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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.8a] Starsector+ 3.7.0  (Read 1325293 times)

Dark.Revenant

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.6.7
« Reply #1215 on: February 28, 2015, 07:42:24 PM »

This is about the sixth time I've had to post this, but you need to update Starsector.
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Nanao-kun

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.6.7
« Reply #1216 on: February 28, 2015, 07:44:33 PM »

Did you reinstall over your old installation? I'm not quite sure, but I always uninstall before reinstalling in order to avoid any problems.
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Delta7

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.6.7
« Reply #1217 on: February 28, 2015, 07:56:49 PM »

i reinstalled the latest version of starsector (0.65.a2) in an entirely different location, so it's about as clean a slate as you can get.
i even tried disabling shaders (which has caused me problems in the past) but no effect. one thing i did notice about the latest SSP release was that there appears to be an entirely different set of shader/ graphical settings conveniently located in the primary SSP folder. the change log seems to suggest that a few things were moved around, is there any chance that these could cause trouble if shader lib is disabled (via shader settings) even if the shader mod itself is enabled?
i can confirm that the 3 lib mods do work, the problem seems to be with SSP. am i the only one with this problem?
36755 [Thread-5] ERROR com.fs.starfarer.combat.O0OO  - java.lang.NoSuchMethodError: com.fs.starfarer.api.combat.CombatEngineAPI.getCustomData()Ljava/util/Map;
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OOZ662

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.6.7
« Reply #1218 on: February 28, 2015, 07:58:29 PM »

You omit which Release Candidate you're using. 0.65.2a-RC2 is the current version.
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Delta7

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.6.7
« Reply #1219 on: February 28, 2015, 08:01:10 PM »

ah... there's the problem. thanks.
now i feel like an idiot, but this should work (hopefully.)
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OOZ662

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.6.7
« Reply #1220 on: February 28, 2015, 08:03:40 PM »

We really need to petition Alex to prefer rolling over the version letter (2a -> 2b) instead of the release candidate (RC1 -> RC2). :)
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Delta7

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.6.7
« Reply #1221 on: February 28, 2015, 08:08:33 PM »

agreed, less confusing for simple minded fellows like myself who only pay attention to the first few numbers and letters of a release.
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Delta7

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.6.7
« Reply #1222 on: February 28, 2015, 08:15:38 PM »

idk how to ask this, but... i'd kinda like to contribute to the modding community in a small way, but have java script skills comparable to your average hamster. would whoever it is who primarily runs and updates SS+ have any use for fighter/ frigate sprites if i could make any that are of quality and style consistant with the rest of SS+? it's been a while since ive sprited, but if i might be of use, ill give it a go.
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Dragar

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.6.7
« Reply #1223 on: March 01, 2015, 05:35:09 AM »

Get an error whenever I try to load a save:
139832 [Thread-5] ERROR com.fs.starfarer.combat.D  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.campaign.save.LoadGameDialog.super(Unknown Source)
   at com.fs.starfarer.campaign.save.LoadGameDialog$1.o00000(Unknown Source)
   at com.fs.starfarer.campaign.save.LoadGameDialog$1.compare(Unknown Source)
   at java.util.Arrays.mergeSort(Unknown Source)
   at java.util.Arrays.legacyMergeSort(Unknown Source)
   at java.util.Arrays.sort(Unknown Source)
   at java.util.Collections.sort(Unknown Source)
   at com.fs.starfarer.campaign.save.LoadGameDialog.<init>(Unknown Source)
   at com.fs.starfarer.title.OoOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.õ0Ò000(Unknown Source)
   at com.fs.starfarer.title.OoOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.super(Unknown Source)
   at com.fs.starfarer.title.D.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.thisnew.super(Unknown Source)
   at com.fs.starfarer.ui.H.processInput(Unknown Source)
   at com.fs.starfarer.ui.thisnew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.processInput(Unknown Source)
   at com.fs.starfarer.ui.O0o0.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.O0o0.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.processInput(Unknown Source)
   at com.fs.starfarer.ui.O0o0.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.O0o0.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.processInput(Unknown Source)
   at com.fs.starfarer.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.I.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.processInput(Unknown Source)
   at com.fs.starfarer.ui.O0o0.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.O0o0.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.processInput(Unknown Source)
   at com.fs.starfarer.ui.O0o0.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.O0o0.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.processInput(Unknown Source)
   at com.fs.starfarer.title.OoOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.super(Unknown Source)
   at com.fs.starfarer.new.Òôo000(Unknown Source)
   at com.fs.oOOO.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.D.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

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OOZ662

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.6.7
« Reply #1224 on: March 01, 2015, 05:38:28 AM »

Was the save you're trying to load initially created with SS+ enabled? If not, it won't work.
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Dragar

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.6.7
« Reply #1225 on: March 01, 2015, 11:03:06 AM »

Yeah it was an SS+ save.
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TMPhoenix

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.6.7
« Reply #1226 on: March 01, 2015, 11:08:17 AM »

...
...

Another Neutrino problem IIRC. It had been fixed.

So TMPhoenix, please re-download Neutrino Corp and re-install it. And when I said re-install, I mean delete the old folder first.

Well... FlashFrozen had done a lot of minor changes on Neutrino Corp 1.8 but he never update that build number. So please consider Neutrino Corp 1.8 is a WIPDEV ver.

Thanks, that does indeed seem to have fixed it, even though I already had 1.8.
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Dark.Revenant

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.6.7
« Reply #1227 on: March 01, 2015, 01:34:14 PM »

Get an error whenever I try to load a save:

You have to delete your old saves from the save folder.  It's a weird vanilla bug.
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Nizzo

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.6.7
« Reply #1228 on: March 03, 2015, 05:53:15 AM »

Hi, I have a few questions about the skills:
  Perk Autoloader reprogramming (5) Missile Spec. does not provide additional missile and even if given, one charge for some rockets is + 50%, while for others - 10%.
Also, some skills there is only one perk on the fifth level (almost all in the Leadership). Will there be another upgrade skills in your wonderful mode? Sorry for Google Translate :)
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Dark.Revenant

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.6.7
« Reply #1229 on: March 03, 2015, 08:40:49 AM »

The +1 ammo thing is from vanilla.

The skills that have missing perks are generally very strong even without them.  I might add more in the future though.
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