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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: Starsector 0.65a (Released) Patch Notes  (Read 257967 times)

Dark.Revenant

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Re: Starsector 0.65a (Released) Patch Notes
« Reply #225 on: October 20, 2014, 02:54:39 PM »

The Cerberus base hull does not seem to use the new sprite; it's still pointing to the old ships/superhound.png.
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arcibalde

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Re: Starsector 0.65a (Released) Patch Notes
« Reply #226 on: October 20, 2014, 03:10:24 PM »

Aleeex! Give poor pirates a decent flag man :D

Wait... Umm X is just a placeholder right?
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Alex

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Re: Starsector 0.65a (Released) Patch Notes
« Reply #227 on: October 20, 2014, 03:17:34 PM »

During character creation (which seems far improved)
- The helmet portrait is shown twice

One is male, one is female! Ahem.

- "Got your hands >on< some high-value cargo"

Thanks, fixed.

- While the loading bar is visible, ships flying in the background appear to jitter back and forth by a few pixel

Hmm, yeah, I need to fix that. Has to do with buffering (it's toggling between the last frame and the next to last), thought I'd fixed this a while ago, though.

The Cerberus base hull does not seem to use the new sprite; it's still pointing to the old ships/superhound.png.

Thanks - fixed.

Aleeex! Give poor pirates a decent flag man :D

Wait... Umm X is just a placeholder right?

It's not a placeholder, no.
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Nanao-kun

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Re: Starsector 0.65a (Released) Patch Notes
« Reply #228 on: October 20, 2014, 03:18:22 PM »

Yayifications!
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Lord0Trade

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Re: Starsector 0.65a (Released) Patch Notes
« Reply #229 on: October 20, 2014, 03:43:55 PM »



ALL MY YES!
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Megas

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Re: Starsector 0.65a (Released) Patch Notes
« Reply #230 on: October 20, 2014, 03:48:54 PM »

Quote
Also, with this release, the new preorder price is $15. Starsector has come a long way since its initial release – I’d been hesitant to change the price until the set of features had expanded significantly, and we’re finally here.
This is why I got Starfarer years ago.

With that said, I will play the update when I can and give feedback.
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Chronosfear

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Re: Starsector 0.65a (Released) Patch Notes
« Reply #231 on: October 20, 2014, 03:51:32 PM »

After playing a bit i must say :

-Now i really love the sabot missiles :) . the are great and usefull now ! :)
   !great job!
-also I like the different "painting" on the ships based on the faction
-I also love the "redone" wolf frigate with basic load out .. haven't flown another one yet .. but I currently take a buffalo with 2 frigs without a hit thanks to the skimmer :)
-probably everything new , trade , bounty´s , still need to grow stronger the make my influence count :) ... probably Try Tachion will die from starvation or something like that .. ^^


another bug ? : found a station importing/requesting weapons , my relationship is high enough to buy it elsewhere from the same faction but i they don't buy it ( greyed out )
( was Hegemony Corvus --> Hegemony Ragnar )


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Alex

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Re: Starsector 0.65a (Released) Patch Notes
« Reply #232 on: October 20, 2014, 04:10:57 PM »

-probably everything new , trade , bounty´s , still need to grow stronger the make my influence count :) ... probably Try Tachion will die from starvation or something like that .. ^^

Yeah, for sure.

another bug ? : found a station importing/requesting weapons , my relationship is high enough to buy it elsewhere from the same faction but i they don't buy it ( greyed out )
( was Hegemony Corvus --> Hegemony Ragnar )

Were you trying to sell on the open market? Trading in hand weapons is illegal in the Hegemony, unless you're trading directly w/ their military, which requires a high enough relationship.
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Chronosfear

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Re: Starsector 0.65a (Released) Patch Notes
« Reply #233 on: October 20, 2014, 04:12:51 PM »

-probably everything new , trade , bounty´s , still need to grow stronger the make my influence count :) ... probably Try Tachion will die from starvation or something like that .. ^^

Yeah, for sure.

another bug ? : found a station importing/requesting weapons , my relationship is high enough to buy it elsewhere from the same faction but i they don't buy it ( greyed out )
( was Hegemony Corvus --> Hegemony Ragnar )

Were you trying to sell on the open market? Trading in hand weapons is illegal in the Hegemony, unless you're trading directly w/ their military, which requires a high enough relationship.

tried both , as i said i had high enough relationship to buy/sell ( access to military ). could only sell them on the blackmarket on Ragnar.

Edit : Says : Illegal to trade hand weapons here even when military is marked ( on corvus , too )

Spoiler
[close]
« Last Edit: October 20, 2014, 04:20:48 PM by Chronosfear »
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Piemanlives

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Re: Starsector 0.65a (Released) Patch Notes
« Reply #234 on: October 20, 2014, 04:31:10 PM »

Alex I love you.
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FasterThanSleepyfish

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Re: Starsector 0.65a (Released) Patch Notes
« Reply #235 on: October 20, 2014, 04:33:04 PM »

Whoops, just found 6 Thermal Pulse Cannons in Sindria!
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CrashToDesktop

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Re: Starsector 0.65a (Released) Patch Notes
« Reply #236 on: October 20, 2014, 04:35:13 PM »

tried both , as i said i had high enough relationship to buy/sell ( access to military ). could only sell them on the blackmarket on Ragnar.

Edit : Says : Illegal to trade hand weapons here even when military is marked ( on corvus , too )

Spoiler
[close]

Some need more relationship than others - for example, you need "Welcoming" with the Hegemony to get access to weapons in the Military section.
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Chronosfear

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Re: Starsector 0.65a (Released) Patch Notes
« Reply #237 on: October 20, 2014, 04:37:46 PM »

tried both , as i said i had high enough relationship to buy/sell ( access to military ). could only sell them on the blackmarket on Ragnar.

Edit : Says : Illegal to trade hand weapons here even when military is marked ( on corvus , too )

Spoiler
[close]

Some need more relationship than others - for example, you need "Welcoming" with the Hegemony to get access to weapons in the Military section.

I bought them on the same station i'm trying to sell them to. As you can see on the screen , military is marked.

Edit : Relationship , is 40 btw.
« Last Edit: October 20, 2014, 04:40:04 PM by Chronosfear »
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Alex

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Re: Starsector 0.65a (Released) Patch Notes
« Reply #238 on: October 20, 2014, 04:55:17 PM »

Ahh, got it. Definitely a bug, now fixed. The idea was that you can sell regardless of if you have enough reputation to buy, but it was working exactly the opposite of what was intended.
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SpaceRiceBowl

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Re: Starsector 0.65a (Released) Patch Notes
« Reply #239 on: October 20, 2014, 04:56:46 PM »

Is this the real life, or is this just fantasy?

On a side note holy crap its been too long, gj Alex for epic update.
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