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Starsector 0.95a is out! (03/26/21); Blog post: Of Slipstreams and Sensor Ghosts (09/24/21)

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Author Topic: [0.8a] Starsector+ 3.7.0  (Read 1176402 times)

Thaago

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.7.2
« Reply #1335 on: April 01, 2015, 08:31:24 PM »

If frigates are your problem I recommend going down to 1 Mauler - its more than enough to shatter armor on any frigate and most destroyers. A pair of kinetics will lower the shields so that the mauler has a shot.

I prefer single flaks just because they cost 8 instead of 12 OP. The range is also very nice.
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Dark.Revenant

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[0.65.2a] Starsector+ Vanilla Enhancement Mod 2.7.5
« Reply #1336 on: April 02, 2015, 09:03:31 PM »

Notable features: Board multiple ships, Fleets can have themes, Sabots regenerate, Cruiser/destroyer burn speeds buffed.

Many of the faction updates are not save-compatible!


Download Starsector+ 2.7.5
Download Mirror
- or -
Download Starsector+ 2.7.5 (No Music)
Download Mirror
(Requires LazyLib 2.0b)
(Requires ShaderLib Beta v1.06)
(Supports Nexerelin 0.3.4) (Updated!)

If you want to convert a save (from vanilla or an old version), use Save Transfer 1.4 to keep your progress.

We also recommend Version Checker 1.4b to notify you when an update is ready.

This mod is not guaranteed to work without 2GB+ memory allocation!

Faction Downloads
Download Interstellar Imperium 1.8.1 (Updated!)
Download The Knights Templar 0.9.4b
Download Blackrock Drive Yards 0.7.4 (Updated!)
Download Exigency Incorporated 0.7 (not yet compatible with Nexerelin)
Download Shadowyards Reconstruction Authority 0.5.2.3
Download The Mayorate 0.8.1 (slightly out-of-date)
Download Citadel 0.8.1 (Updated!)
Download Junk Pirates / P.A.C.K. / ASP Syndicate 2.3.6

Recommended Mods
Common Radar 1.1f
Console Commands 2.4b
Version Checker 1.4b
Simulator Overhaul 1.0c
Save Transfer 1.4.3 (Updated!)

Optional Mods
Nexerelin 0.3.4 (Updated!)

Version 2.7.5
  • You can now board multiple ships in one battle (provided the battle is large enough)
  • Updated Exigency integration
  • Updated Blackrock integration
  • Certain fleet types can spawn with a theme (like Strike or Artillery), heavily influencing the type of variants in that fleet
  • Augmented Engines now grants +1/1/2/2 burn speed instead of +1
  • Unstable Injector now grants +0/0/1/1 burn speed instead of +0
  • Expanded Flight Decks is now allowed on all ships that have flight decks
  • Buffed Lasher to meet upcoming vanilla standard
  • Sabot SRM Pod now regenerates 1 missile per 10 seconds
  • Sabot SRM Rack now regenerates 1 missile per 20 seconds
  • Sabot SRM (Single) now regenerates 1 missile per 100 seconds
  • Fixed Combat aptitude tooltip
  • TwigLib compatibility improved
  • MusicLib updated
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JohnDoe

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.7.5
« Reply #1337 on: April 02, 2015, 10:25:51 PM »

  • Augmented Engines now grants +1/1/2/2 burn speed instead of +1
  • Unstable Injector now grants +0/0/1/1 burn speed instead of +0

Thank you.
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sotanaht

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.7.5
« Reply #1338 on: April 03, 2015, 12:44:36 AM »

Awesome update, three on the list I've personally mentioned is nice.  Hope the fleet themes are fun to fight, will they work with Nexerelin?
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Schwartz

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.7.5
« Reply #1339 on: April 03, 2015, 02:00:51 AM »

Bug? This happened with every salvageable ship. The wording was also a little strange, it said 'Another' even for the first ship.
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OOZ662

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.7.5
« Reply #1340 on: April 03, 2015, 02:41:33 AM »

Mine's behaving as expected; perhaps your install was corrupted, assuming you aren't using an old save.
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It is law that any specific ship you want will not be available. If it is available, it will be gone by the time you're capable of buying it.

Schwartz

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.7.5
« Reply #1341 on: April 03, 2015, 03:21:18 AM »

Edit: New, properly updated and installed game via copysave -> loadsave. Problem persists.

Checked the mods, they're all up-to-date. Mayorate is still on 0.8.1 but it's supposed to work fine with this version.
« Last Edit: April 03, 2015, 06:57:25 AM by Schwartz »
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Dark.Revenant

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.7.5
« Reply #1342 on: April 03, 2015, 08:26:12 AM »

Oops.  I'll upload an update tonight to fix that.  If you can find other bugs in the mean time, that would be great.
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frogbones

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.7.5
« Reply #1343 on: April 03, 2015, 11:23:50 AM »

Sweet..great news (officers) and good release(ss+)!
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harmonica2150

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.7.5
« Reply #1344 on: April 03, 2015, 03:48:45 PM »

Hi,

Great Mod, but I have some serious graphics issues. It stutters and repeats, and the graphics don't refresh, just piles on each other. It does this regularly, then fixes itself.

Just installed this mod with the following ones:

Blackrock, Drive Yards, Citadel, Common Radar, Interstellar Imperium, JP_RC,  LazyLib, mayorate-0.8.1, MusicLib, Nexerelin, ShaderLib, Starsector Plus, Templars

I have also installed the newest version of starsector, and everything has been downloaded today. I did the Java thing in the bat file also, so I have enough memory for sure. Also, I can play Ironclads no problem....

Do you guys have any ideas?

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Tommy

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.7.5
« Reply #1345 on: April 03, 2015, 04:09:09 PM »

Probably a shaderlib issue or a graphics drivers issue.

Less related, could be about the memory allocated to Java.
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Tartiflette

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.7.5
« Reply #1346 on: April 03, 2015, 04:27:04 PM »

Yep, classic shaderlib glitch if you don't have drivers up to date or are using an integrated gpu on a laptop. Try either updating your drivers, force on the graphic card if you have any or disable shaderlib in the mod's settings (you have to load it for other mods to function, but it won't do anything and won't mess your display)
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harmonica2150

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.7.5
« Reply #1347 on: April 03, 2015, 04:40:44 PM »

Yep, classic shaderlib glitch if you don't have drivers up to date or are using an integrated gpu on a laptop. Try either updating your drivers, force on the graphic card if you have any or disable shaderlib in the mod's settings (you have to load it for other mods to function, but it won't do anything and won't mess your display)

Thanks. I do have a laptop graphics card. Geforce 640m... so basically I can't use shaderlib? I just updated the drivers but no dice.

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OOZ662

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.7.5
« Reply #1348 on: April 03, 2015, 04:42:04 PM »

My GeForce 9400M GS can run shaderlib with lights and bloom disabled and distortions halved.
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It is law that any specific ship you want will not be available. If it is available, it will be gone by the time you're capable of buying it.

Tartiflette

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.7.5
« Reply #1349 on: April 03, 2015, 04:44:56 PM »

If you have a graphic card go in the drivers options and force the GPU acceleration for Starsector, that should do it. Sometimes the drivers limit the use of the card to save battery and switch to the motherboard's integrated chip instead.
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