Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Pages: 1 ... 55 56 [57] 58 59 ... 67

Author Topic: [0.97a] Interstellar Imperium 2.6.4  (Read 939878 times)

connortron7

  • Captain
  • ****
  • Posts: 439
  • "God has cursed me for my hubris" - brian gilbert
    • View Profile
Re: [0.9.1a] Interstellar Imperium 2.4.0
« Reply #840 on: November 10, 2021, 09:13:46 AM »

This looks amazing! Definantly getting this for my next playthrough!
Heh, not until its updated lol

IonDragonX

  • Admiral
  • *****
  • Posts: 816
    • View Profile
Re: [0.9.1a] Interstellar Imperium 2.4.0
« Reply #841 on: November 10, 2021, 10:28:07 AM »

This looks amazing! Definantly getting this for my next playthrough!
Heh, not until its updated lol
Well technically, he's free to downgrade his SS for that next playthrough...
Logged

connortron7

  • Captain
  • ****
  • Posts: 439
  • "God has cursed me for my hubris" - brian gilbert
    • View Profile
Re: [0.9.1a] Interstellar Imperium 2.4.0
« Reply #842 on: November 10, 2021, 11:45:08 AM »

This looks amazing! Definantly getting this for my next playthrough!
Heh, not until its updated lol
Well technically, he's free to downgrade his SS for that next playthrough...

Ah true, didn't think of that.
« Last Edit: November 10, 2021, 06:49:35 PM by connortron7 »
Logged

Mira Lendin

  • Captain
  • ****
  • Posts: 315
    • View Profile
Re: [0.9.1a] Interstellar Imperium 2.4.0
« Reply #843 on: November 10, 2021, 12:40:25 PM »

Every time someone comments here the mod goes to the top of the modding section making me think that it got updated
Logged
^^

Nuggnugg

  • Ensign
  • *
  • Posts: 16
    • View Profile
Re: [0.9.1a] Interstellar Imperium 2.4.0
« Reply #844 on: November 11, 2021, 01:12:08 PM »

I was hyped, but then i saw it isnt updated. So now im sad.
Logged

alkill10000

  • Ensign
  • *
  • Posts: 2
    • View Profile
Re: [0.9.1a] Interstellar Imperium 2.4.0
« Reply #845 on: December 04, 2021, 03:43:01 AM »

I too ask for someone to pm me the unofficial 9.5 build of the mod, i cant really play without it anymore
Logged

Maelstrom

  • Captain
  • ****
  • Posts: 302
    • View Profile
Re: [0.9.1a] Interstellar Imperium 2.4.0
« Reply #846 on: December 04, 2021, 08:54:26 PM »

the unoficial version of the mod is in the discord server. I got a copy and could upload it to mediafire but for that I would probably need the permission of the creator :3

played with that unofficial version for about 100 hours and the game doesnt have any crashes with it so I really have no idea why its not up yet.

search for "imperium has:link" in the search bar and scroll down a little and you will find the link for it
« Last Edit: December 04, 2021, 09:04:06 PM by Mealstrom »
Logged

soldiert01

  • Ensign
  • *
  • Posts: 9
    • View Profile
Re: [0.9.1a] Interstellar Imperium 2.4.0
« Reply #847 on: December 05, 2021, 10:08:29 PM »

the unoficial version of the mod is in the discord server. I got a copy and could upload it to mediafire but for that I would probably need the permission of the creator :3

played with that unofficial version for about 100 hours and the game doesnt have any crashes with it so I really have no idea why its not up yet.

search for "imperium has:link" in the search bar and scroll down a little and you will find the link for it

new to the game. what discord server? how do i get this unofficial patch? i just want to play these ships
Logged

SOLDIER First

  • Ensign
  • *
  • Posts: 10
  • Not interested.
    • View Profile
Re: [0.9.1a] Interstellar Imperium 2.4.0
« Reply #848 on: December 05, 2021, 10:27:31 PM »

Link to the Discord server is here. (It can also be found pinned to the General Discussion forum.) As for finding the unofficial Interstellar Imperium update, following Mealstrom's advice and using Discord's search function to locate it in one of the channels would be your best bet.
Logged

soldiert01

  • Ensign
  • *
  • Posts: 9
    • View Profile
Re: [0.9.1a] Interstellar Imperium 2.4.0
« Reply #849 on: December 08, 2021, 10:15:16 PM »

thanks. i found the mod and am playing it now. i want to see all the ships in the mod in game and am using the console command mod but cant seem to spawn them in. does anyone know the ID's of the ships in the mod?
Logged

