Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Pages: 1 ... 186 187 [188] 189 190 ... 197

Author Topic: [0.8a] Starsector+ 3.7.0  (Read 1325062 times)

SpacePoliticianAndaZealot

  • Captain
  • ****
  • Posts: 277
  • The Show Stopper
    • View Profile
Re: [0.7.2a] Starsector+ 3.4.0
« Reply #2805 on: April 21, 2016, 10:29:37 AM »

Please don't remove the ships! I always find it fun to see some weaker ships on the market which makes the game slightly more dynamic, forcing you to make the best with what you can find! Removing them just because there's a ship that's better at it - atleast to me - is not sufficient reason to remove them.

Notice: In light of health concerns and the amount of time I'm stuck spending on it (read: so much that I'd rather be doing my actual IRL job instead), I am permanently ceasing development of Starsector+.

See? Even the higher powers hath agreed that no ship shall be removeth! This is a glorious day indeed for any and all ship hoarders!
Logged

Sy

  • Admiral
  • *****
  • Posts: 1225
    • View Profile
Re: [0.7.2a] Starsector+ 3.4.0
« Reply #2806 on: April 21, 2016, 12:15:56 PM »

See? Even the higher powers hath agreed that no ship shall be removeth! This is a glorious day indeed for any and all ship hoarders!
the ships and weapons will be part of DynaSector, i think. so i'd assume the ships that were planned to be removed from SS+ will also be missing from that mod.
Logged

Dark.Revenant

  • Admiral
  • *****
  • Posts: 2806
    • View Profile
    • Sc2Mafia
Re: [0.7.2a] Starsector+ 3.4.0
« Reply #2807 on: April 21, 2016, 01:56:18 PM »

There is another mod called Ship/Weapon Pack that will have that stuff.
Logged

Serenitis

  • Admiral
  • *****
  • Posts: 1458
    • View Profile
Re: [0.7.2a] Starsector+ 3.4.0
« Reply #2808 on: April 21, 2016, 02:14:00 PM »

It's supposed to be obnoxiously loud.

I deleted it and replaced it with a blank ogg with the same filename.
No tolerance for stuff like that.
Thanks. :)
Logged

Sy

  • Admiral
  • *****
  • Posts: 1225
    • View Profile
Re: [0.7.2a] Starsector+ 3.4.0
« Reply #2809 on: April 21, 2016, 02:53:57 PM »

There is another mod called Ship/Weapon Pack that will have that stuff.
that works too. :]

I deleted it and replaced it with a blank ogg with the same filename.
i think you can edit the volume in \data\config\sounds.json.
Logged

Hazard

  • Commander
  • ***
  • Posts: 105
    • View Profile
Re: [0.7.2a] Starsector+ 3.4.0
« Reply #2810 on: April 22, 2016, 07:55:23 AM »

If I may ask, what exactly is the fate of the 3.5.0. release?
Logged

Alphascrub

  • Commander
  • ***
  • Posts: 156
    • View Profile
Re: [0.7.2a] Starsector+ 3.4.0
« Reply #2811 on: April 22, 2016, 11:01:54 AM »

If I may ask, what exactly is the fate of the 3.5.0. release?

I think he already stated all development of SS+ has stopped. Read the posts draw your own conclusion.

SS+ is being broken down into multiple smaller easier to manage mods.
Logged

Schwartz

  • Admiral
  • *****
  • Posts: 1452
    • View Profile
Re: [0.7.2a] Starsector+ 3.4.0
« Reply #2812 on: April 23, 2016, 05:50:30 AM »

I'm still holding out hope for a merciful modder to come along and give the SS+ skill tree a new home. Once you've played with the new Leadership tree it's hard to go back.
Logged

Hazard

  • Commander
  • ***
  • Posts: 105
    • View Profile
Re: [0.7.2a] Starsector+ 3.4.0
« Reply #2813 on: April 23, 2016, 06:46:47 AM »

I think he already stated all development of SS+ has stopped. Read the posts draw your own conclusion.

SS+ is being broken down into multiple smaller easier to manage mods.
Yeah I know that, but I was under the impression that the things that Dark.Revenant lists in the changelog are already implemented, just not released, unless I'm mixing him up with some other modder.
Logged

Ratheden

  • Lieutenant
  • **
  • Posts: 82
  • Slaughter cannot be spelled without Laughter.
    • View Profile
Re: [0.7.2a] Starsector+ 3.4.0
« Reply #2814 on: April 23, 2016, 01:14:24 PM »

I'm still holding out hope for a merciful modder to come along and give the SS+ skill tree a new home. Once you've played with the new Leadership tree it's hard to go back.

Perhaps it is not gone, just has not been gotten to yet?   But i fully agree that tree is much needed. Looking into switching over to the new system today, so still reading.

Dark, Thanks again for all your efforts, and what ever you do i am sure it will be awesome.
« Last Edit: April 23, 2016, 01:16:45 PM by Ratheden »
Logged

Ratheden

  • Lieutenant
  • **
  • Posts: 82
  • Slaughter cannot be spelled without Laughter.
    • View Profile
Re: [0.7.2a] Starsector+ 3.4.0
« Reply #2815 on: April 23, 2016, 06:14:59 PM »

Sadly it is gone, but this is just the beginning of a new chapter in the post SS+ era.

The leadership skill tree, the limit of 100 ships... Things to hope for, only time and Dark can tell.
Logged

Admiralkio

  • Ensign
  • *
  • Posts: 8
    • View Profile
Re: [0.7.2a] Starsector+ 3.4.0
« Reply #2816 on: April 25, 2016, 05:43:55 PM »

I'm an occasional player of starsector, however when i updated SS+ and all my other associated mods to the latest versions, compatible with 7.2a, i'm encountering an issue:


23440 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Fatal: ship_systems.csv is missing systems
java.lang.RuntimeException: Fatal: ship_systems.csv is missing systems
   at com.fs.starfarer.loading.SpecStore.ÓO0000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.ø00000(Unknown Source)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)


No other mods but the ones SS+ requires are active.
Logged

Dark.Revenant

  • Admiral
  • *****
  • Posts: 2806
    • View Profile
    • Sc2Mafia
Re: [0.7.2a] Starsector+ 3.4.0
« Reply #2817 on: April 25, 2016, 06:50:08 PM »

I can't and won't help you, as SS+ 3.4.0 is no longer supported.  See DynaSector, Underworld, and Ship/Weapon Pack.
Logged

Silver Silence

  • Admiral
  • *****
  • Posts: 980
    • View Profile
Re: [0.7.2a] Starsector+ 3.4.0
« Reply #2818 on: April 25, 2016, 09:08:20 PM »

Should just get this thread locked then if the mod is dead and no support is going to be provided. It bears no further use.
Logged

Dark.Revenant

  • Admiral
  • *****
  • Posts: 2806
    • View Profile
    • Sc2Mafia
Re: [0.7.2a] Starsector+ 3.4.0
« Reply #2819 on: April 25, 2016, 09:35:32 PM »

Don't be so hasty; there's a repo for SS+.  Future development could go in this thread.
Logged
Pages: 1 ... 186 187 [188] 189 190 ... 197