Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
A bit of an odd question, but how can I modify the mod so that imperial ships no longer use vanilla weapons?The thing is, I love this faction's aesthetic to bits and I feel like vanilla weapons really get in the way of it. It also makes it harder to hoard imperial weapons and get them from industrial revolution requisition centers since the faction uses vanilla blueprints.
I have an issue with the mod. When i try to lunch the game, it crash and i have an error message and it's not a compatibility problem because it happened even with no other mod enable.
II will crash in .96 as it's guns make a call to data/scripts/plugins/MagicTrailPlugin which no longer exists.