Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24)

Pages: 1 ... 90 91 [92] 93 94 ... 98

Author Topic: [0.95.1a] Scy V1.66rc3 (2023/03/19)  (Read 1089014 times)

LeStinke

  • Ensign
  • *
  • Posts: 15
    • View Profile
Re: [0.95a] Scy V1.64rc6 (2021/05/02)
« Reply #1365 on: July 14, 2021, 08:48:47 AM »

Of course! You can repost it yourself if you want, it'd be an honour  ;D

I did come here specifically to ask something though, I was kinda thinking that your ships would look real nice with a more dull greyish + orange or blue stripe kinda paintjob. Seeing as there's already one skin pack I'd be willing to whip that together and send it to you if you want to put it next to the plain blue one. I'm not really comfortable with my own sprite work and modding skills quite yet but I'd love to contribute at least something to this amazing community, and seeing as I'm already messing with that stuff a lot it really wouldn't be an issue, but of course I don't want to do anything before I have permission to start screwing around with your work.
Logged

Tartiflette

  • Admiral
  • *****
  • Posts: 3529
  • MagicLab discord: https://discord.gg/EVQZaD3naU
    • View Profile
Re: [0.95a] Scy V1.64rc6 (2021/05/02)
« Reply #1366 on: July 14, 2021, 09:02:24 AM »

Sure, if you want to make a skin pack go ahead and I'll gladly feature it on the main thread.
Logged
 

JUDGE! slowpersun

  • Admiral
  • *****
  • Posts: 614
    • View Profile
Re: [0.95a] Scy V1.64rc6 (2021/05/02)
« Reply #1367 on: July 17, 2021, 03:45:16 PM »

This might be pointless to ask since the youtube example video (Grand Update video) in the OP is basically 5 years old, but what is/are the mod(s) that change the battle background images?  The battles over the planet backgrounds look dope.  However, I accept that since the video is basically 5 years old, such a mod or mods might be depreciated or otherwise just not adequately maintained... And as far as I can tell, not Unknown Skies mod?

In any case, I figured I should ask here instead on on Youtube (at https://youtu.be/0-ooC-pgCFI) since prolly faster reply turnaround here.
Logged
I wasn't always a Judge...

Tartiflette

  • Admiral
  • *****
  • Posts: 3529
  • MagicLab discord: https://discord.gg/EVQZaD3naU
    • View Profile
Re: [0.95a] Scy V1.64rc6 (2021/05/02)
« Reply #1368 on: July 17, 2021, 04:55:12 PM »

Those backgrounds are still used in the missions from the main menu. They aren't really usable in campaign, but they make for interesting story backgrounds.
Logged
 

Kadatherion

  • Lieutenant
  • **
  • Posts: 60
    • View Profile
Re: [0.95a] Scy V1.64rc6 (2021/05/02)
« Reply #1369 on: August 01, 2021, 11:31:53 AM »

Hey Tartiflette, I'm pretty new at the game so please excuse me if I'm asking something stupid, but I've been struggling trying to tinker with your mod. Specifically, I wanted to add some other modded factions to the pool that can be used by the Amity Freeport included in Scy, but with little success.

I've tried first by making a separate minimod with a modsetting.json that adds the following:

Code
{   
    #MODS INTEGRATION

    "SCY":{
        "amity_factionWhitelist":[
            # Lists factions that should have their known ships and weapons sold in Amity's Freeport discount trader.
            "kadur_remnant",
"mayasura",
"al_ars",
"scalartech",
"tahlan_legioinfernalis",
"vic",
        ],
        #"amity_blacklist":[
        #    # Lists ships, weapons and wings ids that should be culled from Amity's Freeport discount trader.
        #    # Consider that tier 3 weapons/wings and ships above 5/10/14/23 FP are already culled from that store automatically.
        #],
    },
}

Did not work though. The mod is also set to have the relative mods as required (I guessed it could have been needed for "load order" so it finds the required references, but no luck).

Thus I even tried editing your original modsetting and adding the faction directly there: still nothing. I'm probably missing something obvious (perhaps I have to edit directly each and every other faction mod to include it into the whitelist, like Diable Avionics does?) although, to tell the truth, I've got to say I've also noticed Amity doesn't seem to offer much else other than Scy and (especially) Diable Avionics ships, meaning the other vanilla factions look underrepresented as well, so I can't exactly rule out the possibility the edit per se might be working and something else (perhaps as trivial as simple alphabetic order?) is just making it very unlikely for anything other than Scy and DA entries to show.

Could you point me in the right direction?

P.S. Yep, I'm not using Nexerelin, these are my very first playthroughs so I wanted to wait before trying more chaotic setups. Which means I can't rely on Prism that's already natively supported by all the other faction mods.
Logged

Tavik

  • Ensign
  • *
  • Posts: 6
    • View Profile
Re: [0.95a] Scy V1.64rc6 (2021/05/02)
« Reply #1370 on: August 24, 2021, 03:16:07 PM »

Hello there Tartiflette. I'm a fair bit new to Starsector still, and wanted to say that I super love the Scy Nation. The design, the ships themselves, the awesome animations, and overall aesthetic plus their background story are all awesome. Most especially of all that I love, though, are your miniguns. Their sound and design, shape and usefulness, I refuse to not put at least 2 of some kind on every ship I field, especially the Mk 3.

