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Author Topic: [0.6.2a]World War Mod ver.0.9.2  (Read 20037 times)

xangle13

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[0.6.2a]World War Mod ver.0.9.2
« on: February 02, 2014, 06:20:46 PM »

Notic:
This is a complete chinese language mod!
So, this mod gives those who can read chinese language.
And I hope can find someone help me translate it into english language.


Content:
1.Transplantation
For the official version 0.6.2a-RC3
2.Map
Multi satellite system map.About 20 starsystems.
Added three start options "all star field galaxies", "star domain and part time star", "only the main domain", game player can choose according to their own situation map scale.
Galaxies are divided into primary and secondary domain domain star two, star domain can directly enter hyperspace jump node, while the secondary star domain only through the main domain or other star field to enter.
Star field mostly sovereign star domain each big power, with colonies and space stations, and have more military power, but the mining resources are scarce, mining for minerals.
Time domain is a star domain star contested or remote region, is rich in resources, and infested with pirates.
3.Pirate
Pirates in basic under the star map, most pirates just in time domain where the star, some strong pirates to nearby star or star domain attacks.
4.Deutsche
Fourth German Empire in the first World War and Two, Germany was modelled hypothetical and.
5.Industrial system
All industrial facilities into weapons, need to be installed onto the boats to production activities.
Mine restructuring, delete the asteroid belt, in halation zone instead of game player on the map, need a walk to see.
6.The relationship between camp
The new game player and the camp system, system will affect the game player in the camp occupied planet and space station can be used to purchase goods, weapons, ships.
7.Investment
The new space station management bureau to accept the game player star coins investment, investment can accelerate the space station development, enhance the game player and the relationship between the space station camp.
The new space station management bureau and the administration of a planet accept game player, a game player and is the camp in a hostile state is used to improve the relationship, to pay a certain amount of coins can restore some of the value of relationship.
8.Ship order
Slash the direct sales of ship, the dock provided only a few ships for sale, the main way to get to our ship.
Game player can be in the operation of custom-made camp space station, dock, custom-made coins and time spent.
Can order the ship by the space station and space station development and Game Player Owned camp relationship.
9.Trade system
The increase of free trade in goods for sovereign planet, raw materials and products of some commodities and industrial system with cross.
Commodity prices by dynamic floating population, with the planet, consumption capacity, commercial rarity, inventory has the direct relation.
Commodity output price is fixed, no floating.
10.The role of skills
The new adjustment of industrial skills, in order to cover the new trade system.
11.The hullmod
Special ship original inserted into the original skill, the original skill rigs unlock.
Added lots of rigs for industrial skills, for use.
The test form for certain ship to join the name "differences in the construction of" solid built rigs, able to set the range of randomly generated attribute and value addition (not necessarily is a plus)
12.Other
As part of the planet to increase the descriptive text.
As part of the planet alone with.
Replacement of the part within the game.
The replacement of the background music and the main interface of music (actually each new campaign first version will replace).
13.Conclusion
First of all, I wish you all a happy chinese new year.
This is a special period of time, before, when 0.54.1a version 0.9 will be released on the official release, the 06 series, the long version of the publication is cancelled, directly into the more impetuous transplantation, resulting in the overall time is pulled very long.
At the same time, the new hang on hang parallel condition, also leads to incomplete data, most of the data are only a part of the main, some systems have not been transplanted into the current version.
In the next period of time, he began making the British Empire series of ships and weapons, and will gradually complete data and improve the function, and the mission system, private space station and development, exploration and treasure and other key content left in the 0.54.1a version of the transplant into the current series.

Have fun:
http://pan.baidu.com/s/1vi81K
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iamzerg

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Re: [0.6.2a]World War Mod ver.0.9.2
« Reply #1 on: February 13, 2014, 06:16:25 AM »

This is COOL for real....
It seems I am not the ONLY Chinese player here......
Good job?
LZ?????????????
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ValkyriaL

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Re: [0.6.2a]World War Mod ver.0.9.2
« Reply #2 on: February 13, 2014, 08:28:54 AM »

There are a few chinese players around here, but they don't comment all that often. good to see the chinese forum is still alive tho.
« Last Edit: February 14, 2014, 11:07:01 PM by ValkyriaL »
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xangle13

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Re: [0.6.2a]World War Mod ver.0.9.2
« Reply #3 on: February 14, 2014, 09:37:40 PM »

This is COOL for real....
It seems I am not the ONLY Chinese player here......
Good job?
LZ?????????????

Thank you a lot.
There's a lot of fun working on 0.62a.
I will add more queer ideas on it.
I recently decided to recover the mission system and expand it. And add more fun things in such many starsystems.
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Captain Draco

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Re: [0.6.2a]World War Mod ver.0.9.2
« Reply #4 on: February 17, 2014, 10:14:24 AM »

Got fatal null error while loading it; shame as it is best mod in Starsector aside from Ironclad... OK checked the remade and it is untranslated so far its no surprise it won't work for now; thanks anyway xangle13. ;D   
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Rubcies

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Re: [0.6.2a]World War Mod ver.0.9.2
« Reply #5 on: February 22, 2014, 06:50:42 PM »

Pics would be nice.
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xangle13

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Re: [0.6.2a]World War Mod ver.0.9.2
« Reply #6 on: February 23, 2014, 06:41:58 PM »

Got fatal null error while loading it; shame as it is best mod in Starsector aside from Ironclad... OK checked the remade and it is untranslated so far its no surprise it won't work for now; thanks anyway xangle13. ;D   

It only works on official version 0.6.2a-RC3.
RC2 or RC1 may get errors.
It's working fine here and many other players.
So I think maybe the version problem or download file broken.
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xangle13

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Re: [0.6.2a]World War Mod ver.0.9.2
« Reply #7 on: February 23, 2014, 06:52:11 PM »

As many players do not like the deck.
Im begin to make a surface manner package.
Like this:



« Last Edit: February 25, 2014, 06:36:08 PM by xangle13 »
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Captain Draco

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Re: [0.6.2a]World War Mod ver.0.9.2
« Reply #8 on: February 28, 2014, 12:05:27 AM »

Its working after reinstalling the game but still in Chinese and Starsector grew too complicated for blind play, nevertheless thanks for the Effort. Wooden decks might be unrealistic for space ships but they do make models with better contrast which looks better in INMHO. 
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