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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.97a] Interstellar Imperium 2.6.4  (Read 940377 times)

Dark.Revenant

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Re: [0.7.2a] Interstellar Imperium 1.13.1
« Reply #330 on: September 18, 2016, 02:21:33 PM »

I slowly make changes over time on all my mods.  I decided to release them yesterday.
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kruqnut

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Re: [0.7.2a] Interstellar Imperium 1.13.1
« Reply #331 on: October 02, 2016, 07:24:18 PM »

I have a similar problem to that described above, only way to resolve it is by not loading your mod, but then i can't load my save! It crashes right on startup and this is the message from the log:

33712 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Ship hull spec [ii_centurion] not found!
java.lang.RuntimeException: Ship hull spec [ii_centurion] not found!
   at com.fs.starfarer.loading.OO0O.o00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.super(Unknown Source)
   at com.fs.starfarer.loading.specs.HullVariantSpec.<init>(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.ø00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.ø00000(Unknown Source)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)


how can i fix this?
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Orikson

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Re: [0.7.2a] Interstellar Imperium 1.13.1
« Reply #332 on: October 02, 2016, 08:11:44 PM »

I have a similar problem to that described above, only way to resolve it is by not loading your mod, but then i can't load my save! It crashes right on startup and this is the message from the log:

33712 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Ship hull spec [ii_centurion] not found!
java.lang.RuntimeException: Ship hull spec [ii_centurion] not found!
   at com.fs.starfarer.loading.OO0O.o00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.super(Unknown Source)
   at com.fs.starfarer.loading.specs.HullVariantSpec.<init>(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.ø00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.ø00000(Unknown Source)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)


how can i fix this?

I don't recall Imperium having a variant of the Centurion class frigate. Not yet anyway.

Also, which problem are you referring to?

Can you list the mods you have on so we can check if any compatibility issues are present?
« Last Edit: October 02, 2016, 08:13:53 PM by Mr. K »
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Dark.Revenant

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Re: [0.7.2a] Interstellar Imperium 1.13.1
« Reply #333 on: October 02, 2016, 08:53:17 PM »

You had an old version and overwrote it.  If you do that, it will crash.  Delete and try again.
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Dark.Revenant

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Re: [0.7.2a] Interstellar Imperium 1.13.1
« Reply #334 on: October 24, 2016, 02:52:55 AM »

Sneak peek:

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Phearlock

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Re: [0.7.2a] Interstellar Imperium 1.13.1
« Reply #335 on: October 24, 2016, 03:35:10 AM »

Oh wow. This looks both maneuverable and scary. Big laser, javelin banks, couple of medium ballistic slots... oh boy.
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Asauski

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Re: [0.7.2a] Interstellar Imperium 1.13.1
« Reply #336 on: October 31, 2016, 09:26:54 PM »

Can't convert Olympus-A-class.

Spoiler
[close]

I had converted one Sebastos-F for some time ago in the same save.
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Asauski

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Re: [0.7.2a] Interstellar Imperium 1.13.1
« Reply #337 on: October 31, 2016, 09:32:21 PM »

hmm... it should have a picture up there...  ???

But anyway, I can not convert an Olympus-A in an Olympus-T in Nova Capitalis.

I am in Nexerelin / Corvus Mode.

http://imgur.com/a/qYt5P that image :P
« Last Edit: November 01, 2016, 09:23:08 AM by Asauski »
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Takion Kasukedo

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Re: [0.7.2a] Interstellar Imperium 1.13.1
« Reply #338 on: November 05, 2016, 03:03:29 PM »

Is that sneak peek a Punisher/Archon conversion? @_@
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Is now able to cook a decent Creamy Salmon Pasta, amok other things.

Still loves purple. Still not skilled enough to make a mod that doesn't get that one damn error.

Dark.Revenant

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[0.7.2a] Interstellar Imperium 1.14.0
« Reply #339 on: January 08, 2017, 02:03:26 AM »

Behold!




Download Interstellar Imperium 1.14.0
Download Mirror
(Requires LazyLib 2.1)
(Requires GraphicsLib 1.0.3 (Updated!))

- Supported by DynaSector 1.0.5 (Updated!) -
- Supported by Nexerelin 0.7.6d (Updated!) -

We also recommend Version Checker to notify you when an update is ready.

Having problems?  Visit the Mod Troubleshooting Guide!

Version 1.14.0:
- Added the Adamas-class Heavy Cruiser
- Added Imperial Guard variants of the Decurion, Praetorian, Sebastos, and Dominus
- Added Photon Blaster and Lightspear built-in weapons for the Adamas-class
- Improved armor and speed of the TITAN missile
- Improved survivability and power of the Apocalypse MIRV missile
- Reworked Scutum Defense Drone (wing of 5, individually weaker)
- Reworked Sagittarius ADC
- Made Hailfire Chaingun more accurate
- Removed damage bonus to beam weapons from Infernium Turbo (was too OP with photon beam cannon)
- Increased ammo capacity for Pulsar weapons
- Greatly increased Fusion Pulse Cannon projectile speed
- Redesigned/rebalanced Energized Armor
- Various minor bugs fixed
- Updated ship and weapon prices
- Added Colosseum mission
- Added Diamond in the Rough mission
- Fixed Olympus conversions
- Removed Battle of Corvus mission
« Last Edit: January 08, 2017, 02:06:18 AM by Dark.Revenant »
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Takion Kasukedo

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Re: [0.7.2a] Interstellar Imperium 1.14.0
« Reply #340 on: January 08, 2017, 05:22:17 AM »

Those Imperial Guard ships represent that Sunflare Yellow/Azure Blue do indeed go well together (unless that blue is Cobalt)
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Is now able to cook a decent Creamy Salmon Pasta, amok other things.

Still loves purple. Still not skilled enough to make a mod that doesn't get that one damn error.

ANGRYABOUTELVES

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Re: [0.7.2a] Interstellar Imperium 1.14.0
« Reply #341 on: February 22, 2017, 07:18:12 PM »

The Sagittarius ADC's audio clip only lasts as long as it takes to fire 80 rounds. If you use Expanded Magazines, it will hold up to 120 rounds, fire all of them in the same burst, and the audio clip will cut out while there are still 40 rounds to go.
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Dark.Revenant

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Re: [0.7.2a] Interstellar Imperium 1.14.0
« Reply #342 on: February 23, 2017, 12:07:40 AM »

Not much I can do about that.  I'd need a completely different sound.
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ANGRYABOUTELVES

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Re: [0.7.2a] Interstellar Imperium 1.14.0
« Reply #343 on: February 23, 2017, 01:45:46 PM »

Alright. It's not a big deal anyway.
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Nighteyes

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Re: [0.7.2a] Interstellar Imperium 1.14.0
« Reply #344 on: March 24, 2017, 06:53:47 AM »

Sagittarius ADC with Expanded Magazines isn't reloading properly. In the sim, it starts with 120 but any reloads after are only 80.

Ignore this. The reload speed doesn't change, so I didn't realize I had to wait for a second reload to get all 120. Maybe something that Alex should address?
« Last Edit: March 24, 2017, 07:37:14 AM by Nighteyes »
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