So after playing with them for a good while and getting a feel for them, it made me curious. Would it be possible to make a 3-barreled version? Or hell, even a 4-barreled, if for nothing else but the raucously comedic feeling of sawing ships to pieces while spewing zany amounts of bullets?
Logged

Tartiflette

  • Admiral
  • *****
  • Posts: 3529
  • MagicLab discord: https://discord.gg/EVQZaD3naU
    • View Profile
Re: [0.95a] Scy V1.64rc6 (2021/05/02)
« Reply #1371 on: August 25, 2021, 11:23:41 PM »

Thanks, there is a (slightly different) 4 minigun turret in my other Diable Avionics mod if that fits your fancy.
Logged
 

CoHa123

  • Ensign
  • *
  • Posts: 1
    • View Profile
Re: [0.95a] Scy V1.64rc6 (2021/05/02)
« Reply #1372 on: August 28, 2021, 11:49:51 AM »

Is it deliberate that the Scyan Raider Hardware hullmod doesn't remove the upkeep penalty from Expanded Cargo Holds ect.?  It also seems that High Resolution Sensors has no effect on the sensor rating.
Logged

6chad.noirlee9

  • Captain
  • ****
  • Posts: 368
    • View Profile
Re: [0.95a] Scy V1.64rc6 (2021/05/02)
« Reply #1373 on: August 29, 2021, 06:01:54 AM »

what is bluesky?
Logged
edit: edit: maybe were just falling with style LOL.  make a bubble, make the space in front of it smaller and just fall forward

Tartiflette

  • Admiral
  • *****
  • Posts: 3529
  • MagicLab discord: https://discord.gg/EVQZaD3naU
    • View Profile
Re: [0.95a] Scy V1.64rc6 (2021/05/02)
« Reply #1374 on: August 29, 2021, 11:34:17 PM »

It's an alternative skin mod that removes the gold and white stripe from the ships.
Logged
 

Jethro777

  • Ensign
  • *
  • Posts: 5
    • View Profile
Re: [0.95a] Scy V1.64rc6 (2021/05/02)
« Reply #1375 on: September 05, 2021, 04:10:47 PM »

Just a question, I have noted that there are some new hull-mods, (e.g. the one that reduces maintainence) but even though I have learned them, they don't seem to be on the list.
What am I getting wrong?
Logged

default

  • Lieutenant
  • **
  • Posts: 80
    • View Profile
Re: [0.95a] Scy V1.64rc6 (2021/05/02)
« Reply #1376 on: September 05, 2021, 06:30:16 PM »

Quote
Just a question, I have noted that there are some new hull-mods, (e.g. the one that reduces maintainence) but even though I have learned them, they don't seem to be on the list.
What am I getting wrong?

It's easy to miss, but there are check boxes below the scroll box to check on and off certain designs of hull mods. If that is not the case, then I wouldn't know what is.
Logged
"There's nothing like a trail of blood to find your way back home."

Tartiflette

  • Admiral
  • *****
  • Posts: 3529
  • MagicLab discord: https://discord.gg/EVQZaD3naU
    • View Profile
Re: [0.95a] Scy V1.64rc6 (2021/05/02)
« Reply #1377 on: September 06, 2021, 01:21:08 AM »

I'll just mention that those hullmods are on the contrary very old and on the chopping block for getting removed next update (and possibly moved to Seeker or TaDA)
Logged
 

default

  • Lieutenant
  • **
  • Posts: 80
    • View Profile
Re: [0.95a] Scy V1.64rc6 (2021/05/02)
« Reply #1378 on: September 06, 2021, 06:57:36 PM »

Quote
I'll just mention that those hullmods are on the contrary very old and on the chopping block for getting removed next update (and possibly moved to Seeker or TaDA)

Aw, man. I really enjoyed the 50% supply cost mod. Would be nice to see it stay. Really helps with a lot of the big civilian ships, especially with the huge modded ones. Makes it actually worth having in some cases. As most of the time I go by capacity compared to supply use for maintenance. If it's not as effective as a Prometheus or Atlas, I rarely use it.
Logged
"There's nothing like a trail of blood to find your way back home."

Tartiflette

  • Admiral
  • *****
  • Posts: 3529
  • MagicLab discord: https://discord.gg/EVQZaD3naU
    • View Profile
Re: [0.95a] Scy V1.64rc6 (2021/05/02)
« Reply #1379 on: September 06, 2021, 10:38:46 PM »

That's why I'm leaning toward adding them to TaDA, a more fitting place for generic hullmods such as these.
Logged
 
Pages: 1 ... 90 91 [92] 93 94 ... 98