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Author Topic: [0.8a] Starsector+ 3.7.0  (Read 1329431 times)

StarSchulz

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Re: [0.7.1a] Starsector+ 3.1.0
« Reply #2010 on: December 22, 2015, 09:58:28 PM »

Thank you for increasing the max officer count. i never knew that was the case, i was wondering why i couldn't find any x.x

Many of the things listed in those patch notes were things that i found annoying, but weren't so obvious that i noticed it. so, THANK YOU SO MUCH.
« Last Edit: December 22, 2015, 10:01:11 PM by StarSchulz »
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Weltall

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Re: [0.7.1a] Starsector+ 3.1.0
« Reply #2011 on: December 22, 2015, 10:04:31 PM »

*he cleans his throat and straightens his face* ..... WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!
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StarSchulz

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Re: [0.7.1a] Starsector+ 3.1.0
« Reply #2012 on: December 22, 2015, 10:32:44 PM »

warning lights were going on all over the place, has the hull breach been repaired?


Edit: clearly it has!
« Last Edit: December 23, 2015, 01:21:24 AM by StarSchulz »
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Gezzaman

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Re: [0.7.1a] Starsector+ 3.1.0
« Reply #2013 on: December 22, 2015, 10:46:46 PM »

thankyou for adding more fuel / supplies scavenged post battle.

makes fighting a lot more desirable now :D

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sycspysycspy

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Re: [0.7.1a] Starsector+ 3.1.0
« Reply #2014 on: December 22, 2015, 11:38:59 PM »

I love you, you are the best!
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SpacePoliticianAndaZealot

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Re: [0.7.1a] Starsector+ 3.1.0
« Reply #2015 on: December 23, 2015, 12:27:27 AM »

Naw, this isn't awesome at all ;D
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JohnDoe

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Re: [0.7.1a] Starsector+ 3.1.0
« Reply #2016 on: December 23, 2015, 01:03:23 AM »

What a way to spend Christmas! Thank you.
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Taverius

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Re: [0.7.1a] Starsector+ 3.1.0
« Reply #2017 on: December 23, 2015, 02:02:29 AM »

  • Tons of options added to startOptions.json, allowing about 90% of the mod's features to be toggled on or off

I've been waiting for this. Depending on the point of view, you've either saved or ruined my christmas.
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No faction is truly established without a themed Buffalo (TAG) variant.

Snrasha

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Re: [0.7.1a] Starsector+ 3.1.0
« Reply #2018 on: December 23, 2015, 03:53:24 AM »

Question, i have fast check for a thing for salvage and i have find a strange thing :

we have:
Quote
float adjustedFPSalvage = 0;

Then:
Quote
adjustedFPSalvage *= 1.25f;

But,  0 * 99999f = 0f , no ? So when we kill templar, we win 0 bonus,no?  I do not understand this.
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I am pretty bad on english. So, sorry in advance.

Gladiator Society
Add battle options on Com Relay/ Framework for modders for add their own bounty.

Sanguinary Autonomist Defectors A fan-mod of Shadowyard.

Dark.Revenant

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Re: [0.7.1a] Starsector+ 3.1.0
« Reply #2019 on: December 23, 2015, 04:09:27 AM »

Please read the whole segment of code.  In a loop, we have this:
Code: java
            adjustedFPSalvage += data.getMember().getFleetPointCost() * mult;
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Snrasha

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Re: [0.7.1a] Starsector+ 3.1.0
« Reply #2020 on: December 23, 2015, 04:18:10 AM »

Ah yes, oups. Thank.
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I am pretty bad on english. So, sorry in advance.

Gladiator Society
Add battle options on Com Relay/ Framework for modders for add their own bounty.

Sanguinary Autonomist Defectors A fan-mod of Shadowyard.

theSONY

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Re: [0.7.1a] Starsector+ 3.1.0
« Reply #2021 on: December 23, 2015, 09:42:47 AM »

is it to late ?
i got this version SS+ 3.0.0.
Spoiler
13616688 [Thread-11] INFO  sound.oo0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOO  - Creating streaming player for music with id [RunningDark.ogg]
13617000 [Thread-11] INFO  sound.H  - Playing music with id [RunningDark.ogg]
13663391 [Thread-5] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.scripts.campaign.events.SSP_FamousBountyEvent.initBountyAmount(SSP_FamousBountyEvent.java:462)
   at data.scripts.campaign.events.SSP_FamousBountyEvent.startEvent(SSP_FamousBountyEvent.java:322)
   at com.fs.starfarer.campaign.events.CampaignEventManager.startEvent(Unknown Source)
   at data.scripts.campaign.events.SSP_EventProbabilityManager.startFamousBountiesIfN eeded(SSP_EventProbabilityManager.java:88)
   at data.scripts.campaign.events.SSP_EventProbabilityManager.advance(SSP_EventProbabilityManager.java:63)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]
i dunno even is this couse SS+ so don't yell at me if it isn't ! >:(
my mods' exelerin , SS+(no music) ,omnifactory, Tiandong Heavy Industries & all the requirements
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Dark.Revenant

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Re: [0.7.1a] Starsector+ 3.1.0
« Reply #2022 on: December 23, 2015, 12:07:25 PM »

I'm pretty sure that's because you beat the last bounty.  It's a known problem with 3.0.0; if you upgrade to 3.1.0, it won't happen.
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SpaceRiceBowl

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Re: [0.7.1a] Starsector+ 3.1.0
« Reply #2023 on: December 23, 2015, 02:00:08 PM »

For some reason, I can't seem to find any bounties besides the Francis Butler one. Also, should bounties of the same person appear more than once?

Edit: Nvm, started to find rarer bounties.
« Last Edit: December 23, 2015, 02:21:06 PM by SpaceRiceBowl »
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theSONY

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Re: [0.7.1a] Starsector+ 3.1.0
« Reply #2024 on: December 23, 2015, 02:30:08 PM »

I'm pretty sure that's because you beat the last bounty.  It's a known problem with 3.0.0; if you upgrade to 3.1.0, it won't happen.
exactly, ok thx for the replay sorry for the trouble , good to know
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