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News:

Starsector 0.95a is out! (03/26/21)

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Author Topic: [0.9.1a] Hazard Mining Incorporated (DEBLOATENING Ed., 0.3.3c)  (Read 186695 times)

jocan2003

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Re: [0.9.1a] Hazard Mining Incorporated (DEBLOATENING Ed., 0.3.3c)
« Reply #345 on: January 16, 2021, 05:02:58 PM »

I would like to know if i am the only one in this situation, but the hyperengine upgrade doesnt give the zero speed boost it should to my ship. Currently trying to install it on that big appro light ship that goes 5 speed... Forgot the name already. I didnt see anything about hull  mod being dedicated to only HMI

Quote
"$$$_trailermoments",
  "active_gates",
  "ApproLight",
  "armaa",
  "raccoonarms",
  "lw_autosave",
  "blackrock_driveyards",
  "CWSP",
  "capturecrew",
  "Celestial Mount Circle",
  "CombatAnalytics",
  "chatter",
  "timid_commissioned_hull_mods",
  "lw_radar",
  "COPS",
  "lw_console",
  "diyplanets",
  "istl_dam",
  "diableavionics",
  "DisassembleReassemble",
  "edshipyard",
  "XLU",
  "Aic",
  "sun_fuel_siphoning",
  "gt_galaxytigers",
  "HMI",
  "hypernet",
  "nbj_ice",
  "IndEvo",
  "Imperium",
  "junk_pirates_release",
  "kadur_remnant",
  "kiith-nabaal-shipyard",
  "kingdomofterra",
  "lw_lazylib",
  "ArkLeg",
  "logisticsNotifications",
  "luddenhance",
  "MagicLib",
  "Mayasuran Navy",
  "metelson_release",
  "missingships",
  "more_hullmods",
  "nexerelin",
  "OcuA",
  "Polaris_Prime",
  "roider",
  "sad",
  "tahlan_scalartech",
  "SCY",
  "shadow_ships",
  "swp",
  "bonomel_skilledup",
  "speedUp",
  "sun_starship_legends",
  "stellics",
  "StopGapMeasures",
  "timid_supply_forging",
  "tahlan",
  "Terraforming and Station Construction",
  "exalted",
  "THI",
  "TORCHSHIPS",
  "TS_Coalition",
  "underworld",
  "US",
  "vayrasector",
  "vayrashippack",
  "lw_version_checker",
  "XhanEmpire",
  "audio_plus",
  "shaderLib"

Edit: After Carefull looking i just saw the A-L Repair bay module of the appro-light ship already affect the zero-speed boost and has a effect do no stack.... Crap.
« Last Edit: January 18, 2021, 03:05:53 PM by jocan2003 »
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King Alfonzo

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Re: [0.9.1a] Hazard Mining Incorporated (DEBLOATENING Ed., 0.3.3c)
« Reply #346 on: January 30, 2021, 09:55:18 PM »

Quick, minor update:

HMI Supervillians

Changes:
-Fang and Draco have had the VayraRaider infrastructure removed, and will no longer make raider bases if you have Vayra's Sector installed.
-Fang and Draco have been given civilian and base-blueprint ships, to match the fact that they now act like proper factions.
-Fixed some misspellings, may have tweaked a couple of ships in very minor ways.

Savegame compatible with previous version if you don't use Vayra's Sector, might be savegame incompatible with Vayra's Sector.

Download here.

Chairman Suryasari

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Re: [0.9.1a] Hazard Mining Incorporated (DEBLOATENING Ed., 0.3.3c)
« Reply #347 on: January 31, 2021, 07:03:50 AM »

Will Fang will be playable faction and have another Capital? Fang has more armor to spare than XIV Battlegroup, sound more fun to play as than to fight against.
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Frosterus

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Re: [0.9.1a] Hazard Mining Incorporated (DEBLOATENING Ed., 0.3.3c)
« Reply #348 on: February 05, 2021, 08:36:03 AM »

So has anyone made a tutorial for any of the Supervillain content? I've honestly seen barely any of it.
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LeStinke

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Re: [0.9.1a] Hazard Mining Incorporated (DEBLOATENING Ed., 0.3.3c)
« Reply #349 on: March 29, 2021, 05:35:46 PM »

Are the Techmined ships actually something you can buy? I tried looking for Sulemains, Calicos, Weavers, and anything interesting to add to my fleet by using the findship command, I've never seen any on sale though, are those ships something we're supposed to either find as derelicts or do you need to find the blueprints?
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Chairman Suryasari

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Re: [0.9.1a] Hazard Mining Incorporated (DEBLOATENING Ed., 0.3.3c)
« Reply #350 on: March 30, 2021, 03:13:59 AM »

They're rare but it should still appear in HMI market. Alternatively, you can just hire Agent from Nexerelin and steal their ship and it comes with a free weapon load out.
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VolturnianMobster

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Re: [0.9.1a] Hazard Mining Incorporated (DEBLOATENING Ed., 0.3.3c)
« Reply #351 on: April 11, 2021, 09:04:37 AM »

Will this mod be updated for the new version? I love playing with it and it's sorely missed in my current playthrough!
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Psyentific

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Re: [0.9.1a] Hazard Mining Incorporated (DEBLOATENING Ed., 0.3.3c)
« Reply #352 on: April 11, 2021, 10:44:25 AM »

I am eagerly anticipating a Derelict Contingent filled mostly with HMI Junkers. It's like they were made for each other.
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Nicegye00

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Re: [0.9.1a] Hazard Mining Incorporated (DEBLOATENING Ed., 0.3.3c)
« Reply #353 on: April 15, 2021, 06:45:47 PM »

My senses tell me this will get itself an update once Alfonzo can get his missions to link into proper story point based content and not either break the game with Free Mess AI Cores as well as Overpowered Pather's Existing and feel more like the right and proper outer sector worlds we know and love.

I'm not opposed to my broken content but with the pather's of present rocking their new dummy thicc fleet I assume soul and her pather hold star system might make them a sector wide threat the hegemony wasn't accounting for.
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