Ah, I see. So in theory, if I mod the mod to spawn the station immediately, it should work, no?
Oddly enough, I considered trying that, but I wasn't familiar enough with the scripting/code to know what I needed to edit. Guess I'll hunt down the variable I need to edit. I did find it mildly annoying waiting 30 days before the Gunrunners showed up when I was doing testing. ^_^
EDIT: Okay... So after some futzing with Trial & Error(tm), I was able to get the station to spawn on sector creation (set to Corvus IV) as well as setting the initial spawn point for GR raider and Def fleets. I essentially copied and edited the one-time only part (the section that actually spawns the station) of GRConvoySpawnPoint.java over to GRModGen.java. Only problem is I can't figure out how to get the station to spawn with initial cargo. (It spawns with ships and the pardons though.) I can't get a port of the addCargo function to work in GRModGen:
Spoiler
private void addCargo(CargoAPI cargo, int count) {
List weaponIds = getSector().getAllWeaponIds();
for (int i = 0; i < weaponIds.size(); i++) {
String weaponId = (String) weaponIds.get((int) i);
cargo.addWeapons(weaponId, count);
}
cargo.addCrew(CrewXPLevel.ELITE, 25);
cargo.addCrew(CrewXPLevel.VETERAN, 200);
}
I get an error regarding "getSector()" being undefined:
Spoiler
A method named "getSector" is not declared in any enclosing class nor any supertype, nor through a static import
I have no clue how to properly define it >_< Well, at least I have access to the mod and its features now; better than nothing. I just have to wait on the Gunrunner convoys to stock the station before I can buy weapons, supplies, and personnel is all. I guess I can consider it a compromise. The original mod had you wait 30 days to begin with before even having the Gunrunners in the sector at all.