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Author Topic: [0.7.2a] ShaderLib Beta 1.2.1b (Legacy)  (Read 238434 times)

Carroy

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Re: [0.65.1a] ShaderLib Beta v1.01
« Reply #255 on: November 18, 2014, 04:51:46 PM »

If you fire the HIL over and over again you get a really bright spot, you then proceed to fly through that bright spot.  ;D
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TheBawkHawk

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Re: [0.65.1a] ShaderLib Beta v1.01
« Reply #256 on: November 18, 2014, 05:04:25 PM »

If you fire the HIL over and over again you get a really bright spot, you then proceed to fly through that bright spot.  ;D
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I think you just accidentally started to transcend to the next plane of existence.
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Dark.Revenant

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Re: [0.65.1a] ShaderLib Beta v1.01
« Reply #257 on: November 18, 2014, 05:20:37 PM »

If you fire the HIL over and over again you get a really bright spot, you then proceed to fly through that bright spot.  ;D
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Known vanilla bug; I reported that to Alex a few weeks ago.
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Dark.Revenant

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[0.65.1a] ShaderLib Beta v1.02
« Reply #258 on: December 08, 2014, 01:50:49 AM »

Major performance overhaul in this update.  Big, worst-case battles should be up to 20% faster!



We also recommend Version Checker 1.2b to notify you when an update is ready.


Beta v1.02 (December 8, 2014)
- Code review and cleanup
- Code optimizations: up to a 20% increase in frame rate
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Dark.Revenant

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[0.65.1a] ShaderLib Beta 1.03
« Reply #259 on: January 08, 2015, 07:00:59 PM »

More optimizations and fixes, and a few under-the-hood features.



We also recommend Version Checker 1.3 to notify you when an update is ready.


Beta 1.03 (January 8, 2015)
- Additional optimizations
- Fixed loaded missile lighting
- Added Performance Test mission
- Added method to DistortionShader: void removeDistortion(DistortionAPI distortion)
- Added method to LightShader: void removeDistortion(DistortionAPI distortion)
« Last Edit: January 12, 2015, 02:51:18 AM by Dark.Revenant »
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Lcu

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Re: [0.65.1a] ShaderLib Beta 1.03
« Reply #260 on: January 20, 2015, 01:33:48 AM »

How did my old, bulky laptop that can't run Ironclads can run this but not my new laptop?
Amazing.
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Dark.Revenant

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Re: [0.65.1a] ShaderLib Beta 1.03
« Reply #261 on: January 20, 2015, 01:42:47 AM »

Well, the new laptop could be trying to use a crappy low-power chip to use ShaderLib.  Compared to the old but relatively production-tier device in your old laptop, it's probably worse.
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Lcu

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Re: [0.65.1a] ShaderLib Beta 1.03
« Reply #262 on: January 22, 2015, 12:10:44 AM »

Well, both use the same graphics card, Intel HD graphics card *facepalm*, and in terms of everything else, its superior.
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Dark.Revenant

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Re: [0.65.1a] ShaderLib Beta 1.03
« Reply #263 on: January 22, 2015, 12:12:13 AM »

Are you use the drivers are updated?  People with HD 3000 chips have had problems before.
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Lcu

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Re: [0.65.1a] ShaderLib Beta 1.03
« Reply #264 on: January 22, 2015, 12:25:42 AM »

Yep, i used the 3000. Nevermind.
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otariidae

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Re: [0.65.1a] ShaderLib Beta 1.03
« Reply #265 on: February 09, 2015, 07:49:35 AM »

The mod's lighting effects look dandy! However I don't seem to see any distortion effects at all. The test mission with the numpad commands allowed me to spawn some distortions but I have not seen any "naturally occurring" distortions anywhere during standard gameplay. My GPU is a GTX-650 and drivers are currently up to date.

P.S. I forgot to mention I have examined but have not touched the config file at all!
« Last Edit: February 09, 2015, 07:56:06 AM by otariidae »
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Tartiflette

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Re: [0.65.1a] ShaderLib Beta 1.03
« Reply #266 on: February 09, 2015, 08:01:30 AM »

Ripples are mod implementation dependent, like SS+ or the Templars.
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Dark.Revenant

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Re: [0.65.1a] ShaderLib Beta 1.03
« Reply #267 on: February 09, 2015, 09:04:01 AM »

SS+ has a plugin with shield ripples and a plugin that involves ripples when a ship explodes, Templars have numerous distortions, Blackrock has several distortions, etc.  It depends on the mod, really.
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otariidae

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Re: [0.65.1a] ShaderLib Beta 1.03
« Reply #268 on: February 09, 2015, 11:19:59 AM »

Ah, shucks. I was hoping I could get distortion out of just vanilla. I could make do with just the pretty lighting effects, then. Thanks for the mod!
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Dark.Revenant

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[0.65.2a] ShaderLib Beta 1.04
« Reply #269 on: February 16, 2015, 11:20:45 PM »

This version should be more stable.



We also recommend Version Checker 1.4b to notify you when an update is ready.

Note: If your computer can't run ShaderLib, disable it through shaderSettings.json in the ShaderLib folder, but keep the mod enabled.


Beta 1.04 (February 16, 2015)
- Improved bloom compatibility (hopefully)
- Adjusted lighting data
- Resolved possible memory leaks
« Last Edit: February 17, 2015, 12:46:24 AM by Dark.Revenant »
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