Alright, I'll be serious. I'm sorry I was baiting you, Alex, a little that last post. I just want to say I love the mod a lot, and I even donated to my man Revenant because I love his work, and I just want people to be able to simultaneously enjoy 0.9.5 and his work, and I'm sorry for posting an unofficial port. I didn't know it was against the rules to post such a thing or even allude to having such a thing.
Are people not aware they can play the old SS versions until mods have been updated?
I mean, I have an entire folder of unofficial mod ports, so I could reply with, "Aren't you aware that you can play the latest version with all your mods RIGHT NOW without having to wait?" I guess I could wait, but why would I want to when I don't have to? I suppose not everyone has that choice, but I guess that's because of the rule against unofficial ports? I just thought it would be alleviating work required by the authors and just be the best of every world, but I guess not? I really don't know.
Since you seem pretty experienced with faction porting, perhaps you could make a post that provides some general guidelines for doing it? There are no rules against personally editing mods as long as you keep them to yourself and no one doing it is going to report bugs they caused with their own edits to the author.
I'm suggesting this out of the assumption that there are major common threads to faction porting, so if someone knows them, they can quickly handle those edits first and then move on to the specific port work of each mod.
Alternatively, if there are no common threads or if it's simpler that way, perhaps you could simply post individual instructions on how to port each mod. You don't need to provide any specific numbers, you could just point to things that need to be modified to fit the current version and leave the specifics to other people.
Just my two cents, since you're willing to help other people get outdated mods on the current version faster.