This is a late post-tournament patch that also includes a couple of more significant changes:
The Erymanthian Boar got a well-deserved whack from the nerf bat: one of its large missile hardpoints is now a medium turret, but its system has been changed to Missile Forge Vats to maintain its sustained firepower.
The Nemean Lion, on the other hand, gets a new more interesting system: it can now trade range between defensive and offensive weapons. But you can still close its armor modules to reduce damage simply by holding fire.
The Panotti grenadier wing gets introduced, and provide a dirt-cheap anti-ship option for dealing with early game pirates and derelicts.
This update MAY break saves. Please backup your current version of the mod if you are updating mid-campaign.
ALWAYS DELETE THE PREVIOUS VERSIONS OF A MOD BEFORE EXTRACTING THE NEW ONE.
Changelog:
1.61, the post tournament patch
- Added Panotti grenadier wing:
. Small and cheap.
. Limited payload but much faster than your average bomber.
. Imagine a Piranha that could hit reliably (isn't that terrifying).
- Added support for Industrial Evolution.
BALANCING:
- Erymanthian Boar rework:
. Lost one large missile hardpoint, but gained a medium missile turret.
. System changed to Missile Forge Vats from Radar Ping,
. Now has permanent double sensor range.
- Nemean Lion rework:
. New system allowing to trade range increases between offensive and defensive weapons,
. Holding fire toggles the "Lion's Hide" with improved damage reduction. (AI ships won't use that yet)
- Ker bomber OP cost raised to 22 from 18.
- Corocotta deployment cost raised to 20 from 16.
- ORION Artillery has yet again changed: it is now "just" a smart gun with weak tracking. (probably a coping measure before I remove it entirely)
- Phase Torpedo Launcher:
. Now deploys a mine with significant AOE when emerging from phase.
- Arc Missile Rack OP reduced to 4 from 5.
- Arc Missile Pod no longer has any flux cost to fire.
- Anti-missiles Pad:
. Increased burst firerate to 2 rpm from 0.66,
. Increased ammor regen rate to 2 every 5s from 1 every 5s,
. OP reduced to 10 from 12.
- Nano-needle Minigun Mk3:
. Fragmentation dps increased to 1000 from 800,
. Extra damage raised to 300 energy dps from 200,
. Range increased to 900 from 800.
- Laser Torpedoes:
. Now will detonate on direct impacts for half its rated damage.
- Ultra-Heavy Energy Blaster:
. Range extended to 750 from 700,
. Fires in volley instead of staggered salvos.
. Flux efficiency improved to 1.2 from 1.33.
- Ricochet Gun:
. Flux efficiency improved to 1.33 from 1.5.
- Heavy Modular Swarmer:
. Ammo raised to 600 from 360.
- Coasting Missile Pod:
. Ammo raised to 20 from 16,
. Range increased to 10k from 6.
BUGFIXES/IMPROVEMENTS:
- Fixed a couple of miss-aligned weapons on the Dracanae.
- Scy's compiled strings are now using the vanilla system instead of a custom one. (my apologies to translators for that change, but at least it's an easy change to make)
- Updated support for Version Checker.