Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Planet Search Overhaul (07/13/24)

Pages: 1 [2]

Author Topic: [0.97a] Random Weapon Collection  (Read 24593 times)

ProdigyToby

  • Lieutenant
  • **
  • Posts: 51
    • View Profile
Re: [0.97a] Random Weapon Collection
« Reply #15 on: March 18, 2024, 02:35:34 PM »

  Is there a bigger projectile you can give the tachyon accelerator?  The small purple one that's used doesnt seem quite right with how much chaos and destruction that weapon causes.  :D
Logged

joebob73

  • Ensign
  • *
  • Posts: 13
    • View Profile
Re: [0.97a] Random Weapon Collection
« Reply #16 on: March 19, 2024, 09:05:21 PM »

  Is there a bigger projectile you can give the tachyon accelerator?  The small purple one that's used doesnt seem quite right with how much chaos and destruction that weapon causes.  :D
I don't think a bigger projectile would look right with the size of the sprite. 
If you feel comfortable editing the mod files, you could change it for yourself, though.

I should probably nerf it a bit, but that'll be a lot later.
Thank you for the feedback.
Logged
Pages: 1 [2]