Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
Aw, hope you feel better soon!
Engines seem to have no health. Even a couple stray pulse laser bolts are able to flame out an Onslaught with Heavy Armor.
Quote from: Dark.Revenant on October 20, 2014, 06:06:41 PMEngines seem to have no health. Even a couple stray pulse laser bolts are able to flame out an Onslaught with Heavy Armor.You didn't put an unstable injector on it, did you?
Quote from: Alex on October 20, 2014, 06:16:17 PMQuote from: Dark.Revenant on October 20, 2014, 06:06:41 PMEngines seem to have no health. Even a couple stray pulse laser bolts are able to flame out an Onslaught with Heavy Armor.You didn't put an unstable injector on it, did you?No. It's the default outdated Onslaught in Sinking the Bismarck.
Spoiler[close]What the hell?
[Edit] Btw - it seems almost all fleets are entirely green crew?
Is there a minimum amount of time between Hegemony scans because I approached a station, got scanned, docked, bought some supplies, undocked, started to fly away and then got scanned again. Kind of annoying that I've had to pay ~1,800 credits to tolls when I only bought some supplies.Edit: First scan cost me ~800 and the second ~1000
Related to engines: Salamanders are now scary strong and almost always give a full flameout. Its nearly impossible in a Hammerhead (what I was flying) to stop them, even with 4x lrpd lasers. On the other hand they are finally a weapon to be reckoned with, so maybe its not a bad thing...