On the super-fast guns issues:
Spoiler
1. Yes, I can see shots missing entirely as they pass through the characters.
2. Yes, that's solvable with better shot scripting, although getting the visuals right will be a bit tricky. I'll set up something in the next Vacuum build demonstrating a couple of ways to avoid that problem- ray-test weapons and look-ahead collision detectors. Should be a fun little side-project.
Too late, already corrected, and that wasn't the problem at all
... Well, mostly: in fact the weapon has no script except for graphical fluff!
I'll let you find out what's the trick because:
changelog:
Spoiler
V0.65
30/09/2014
New weapons:
- Coasting missiles: lightweight medium range missiles, able to shut their engines to increase their effective range. Available in all sizes
- Light mini-gun: small ballistic weapon with low damage, moderate range, extremely fast bullets and pin point accuracy. Excel at dealing with fighters and damaged targets, can also be a decent PD with the right hullmod
- Focus Beam: medium mount beam that fire in short bursts. Deal increased damage if the target is near the tip of the 3 beams. Flux efficient, but ammo restricted.
- Super-Charged Pulse Beam (SCPB for short): large beam weapon with fast burst attack, act like a beam Autopulse.
New ships:
- Xanthus class sub-capital freighter: lightweight super-freighter with advanced engines but reduced cargo space and light defenses.
- Erymanthian Boar missile cruiser: oversized Orthrus frigate, wield two large missiles hardpoints and a built-in full coverage rocket launcher. Designed to work in tandem with Sthenos class cruiser as a support. Equipped with advanced sensors able to reveal a large portion of the map.
- Euryale class command destroyer (was partially implemented but never used): increase the combat efficiency of nearby ships.
Fixes:
Siren cruiser gun now act properly as described in the codex: if the gun hit a hull, it teleport the ship back.
Lots of changes in the type of the weapons mounts:
- both mediums and large slots of the Sthenos are now universals.
- large slot of all Manticore types now ballistic.
- 2/3 of all cruisers small mounts are now ballistics, 1/3 stay universal.
Halved the damage of the Heavy Modular Swarmer's missiles.
Changed armament of the Atfies fighters:
- Attack wings uses single rocket rack instead of double,
- PD and Interceptor wings uses Dual Coasting Missiles instead of Double Rockets Rack
Various small improvements and fixes in the scripts
New sounds, most of them courtesy of SniZupGun.
Check the OP for screenshots and more details!
(also, sorry if your heart missed a beat seeing the number of the update
)