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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.97a] Interstellar Imperium 2.6.4  (Read 939958 times)

Wyvern

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Re: [0.9.1a] Interstellar Imperium 2.4.0
« Reply #735 on: March 10, 2021, 03:17:57 PM »

Ah, thanks for the fix! Much appreciated; I'll just go patch that in to my copy now...
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Wyvern is 100% correct about the math.

Satirical

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Re: [0.9.1a] Interstellar Imperium 2.4.0
« Reply #736 on: March 16, 2021, 08:05:58 PM »

 :) wow the new battlestations are awesome!!!!!!!

edit: Scutums now have built-in hullmod Attraction Matrix, which makes the fighter passively behave like a flare


this is epic too (from older changelog)
« Last Edit: March 19, 2021, 09:38:53 PM by Satirical »
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Malleator

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Re: [0.9.1a] Interstellar Imperium 2.4.0
« Reply #737 on: March 29, 2021, 05:48:26 AM »

Not playing as II in 0.9.5 feels weird.

EDIT: I saw this YT video that reminded me of II: https://youtu.be/BRZ0OWXytEg
« Last Edit: April 01, 2021, 11:41:36 AM by Malleator »
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Chairman Suryasari

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Re: [0.9.1a] Interstellar Imperium 2.4.0
« Reply #738 on: March 29, 2021, 01:16:59 PM »

Don't worry, DR and team probably still player testing it.
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Dark.Revenant

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Re: [0.9.1a] Interstellar Imperium 2.4.0
« Reply #739 on: March 29, 2021, 04:33:06 PM »

ETA for Imperium, SWP, and Underworld: two-ish weeks.  That’s all I can promise, folks.  The upside is the update will be “complete”, as in the mods will have proper integration into the new systems, rather than being a barebones update that doesn’t use any 0.95 features or take the 0.95 changes into account.
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bamzooki2

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Re: [0.9.1a] Interstellar Imperium 2.4.0
« Reply #740 on: March 29, 2021, 11:35:14 PM »

ETA for Imperium, SWP, and Underworld: two-ish weeks.  That’s all I can promise, folks.  The upside is the update will be “complete”, as in the mods will have proper integration into the new systems, rather than being a barebones update that doesn’t use any 0.95 features or take the 0.95 changes into account.

Dude that's *** awesome, 2 weeks? That's warp speed.

Thanks again man.
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Kyatzli

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Re: [0.9.1a] Interstellar Imperium 2.4.0
« Reply #741 on: March 30, 2021, 02:12:56 PM »

I'd love a standalone Yamato Start that doesn't add new factions, since they can be kinda... unbalanced.
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Satirical

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Re: [0.9.1a] Interstellar Imperium 2.4.0
« Reply #742 on: April 01, 2021, 04:46:42 PM »

wtf can't wait for this mod update heres a video from 0.9.1a lol :D

https://www.youtube.com/watch?v=1AcHMMqPWtI
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ApolloStarsector

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Re: [0.9.1a] Interstellar Imperium 2.4.0
« Reply #743 on: April 06, 2021, 02:13:36 PM »

Love this glorious mod. Excited for it to be updated to 0.95. The sound effects of the planet killer flying nuke thing are just so good. And I also love the art and music. Anyway, I recognize that you might be enjoying the new update :D
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Plockrock

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Re: [0.9.1a] Interstellar Imperium 2.4.0
« Reply #744 on: April 06, 2021, 09:10:52 PM »

Looking forward to the update, my fleets don't feel complete without a battle line of Caesars.
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CactusCraze

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Re: [0.9.1a] Interstellar Imperium 2.4.0
« Reply #745 on: April 07, 2021, 06:02:04 PM »

Where do I find the blueprints for imperium ships? I checked the normal market military market and the special one but couldnt find any. Is it random when they show in the market or am I looking in the wrong place?
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CyberSultanVader

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Re: [0.9.1a] Interstellar Imperium 2.4.0
« Reply #746 on: April 16, 2021, 10:27:03 AM »

Hello just dropped by to say hope you are enjoying the new Starsector update and I am looking forward to you updating your mods. I understand you are probably still testing things and getting it all together although a new ETA would be nice since the last one is already past. Hope to experience your mod soon and happy modding to you!
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Harmful Mechanic

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Re: [0.9.1a] Interstellar Imperium 2.4.0
« Reply #747 on: April 16, 2021, 10:55:47 AM »

Given how long DR says it's been since he had good sleep, you're lucky he hasn't keeled over stone dead with no hope of an update ever.
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bamzooki2

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Re: [0.9.1a] Interstellar Imperium 2.4.0
« Reply #748 on: April 16, 2021, 10:56:55 AM »

Given how long DR says it's been since he had good sleep, you're lucky he hasn't keeled over stone dead with no hope of an update ever.

Sleep can be rendered non-essential with the application of enough caffeine and PCP.
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sqrt(-1)

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Re: [0.9.1a] Interstellar Imperium 2.4.0
« Reply #749 on: April 16, 2021, 01:38:46 PM »

To be honest, I am surprised that the quality of this mod, particularly the sprites, is much lower than in Revenant's (same author) great Ship/Weapon pack.
I do not consider this mod because of this, but I won't start my modded .95 run before Ship/Weapon pack drops.
« Last Edit: April 16, 2021, 03:24:37 PM by sqrt(-1) »
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