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Starsector 0.95a is out! (03/26/21); Blog post: Of Slipstreams and Sensor Ghosts (09/24/21)

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Author Topic: [0.8a] Starsector+ 3.7.0  (Read 1176492 times)

Snrasha

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Re: [0.7.2a] Starsector+ 3.4.0
« Reply #2745 on: April 13, 2016, 04:36:16 AM »

Same thing.
Bon courage, prenez soin de vous. (For keep fail word)
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I am pretty bad on english. So, sorry in advance.

Gladiator Society
Add battle options on Com Relay/ Framework for modders for add their own bounty.

Sanguinary Autonomist Defectors A fan-mod of Shadowyard.

sycspysycspy

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Re: [0.7.2a] Starsector+ 3.4.0
« Reply #2746 on: April 13, 2016, 04:54:10 AM »

Dear DR, have you ever considered passing the mod to someone else to continue the development? Or make the project open source etc...
« Last Edit: April 13, 2016, 05:00:16 AM by sycspysycspy »
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Please report any translation error to me with PM.
- I just went over to my bank account and figured out I can live comfortably without working for the rest of my life as long as I die on next Tuesday.

Nbirdsallxp123

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Re: [0.7.2a] Starsector+ 3.4.0
« Reply #2747 on: April 13, 2016, 05:41:01 AM »

Thank you for all of your hard work. It is much appreciated amongst many gamers it seems.
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isaacssv552

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Re: [0.7.2a] Starsector+ 3.4.0
« Reply #2748 on: April 13, 2016, 06:38:41 AM »

Firstly I'd like to say thanks for all the work you've put in. Secondly, I, and probably many others, would be willing to help maintain one of the new submods if the transition doesn't reduce your workload enough.
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ValkyriaL

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Re: [0.7.2a] Starsector+ 3.4.0
« Reply #2749 on: April 13, 2016, 07:17:47 AM »

Guys, like, hes not going to disappear into thin air, he is spliting SS+ into multiple mods because SS+ is to big, instead it becomes smaller more manageable mods that focuses one 1 thing instead of 10, unless i interpreted his post incorrectly.

Health issiues is a problem tho, no job/game/hobby is worth your well being or life, get well, from all of us.
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Abyz

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Re: [0.7.2a] Starsector+ 3.4.0
« Reply #2750 on: April 13, 2016, 07:21:58 AM »

*big hug*
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Tartiflette

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Re: [0.7.2a] Starsector+ 3.4.0
« Reply #2751 on: April 13, 2016, 07:32:04 AM »

he is spliting SS+ into multiple mods because SS+ is to big, instead it becomes smaller more manageable mods that focuses one 1 thing instead of 10, unless i interpreted his post incorrectly.
That's not exactly what he said though. He is making stand-alone versions of only three features and abandoning SS+ itself. Splitting the integrality of SS+ in single feature mods would be a nightmare to maintain and way more work overal.
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Mr. Nobody

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Re: [0.7.2a] Starsector+ 3.4.0
« Reply #2752 on: April 13, 2016, 08:10:07 AM »

Let's just hope that they still can work together and Nexerelin compatibility isn't lost.

Who knows, maybe the split can open up more modding opportunities that were unfeasible in the old "monolithic" form.

Still, wishing you to get well soon.
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On the left half of the Bell curve

Dark.Revenant

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Re: [0.7.2a] Starsector+ 3.4.0
« Reply #2753 on: April 13, 2016, 09:00:16 AM »

The source of SS+ is available to those who want to use it.  The license says all rights reserved but I'm waiving those rights as of now.

The IBB system, the ships and weapons, the Cabal, the Arcade, the new missions, and the variant randomizer + market injector will be retained in various mods.  Graphics-related features are split off into GraphicsLib, i.e. renamed ShaderLib.

This means that the campaign changes, (vengeance fleets, economy tweaks, event changes, etc.) and skill + combat balance changes are being thrown by the wayside.
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Reh

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Re: [0.7.2a] Starsector+ 3.4.0
« Reply #2754 on: April 13, 2016, 09:37:57 AM »

His name is Dark Revenant!


But seriously, get well soon.
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isaacssv552

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Re: [0.7.2a] Starsector+ 3.4.0
« Reply #2755 on: April 13, 2016, 10:46:32 AM »

The source of SS+ is available to those who want to use it.  The license says all rights reserved but I'm waiving those rights as of now.

The IBB system, the ships and weapons, the Cabal, the Arcade, the new missions, and the variant randomizer + market injector will be retained in various mods.  Graphics-related features are split off into GraphicsLib, i.e. renamed ShaderLib.

This means that the campaign changes, (vengeance fleets, economy tweaks, event changes, etc.) and skill + combat balance changes are being thrown by the wayside.
Will the in-progress 3.5.0 code be available? I'm considering trying to maintain some of the abandoned content.

Hopefully the reduced workload will help you recover. Good luck.
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Starasp

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Re: [0.7.2a] Starsector+ 3.4.0
« Reply #2756 on: April 13, 2016, 12:44:48 PM »

Feel better DR!

Also does anyone know who made the Cabal music because it's pretty great.
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Toxcity

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Re: [0.7.2a] Starsector+ 3.4.0
« Reply #2757 on: April 13, 2016, 12:55:00 PM »

Thanks for the excellent mod! Get well soon.
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SpaceRiceBowl

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Re: [0.7.2a] Starsector+ 3.4.0
« Reply #2758 on: April 13, 2016, 01:43:13 PM »

That sucks to hear, hope you get better DR.
Thanks for everything you've done for this game, the community appreciates you immensely for it.
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I really don't know what I'm doing...

Mazuo

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Re: [0.7.2a] Starsector+ 3.4.0
« Reply #2759 on: April 13, 2016, 03:58:35 PM »

That's depressing news indeed, DR.  Hope you change your mind some time down the road, but more importantly feel better and take care of yourself.  Thanks for all the work you've put into this and your other mods.  They've provided a lot of enjoyment for myself and others.
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