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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.7.2a] ShaderLib Beta 1.2.1b (Legacy)  (Read 238409 times)

Plasmatic

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Re: [0.65a] ShaderLib Beta v1.0
« Reply #240 on: November 06, 2014, 01:06:32 PM »

Just downloaded v1.0 of Shaderlib and tried to continue on my previous save.. only every time I try to deploy my ships I get:

Spoiler
41946 [Thread-5] ERROR com.fs.starfarer.combat.D  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.combat.entities.ship.A.J.getBarrelSpriteAPI(Unknown Source)
   at org.dark.shaders.util.ShaderLib.renderForeground(ShaderLib.java:353)
   at org.dark.shaders.util.ShaderLib.isForegroundEmpty(ShaderLib.java:595)
   at org.dark.shaders.light.LightShader.drawLights(LightShader.java:725)
   at org.dark.shaders.light.LightShader.renderInWorldCoords(LightShader.java:397)
   at org.dark.shaders.util.ShaderHook.renderInWorldCoords(ShaderHook.java:116)
   at com.fs.starfarer.title.C.K$Oo.new(Unknown Source)
   at com.fs.starfarer.combat.oOOO.B.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.oOoO.Oôo000(Unknown Source)
   at com.fs.super.A.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.D.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

What is wrong?
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Dark.Revenant

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Re: [0.65a] ShaderLib Beta v1.0
« Reply #241 on: November 06, 2014, 02:56:55 PM »

You have to update Starsector.
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Plasmatic

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Re: [0.65a] ShaderLib Beta v1.0
« Reply #242 on: November 06, 2014, 03:09:54 PM »

You have to update Starsector.

Yeah, just now realized Alex came out with a 0.65.1 Already had 0.65a
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OOZ662

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Re: [0.65a] ShaderLib Beta v1.0
« Reply #243 on: November 08, 2014, 06:47:08 PM »

Mod still claims to be v0.9 in the mod selection window.
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Dark.Revenant

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Re: [0.65a] ShaderLib Beta v1.0
« Reply #244 on: November 08, 2014, 07:10:24 PM »

Mod still claims to be v0.9 in the mod selection window.

I'm aware of this.  I didn't feel it was worth updating just for that, though. :)
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Vakuza

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Re: [0.65a] ShaderLib Beta v1.0
« Reply #245 on: November 09, 2014, 12:59:14 PM »

Whenever an effect that uses the ShaderLib is played the UI remains from previous frames resulting in a weird layering which progresses and ends up looking like what happens when you dragged a window around in a frozen/lagged Windows XP. I have a GTX 760M with drivers up to date so I don't think graphics card is a problem, any ideas?

This is when using the starsector+ mod.
« Last Edit: November 09, 2014, 01:02:12 PM by Vakuza »
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Dark.Revenant

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Re: [0.65a] ShaderLib Beta v1.0
« Reply #246 on: November 09, 2014, 03:10:58 PM »

I am going to need more information:

Does this effect persist with lights off and distortions on?
Does this effect persist with lights on and distortions off?
Does this effect persist with lights on but bloom off?
What is your operating system?
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Vakuza

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Re: [0.65a] ShaderLib Beta v1.0
« Reply #247 on: November 10, 2014, 02:33:22 AM »

I am going to need more information:

Does this effect persist with lights off and distortions on?
Does this effect persist with lights on and distortions off?
Does this effect persist with lights on but bloom off?
What is your operating system?

OS = Windows 8.1
CPU = i7 @ 2.4GHz
RAM = 8GB DRAM

How can I toggle the lights / bloom / distortion?

AFAIK it happens when pulse lasers hit shields, not sure what other weapons trigger it though.
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Dark.Revenant

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[0.65.1a] ShaderLib Beta v1.01
« Reply #248 on: November 10, 2014, 03:02:00 AM »

See if this helps.  Otherwise, go into shaderSettings.json and disable distortions.




We also recommend Version Checker 1.2 to notify you when an update is ready.


Beta v1.01 (November 10, 2014)
- Made framebuffers more compatible, should resolve some bugs
- Added methods to ShaderLib: boolean useBufferEXT(), boolean useBufferARB(), boolean useBufferCore()
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Vakuza

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Re: [0.65.1a] ShaderLib Beta v1.01
« Reply #249 on: November 10, 2014, 04:02:34 AM »

See if this helps.  Otherwise, go into shaderSettings.json and disable distortions.

The update didn't help, but disabling distortions did; thanks! I presume my Nvidia card isn't being used which is rather peculiar...
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Dark.Revenant

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Re: [0.65.1a] ShaderLib Beta v1.01
« Reply #250 on: November 10, 2014, 04:09:06 AM »

I believe your laptop is using your integrated card, which can cause issues.  You should research into ways to force your 760M to work for Starsector.
« Last Edit: November 10, 2014, 04:24:08 AM by Dark.Revenant »
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Vakuza

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Re: [0.65.1a] ShaderLib Beta v1.01
« Reply #251 on: November 10, 2014, 04:24:04 AM »

I believe your laptop is using your integrated card, which can cause issues.  You should research into ways to force it to work for Starsector.

It's set now, distortions work fine now and I have to say they look pretty funky. Thanks for the help ^^
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Carroy

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Re: [0.65.1a] ShaderLib Beta v1.01
« Reply #252 on: November 12, 2014, 01:46:53 PM »

When I installed the mod I noticed that everything felt a bit less smooth, fraps tells me its locked at 30fps when its toggled.

Took a peek at the shadersettings file but cant find anything related to fps, is there any way to make it higher?
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Dark.Revenant

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Re: [0.65.1a] ShaderLib Beta v1.01
« Reply #253 on: November 12, 2014, 01:57:38 PM »

You should turn off vsync from Starsector's settings.json.  If you fall below 60 fps at all (say, to 59 fps) what vsync does is latch you down to just 30 fps.
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Carroy

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Re: [0.65.1a] ShaderLib Beta v1.01
« Reply #254 on: November 12, 2014, 03:46:43 PM »

Worked like a charm, 61 -62 at all times now.

It only ever went to 59~ish when I called in reinforcements in the benchmark fight(best thing ever btw), is that enough to lock it to 30 for the rest of the fight?

anyway, thanks a bunch!
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