I for one am having fun with the named bounties but I'd like to ask/say a few things.
1. Do they get harder the more you kill them/level up? I have a feeling that after I've done a few 60-90k ones those above 100k and all the way until 200k started showing up a lot more often, some even having more than one Onslaught.
2. Are they capped at 3-4? haven't seen more offers than that.
3. As much as they are a nice addition, it does get tiring after a while, the exp you get from them is redundant once you hit lvl35 or so and you might as well just abandon bounty hunting all together and just buy 3-4 Atlas and cash in on the mad XP and Gold from trading. For reference a 200k gold bounty is giving me around 50k XP while a multi-million trade earns me almost 10 times that amount with much less effort, just traveling with my 5 Atlas around with minimal escort. Maybe bounties should have an XP bonus too just like trades have?
4. Another improvement I suggest from the bounties is for us to be able to hunt stuff that isn't just pirates. What I mean by this is that once you get friendly with one faction maybe you start getting offers for more specific targets? Let's say I get friendly with the Tri-Tachyon corp, once I get to that level the game may start spawning criminals from that faction as bounties for us to kill them, that way we have an opportunity to face something that isn't pirates for 90% of the game, since acquiring ships you want in this version is almost impossible due to scarcity, forcing you to want to be friendly with everyone in order to have more options/opportunities.
5. Bounty targets are usually named fleets and not just a military detachment from somewhere or some random pirates, so in that regard is it possible we could find some ships to face that are only found on bounty battles? We have the skin system now so this seems feasible. Not only this would add some nice variety but it could also present a great opportunity to capture some variants with unique built in augments, which would make it for a great prize and challenge. If my first question is an affirmative and there is a progression system going on I think the game could also greatly benefit from some endgame bounties, having fleets that will only show up once you are cooperative with some factions and having unique hulls as well not found elsewhere.
About the current AI deployment system, honestly I think it's perfect. Most of us are facing pirates here with ships much weaker than ours so it's no wonder we can solo a fleet we shouldn't with a single Wolf, but once the game is better balanced for endgame and we start facing huge fleets with ships as good as ours then this system will shine well. At most I suggest changing the Pirates AI or having different types of AI for different fleets, but otherwise I'd say keep the current system, even if it is technically cheating.