Big balance pass! Check the change log!
Version 2.1.1:
- Added Space Battleship Yamato start
- Lightspear balance adjustment:
* Lightspear (Elite) EMP damage is increased by a factor of 4, but no longer inflicts actual damage
* Lightspear damage and flux cost is reduced by approximately 20%
- Titan balance adjustment:
* Slight flux boost and overload duration boost (for cruisers and capital ships) to EMP Titan
* Titan now requires more CR to launch if the Olympus has D-mods (always costs 300 supplies)
* When a Titan appears, the enemy AI will always attempt to order an Eliminate against it
* Enemy ships not ordered to Eliminate an explode-type Titan (standard or EMP) will try to avoid it
- Wave Motion Cannon now does 3x damage to fighters and hulks and 100x damage to asteroids, and won't detonate on hulks
- Decreased rarity of Ship and Weapon packages
- Fundae balance adjustment:
* Fundae MIRVs now prioritize closer targets more (big impact for Fundae MIRV Titan)
* Reduced Fundae AOE fragmentation damage to 140 from 160
- Reduced Sagittarius Autogun DPS to 720 from 800, reduced hit glow effect
- Imperial Package balance adjustment:
* Elite no longer scales CR penalty by hull size; back to a flat 50%
* Elite penalizes range by 20%
* Elite's reversing speed penalty is increased to 20/15/10/10 from 15/12.5/10/10
* Armor now adds 50% EMP resistance
* Targeting now penalizes speed by 20/15/10/5
* Targeting now increases zero flux boost by 30/25/20/15
* Targeting is no longer compatible with Unstable Injector
- Massively improved the readability of Imperial Package tool-tips
- Adjusted Lynx Shock Buster AI to work better with phase ship tactics
- Tweaked CR/deploy for multiple ships to adjust the cost of full recovery
* Most changed are the Legionary and Dominus, which now cost considerably more to recover from low CR
- Increased Legionary DP to 15 from 14
- Massively buffed Elite Ixon's Magnum Salvo missiles:
* Doubled EMP damage
* Arcs have a chance to pierce through shields
* Slightly faster and longer-lived, considerably harder to shoot down
- Increased Armageddon AI range to 1750 from 1500, but fixed a Magnum Salvo AI bug that caused it to fire at a range of 2000
* Slightly increased lifespan of base missile to compensate
- Overdrive and Lux Finis balance adjustment:
* Increased gauge recovery time to 28 seconds from 24 seconds
* Targeting Package decreases the gauge drain rate by 25%
* Fixed issue where CR was not draining quickly enough at redline with the Elite Package (now closer to the default CR drain when redlined)