-If you would like to change a sound's volume, or remove it completely (rather, set the volume to 0 to avoid actual errors when running the game), go to installation_directory/Starsector/mods/Combat Alarm Sounds/data/config/sounds.json, and adjust the corresponding sound's volume;
I love that you can change the volume levels for different sounds, and I love the mod.
I've found that the high flux level alarm is a bit too loud and piercing, but still very useful, but what inputs are valid for the volume numbers?
Default is 1, and you've said 0 suppresses it entirely, but will it cause errors if I add in 0.25 for flux level alarm? Is 2 or 3 a valid input for a higher volume?