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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.97a] Interstellar Imperium 2.6.4  (Read 940294 times)

Farya

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Re: [0.9.1a] Interstellar Imperium 2.4.0
« Reply #825 on: July 30, 2021, 10:59:20 PM »

A united thread with BIG. RED. DISCLAMER sounds about right. Though in a nearby section for unifinished mods, obviously.
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Dragoth

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Re: [0.9.1a] Interstellar Imperium 2.4.0
« Reply #826 on: August 05, 2021, 09:17:52 AM »

I haven't really played too much since the patch dropped just to check a few things waiting for my favorite faction mods like this one to get updated.
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Farya

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Re: [0.9.1a] Interstellar Imperium 2.4.0
« Reply #827 on: August 20, 2021, 11:16:51 PM »

Would pirates get their own conversions or hull mod package for imperium ships in the unforseen future? Might be interesting to see what pirates could potentially cook up. Maybe a package that reduces upkeep and sensor profile at the cost of reliability?
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the volkflower

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Re: [0.9.1a] Interstellar Imperium 2.4.0
« Reply #828 on: August 22, 2021, 06:19:05 PM »

Would pirates get their own conversions or hull mod package for imperium ships in the unforseen future? Might be interesting to see what pirates could potentially cook up. Maybe a package that reduces upkeep and sensor profile at the cost of reliability?

Mate that would just double his workload
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Usinaru

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Re: [0.9.1a] Interstellar Imperium 2.4.0
« Reply #829 on: August 25, 2021, 10:28:03 AM »

So... any more updates to the space romans? I really want to start a playthrough with them if possible !
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alexwtb234

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Re: [0.9.1a] Interstellar Imperium 2.4.0
« Reply #830 on: October 12, 2021, 05:22:42 PM »

Will this mod be updated to 0.95?.
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Sandor057

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Re: [0.9.1a] Interstellar Imperium 2.4.0
« Reply #831 on: October 13, 2021, 12:29:25 AM »

Considering later replies, Dark Revenant is busy updating his mods. With the next update (possibly) coming soon(ish), I'd not be surprised if the mod would only be released/updated to match the new version.

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DarkendOfTri-Tachyon

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Re: [0.9.1a] Interstellar Imperium 2.4.0
« Reply #832 on: October 13, 2021, 09:10:16 PM »

Considering later replies, Dark Revenant is busy updating his mods. With the next update (possibly) coming soon(ish), I'd not be surprised if the mod would only be released/updated to match the new version.

Huh, well thanks for info. Here's hoping it comes soon, but I'll continue to wait.
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Pep

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Re: [0.9.1a] Interstellar Imperium 2.4.0
« Reply #833 on: October 14, 2021, 12:23:32 AM »

I will wait as long as it takes for this masterpiece
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Randombilly

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Re: [0.9.1a] Interstellar Imperium 2.4.0
« Reply #834 on: October 16, 2021, 08:59:14 AM »

Do you have an idea of how much time there'll be before the mod is updated ?
 
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The_White_Falcon

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Re: [0.9.1a] Interstellar Imperium 2.4.0
« Reply #835 on: October 20, 2021, 09:09:15 AM »

Can someone PM me the link to this 9.5 build being mentioned in the comments.  I understand Dark Revernant's stand on the issue with links in the official thread; but for the love of all that's good and holy, it's been 7 months now since the 9.5 update.  If there's a working build out there, I'd like to use it in the interim until the official release.

I have to wholeheartedly agree that if links to "unofficial" builds are banned from official threads (again, I understand and agree with the reasoning behind this); then there really should be a thread(s) to unofficial builds that are at least mostly working for lovers of the mods to use until the official release.
« Last Edit: October 20, 2021, 09:23:02 AM by The_White_Falcon »
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StarScum

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Re: [0.9.1a] Interstellar Imperium 2.4.0
« Reply #836 on: November 07, 2021, 09:47:40 PM »

So is there a way to gain access to all the ships and stations without spawning the faction? I want them for my own personal use.
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IonDragonX

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Re: [0.9.1a] Interstellar Imperium 2.4.0
« Reply #837 on: November 08, 2021, 11:45:37 AM »

So is there a way to gain access to all the ships and stations without spawning the faction? I want them for my own personal use.
Do you know how to write a mod? If no then you could pull the ships out but they'd have none of special abilities coded in them and SS would crash trying to load them. If you know how to mod, then pull out the ship hulls, the ship variants, the ships.csv, the wings.csv, find the src code so you can pull out the scripts they were coded with, then plug all the variants into the market files so you can buy them in-game.
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Farya

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Re: [0.9.1a] Interstellar Imperium 2.4.0
« Reply #838 on: November 09, 2021, 09:20:27 AM »

So is there a way to gain access to all the ships and stations without spawning the faction? I want them for my own personal use.
You could get Console Commands mod and spawn all the blueprint packages/separate blueprints you want to use. Or spawn the ships directly using same mod. It would be somewhat trickier with Imperium version of orbital station but is also possible.
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Nuggnugg

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Re: [0.9.1a] Interstellar Imperium 2.4.0
« Reply #839 on: November 10, 2021, 08:39:05 AM »

This looks amazing! Definantly getting this for my next playthrough!
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