Okay, the Mod Feedback Survey (
http://fractalsoftworks.com/forum/index.php?topic=8122.0) has spoken: What Scy lack most is balancing, content and polish... A bit of everything then
For the polishing, of course most stuff will be corrected with time, but sadly there is some bugs that can't be dealt with until the next Starsector update (the Orion artillery being the main culprit here)
As for balance, while it's certainly far from done right now, I want to point out one thing: Scy will be weaker than vanilla! For two reasons, first by design (it's not a beginer fleet, but one for people that like a challenge) . Secondly for the simple reason that they are fast and they can pick their fights! If I balance them as strong as every other, they will be unstoppable. Then again, they might be too weak right now, and I'll keep an eye to improve everything.
As for content, do not fret, there are 6 more ships planned (including two battleships) and more weapons! But I will try to have those already included working perfectly before adding anymore (I'm always for polish over content)
There is one exeption to that. I finally come around the idea to include fighters in the faction (I hoped to avoid it, but between Exerelin requirements and balance isues, I must comply).
Fighters will come in two flavors, cheap and high-end. Those are the cheap ones:
They are recycled containers with engines and weapons strapped onto them. Cheap slow and large, but surprisingly sturdy and powerfull. Do not underesimate them. Now gotta work on te high-end ones, and the carrier!