Major feature update!
Version 1.10.0:
- Improved accuracy of pip when using weapons with mixed projectile speeds and weapon slot locations
- Removed inaccurate "backup" intercept method; it won't render anything if the primary (accurate) intercept method doesn't find a valid solution
- Now properly calculates intercept points for accelerating rocket-type missiles
- If an alternating weapon group is selected, only the currently active weapon is considered for the purposes of calculating the intercept point
- Will no longer render a leading pip if no weapons within the weapon group have a valid target leading projection
- Target leading now takes into account the time-scaled velocity of target ships
- In combined pips mode, "bad" intercepts (ones which are mathematically valid, but would exceed the weapon's range) are culled unless there are no "good" intercepts to display
* This behavior is suppressed if out-of-range pips are configured to neither fade nor hide
- Added different pip display configurations:
* "Individual" mode: an individual indicator will be displayed for each weapon in a linked control group
* "Combined" mode: the legacy behavior; a single indicator will be displayed in a position that represents a "smart" average aiming point
* "Auto-Scaling" mode: the new default behavior; a modified variant of "Combined" mode, which causes the combined indicator to dynamically re-scale to represent the standard deviation between individual aiming points
- Added different pip out-of-range behaviors:
* "Show" mode: pips are displayed normally
* "Fade" mode: pips that are too far out of range are dimmed
* "Hide" mode: pips that are too far out of range are hidden
- Added LunaLib support