Changelog:
Spoiler
1.56

CONTENT:
 - Alternate skin pack available.

BALANCING:
 - Frigates and some destroyers buffed (longer PPT, slightly more armored...)
 - Minimal Preparation Hullmod no longer use a Logistic Slot.
 - Scy now uses an improved vanilla station for Elysee's defense.
 - Miniguns chargeup time increased by 50%.
 - Manticore system switched to Engine Jumpstart from CIWS drones.

BUGFIXES/IMPROVEMENTS:
 - Massive VRAM optimization.
 - Removed Prism military market.
 - Vastly improved High-End Seller weak weapons selection,expanded the ship selection too. (only for non Nexerelin games)
 - Hopefully fixed retreat bug using ships with modules (please report to me if it still happen regardless of the ship's mod).
 - Clarified some (in)compatibilities between hullmods.
 - Improved Laser Torpedo detonation logic, slightly modified flight behavior.
 - Added a third blueprint package dedicated to weapons.
 - Slightly raised the Antimatter station orbit to avoid fleets bumping into the corona and unable to reach it.
[close]
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Zalpha

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Re: [0.9.1a] Scy V1.56 (2019/08/10)
« Reply #1191 on: August 10, 2019, 06:59:19 AM »

I added this mod yesterday and today there is a new update available! :D

Thanks for the new content and hope to see more. I love the effort that has been put into it, thank you.

Personally, I prefer the alternative skin set and I will definitely be using it, so thank you for the effort put into making it. I especially like how the end bits look like sharp steel blades and the overall darker look makes them feel much more menacing and deadly.
« Last Edit: August 10, 2019, 07:10:02 AM by Zalpha »
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nb8

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Re: [0.9.1a] Scy V1.56 (2019/08/10)
« Reply #1192 on: August 10, 2019, 08:17:57 AM »

Is this an improvement in ships?
My eyes have not deceived me?
But what about poor masochists, what will they suffer from now? Although the improvements are small, and these ships are still the weakest and worthless in the whole sector.
Thank you for your work, although you would try, unlike some other authors.
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Lord_Matheas

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Re: [0.9.1a] Scy V1.56 (2019/08/10)
« Reply #1193 on: August 13, 2019, 04:43:09 AM »

can someone explain me the ship engines?  i like everything in this mod except the engines, i have no idea whats going on there.. are they red hot dildos or something? can someone explain this propolsion system? anyone got a 3d shot or scetch of what the hell are they suposed to be ?
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Tartiflette

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Re: [0.9.1a] Scy V1.56 (2019/08/10)
« Reply #1194 on: August 13, 2019, 06:28:53 AM »

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Bastion.Systems

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Re: [0.9.1a] Scy V1.56 (2019/08/10)
« Reply #1195 on: August 13, 2019, 01:40:52 PM »

I must say I really like the clean look of the alt-art pack.
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EvilPineapple

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Re: [0.9.1a] Scy V1.56 (2019/08/10)
« Reply #1196 on: August 17, 2019, 07:23:22 AM »

I've been avoid this mod because the paint jobs and engines looked very out of place to me compared to vanilla ship designs. However, the simpler retexture looks great and learning about aerospikes makes me appreciate the engine design much more. What kind of aerospike are your engines? Seems like they should have more curved sides if they were toroidal or flatter ends if they were linear. Maybe I need to see them in motion.
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Shrugger

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Re: [0.9.1a] Scy V1.56 (2019/08/10)
« Reply #1197 on: August 18, 2019, 02:32:41 AM »

Aerospikes in space? Must be some dense nebulae.
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Tartiflette

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Re: [0.9.1a] Scy V1.56 (2019/08/10)
« Reply #1198 on: August 18, 2019, 12:09:56 PM »

There are some snipets in the lore that explain how the engines were meant for ships able to land, but it was the only type of engine they had the blueprint of for their whole navy.
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Kastor

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Re: [0.9.1a] Scy V1.56 (2019/08/10)
« Reply #1199 on: August 25, 2019, 11:37:09 PM »

This mod is one of the most perfect faction's mod. It has interesting and rich story, mission's storyline, well done planets (all with backstory).

I miss only two things:

1. Some in-game campaign missions (not those from mission panel in main menu). 2-3 in-game missions during campaign would be so cool. even fetch quests with some backstory about, for example:...

...2. Some ending and new SCY's goal of the story. The Lore ends with Scy becoming the part of the sector but the question is: what's next? What is the next Scy's goal or problem, crisis? Those in-game missions could follow that trope and give some glimpse of Scy's future plans.
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