Mikomikomiko

  • Ensign
  • *
  • Posts: 30
    • View Profile
    • Kitbash album. Not a modder, just a bote maker :P
Re: [0.9.1a] Interstellar Imperium 2.4.0
« Reply #850 on: December 08, 2021, 11:34:46 PM »

thanks. i found the mod and am playing it now. i want to see all the ships in the mod in game and am using the console command mod but cant seem to spawn them in. does anyone know the ID's of the ships in the mod?
type

list ships

in the console then scan through what's posted. if they don't appear, double check your mod list when you boot up starsector
« Last Edit: December 08, 2021, 11:37:48 PM by Mikomikomiko »
Logged

ApolloStarsector

  • Commander
  • ***
  • Posts: 131
    • View Profile
Re: [0.9.1a] Interstellar Imperium 2.4.0
« Reply #851 on: December 13, 2021, 04:35:26 PM »

This is honestly my favorite mod out of all of them. So sad that only the unofficial patched version is out there, which I'm afraid to even try as I fear the balance won't have the same polish as the rest of it. If more people donated would you be more inclined to update it?
Logged

Ruddygreat

  • Admiral
  • *****
  • Posts: 524
  • Seals :^)
    • View Profile
Re: [0.9.1a] Interstellar Imperium 2.4.0
« Reply #852 on: December 13, 2021, 05:20:00 PM »

This is honestly my favorite mod out of all of them. So sad that only the unofficial patched version is out there, which I'm afraid to even try as I fear the balance won't have the same polish as the rest of it. If more people donated would you be more inclined to update it?

iirc it's not the money side of things, DR just doesn't have enough time to do starsector modding as well as work etc etc

otherwise, balance of the unnofficial patch hasn't been touched so it's still good ... just good for .91

ApolloStarsector

  • Commander
  • ***
  • Posts: 131
    • View Profile
Re: [0.9.1a] Interstellar Imperium 2.4.0
« Reply #853 on: December 13, 2021, 08:47:14 PM »

IC, ty for info. Haha, yes, it's good for a few patches ago :)
Logged

Dark.Revenant

  • Admiral
  • *****
  • Posts: 2806
    • View Profile
    • Sc2Mafia
[0.95.1a] Interstellar Imperium 2.5.0
« Reply #854 on: December 14, 2021, 10:35:41 PM »

The big compatibility patch is here, with some fresh new balance adjustments!  Sorry for being so late!


Download Interstellar Imperium 2.5.0
Download Mirror
(Requires LazyLib 2.7b) (Updated!)
(Requires GraphicsLib 1.6.0) (Updated!)

- Supported by Nexerelin 0.10.3g - (Updated!)

We recommend Version Checker to notify you when an update is ready.

Having problems?  Visit the Mod Troubleshooting Guide!

Version 2.5.0:
- Updated for Starsector 0.95.1a
- Moved Ex Vis and Corsica closer to the core worlds
- Fixed the calculation/obscurement of some area-of-effect damage/knockback, especially the Libritor's weapon
- Armor version of Arbalest Loader costs 33% more flux
- Updated Nexerelin integration
- Added fighter weapon descriptions
- Carrum cargo reduced to 150 from 160
- Carrum fuel per light year increased to 1.5 from 1
- Barrus fuel per light year reduced to 6 from 10
- Carnifex engagement range reduced to 6000 from 8000
- Standard Pulsar projectiles no longer pass through missiles
  * Pulsar Bombs and Heavy Pulsars still do
- Pulsar Cannon OP reduced to 5 from 6
- Pulsar Repeater OP reduced to 9 from 10
- Lux Repeater OP reduced to 8 from 9
- Fundae SRM Pod OP reduced to 7 from 8
- Fundae MLRS OP reduced to 12 from 14
- Custos Defender flux per second reduced to 85 from 100
- Heavy Pulse Laser flux per shot reduced to 220 from 240
- Adjusted faction relationships
- Integrated various new campaign features into existing content
- Draconarius AI behavior tweaked
- Vicarius AI behavior tweaked
- Imperium Packages cannot be built-in
- Maximus hull increased to 2000 from 1500, armor increased to 400 from 350, supplies increased to 9 from 8
- Lynx hull increased to 4500 from 4000, armor increased to 650 from 600
- Adamas hull increased to 9000 from 8000, armor increased to 1250 from 1100
- Adamas speed increased to 80 from 65
- Lux Finis now auto-stabilizes phase coils (no speed penalty) while active
- The Adamas' photon blasters now count as large weapons
- Basileus flux dissipation increased to 150 from 125
- Dictator hull increased to 11500 from 10000
- Matriarch armor increased to 1350 from 1250
- Ballista launchers regenerate ammunition about 25% more slowly
- Reduced Ballista damage to 325 from 350 (high explosive)
- Siege Mortar range increased to 800 from 700
- Arcus Autocannon range increased to 700 from 600
Logged
Pages: 1 ... 55 56 [57] 58 59 ... 67